
Scripted Madness
Moderator: Shannon V. OKeets
RE: Scripted Madness
Turn 6. July/August 1940. Greece. Eastern Med. Libya. Egypt. End of Turn.


Ronnie
RE: Scripted Madness
Turn 6. July/August 1940. China. Combat Logs.
Now switching gears to Asia ...

Now switching gears to Asia ...

Ronnie
RE: Scripted Madness
You've just learned the hard way that you never should leave disorganized air units outside a friendly ZOC if partisans can arrive.... [X(]
Peter
RE: Scripted Madness
Yes, you are correct. Actually, I did know this but got caught up with the need for troops across most of France and paid the price for not holding one or two corps back to zoc critical hexes like these to prevent this from happening. War is messy, especially when I'm in charge. [;)]ORIGINAL: Centuur
You've just learned the hard way that you never should leave disorganized air units outside a friendly ZOC if partisans can arrive.... [X(]
Ronnie
RE: Scripted Madness
What does (fdc) and (mdc) mean in the naval summaries?
(I am sure that I will feel like an idiot when I find out.)
(I am sure that I will feel like an idiot when I find out.)
I thought I knew how to play this game....
RE: Scripted Madness
Why was there never an attack on Paris, which would, if successful, let Vichy be declared? Going for the conquest of France makes sense only if the Germans intend to invade Spain, and it is too late in the year for that.
If the Axis conquers France, the Allies get to keep the French navy and all French colonies, rather than having most of both fall to Vichy. The only reason to conquer is to avoid a double US entry hit for both declaring and collapsing Vichy for an attack on Spain.
Indeed, it might make sense for the French to surrender, thereby keeping the French navy and the French colonies, at the cost of a US entry chit. (Please note the word "might" in that sentence!)
If the Axis conquers France, the Allies get to keep the French navy and all French colonies, rather than having most of both fall to Vichy. The only reason to conquer is to avoid a double US entry hit for both declaring and collapsing Vichy for an attack on Spain.
Indeed, it might make sense for the French to surrender, thereby keeping the French navy and the French colonies, at the cost of a US entry chit. (Please note the word "might" in that sentence!)
I thought I knew how to play this game....
RE: Scripted Madness
fdc = failed damage control (roll), mdc = made damage control (roll). For example, for any risk (i.e., X, D or A) applied to a ship with defense D; if roll <= D then fdc (X, D or A); if > D then mdc (D, A or 1/2 A).ORIGINAL: Courtenay
What does (fdc) and (mdc) mean in the naval summaries?
(I am sure that I will feel like an idiot when I find out.)
I got caught up "in character" playing the turn as if Germany had no fore knowledge of the historically quick conquest of France. Also, I'm trying to play the allies as if the thought of France falling is unthinkable and that they "believe" a miracle such as France's taxis army that saved Paris in WW 1 will happen in this war. Germany made a decision for the total conquest of France at the end of last turn and thus decided to isolate Paris while destroying (or trying to destroy) the rest of the French army, what they can of the BEF and capture as much of France as possible.ORIGINAL: Courtenay
Why was there never an attack on Paris, which would, if successful, let Vichy be declared? Going for the conquest of France makes sense only if the Germans intend to invade Spain, and it is too late in the year for that.
If the Axis conquers France, the Allies get to keep the French navy and all French colonies, rather than having most of both fall to Vichy. The only reason to conquer is to avoid a double US entry hit for both declaring and collapsing Vichy for an attack on Spain.
Indeed, it might make sense for the French to surrender, thereby keeping the French navy and the French colonies, at the cost of a US entry chit. (Please note the word "might" in that sentence!)
Honestly, I'm so far off the historical script I'm not sure where to go with this experiment.
Ronnie
RE: Scripted Madness
After some cold hard assessment I think I've reached that point ... so I'm calling this experience done, opening up that cold beer, getting out that good book and ...ORIGINAL: rkr1958
My objective is to see where all this takes me and if it takes me too far afield then I’ll have no problems aborting this madness, grabbing a cold beer, a good book and putting my feet up.
Thanks for following ...
[8D]
Ronnie
RE: Scripted Madness
Scripted Madness (Take 2).
I must admit that I'm addicted. I'm addicted to MWiF and to the search for the "perfect" simulation of WW-2.
Now, if you ask me what "perfect" means in this context I must also admit that I don't really know. I liken it to the "Bring-Me-a-Rock" school of management. A type of management that I've encountered numerous times in my 40-year professional career.
For those of you unfamiliar with this style of management, it's basically where a manager asks you for something (e.g., a briefing) and only provides scant details on exactly what they want. After whatever time given (e.g., day, week or even a month) you return to the manager with what you (and your team) have produced to only be told that that's not exactly what they were looking for and to go back and with no additional feedback to go back make it better. The process is repeated until either you produce what the manager "wants" or you run out time.
How does all this related to a rock? Basically, all the manager knows is that he wants the perfect rock but he won't know what the perfect rock is until he sees it. In the meantime he knows the rocks you're bring him aren't it. So you keep bringing him rocks until you finally find the one he's been looking for.
Promise ... I haven't been drinking anything stronger that coffee ...
So, on the 78th anniversary of the Japanese surprise attack on Pearl Harbor, I begin another attempt to produce the prefect simulation of WW-2 using MWiF and some amount of minimum scripting.
I'm starting this adventure with MWiF version 3.0.5 and the optionals shown below. Also, as I proceed through this iteration of "bringing you a rock" I'll cover whatever scripts I use as they apply.

I must admit that I'm addicted. I'm addicted to MWiF and to the search for the "perfect" simulation of WW-2.
Now, if you ask me what "perfect" means in this context I must also admit that I don't really know. I liken it to the "Bring-Me-a-Rock" school of management. A type of management that I've encountered numerous times in my 40-year professional career.
For those of you unfamiliar with this style of management, it's basically where a manager asks you for something (e.g., a briefing) and only provides scant details on exactly what they want. After whatever time given (e.g., day, week or even a month) you return to the manager with what you (and your team) have produced to only be told that that's not exactly what they were looking for and to go back and with no additional feedback to go back make it better. The process is repeated until either you produce what the manager "wants" or you run out time.
How does all this related to a rock? Basically, all the manager knows is that he wants the perfect rock but he won't know what the perfect rock is until he sees it. In the meantime he knows the rocks you're bring him aren't it. So you keep bringing him rocks until you finally find the one he's been looking for.
Promise ... I haven't been drinking anything stronger that coffee ...
So, on the 78th anniversary of the Japanese surprise attack on Pearl Harbor, I begin another attempt to produce the prefect simulation of WW-2 using MWiF and some amount of minimum scripting.
I'm starting this adventure with MWiF version 3.0.5 and the optionals shown below. Also, as I proceed through this iteration of "bringing you a rock" I'll cover whatever scripts I use as they apply.

- Attachments
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- 00Optionals.jpg (554.27 KiB) Viewed 456 times
Ronnie
RE: Scripted Madness
Scrapped.
Lots of air, naval and a few land units scrapped (I guess). I made no attempt to be "historical" on the units I did or didn't scrap.
I do like the update Steve made to the pool forms in this latest version (i.e., 3.0.5).

Lots of air, naval and a few land units scrapped (I guess). I made no attempt to be "historical" on the units I did or didn't scrap.
I do like the update Steve made to the pool forms in this latest version (i.e., 3.0.5).

- Attachments
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- 00Scapped.jpg (602.68 KiB) Viewed 456 times
Ronnie
RE: Scripted Madness
I am very happy that you are doing this, because I love reading your AARs. However, I suggest that you start a new thread for this game, Scripted Madness 2. That way each game gets its own thread.
I thought I knew how to play this game....
RE: Scripted Madness
Thanks. Will do.ORIGINAL: Courtenay
I am very happy that you are doing this, because I love reading your AARs. However, I suggest that you start a new thread for this game, Scripted Madness 2. That way each game gets its own thread.
Ronnie
RE: Scripted Madness
i was asked for a rock once (technically, see below, with guidance) -
i need a summary of the issue at customer - 3 page powerpoint
i need more detail - 4 page power point
i need more detail - 6 page power point
never mind i gave the power point to X
X provide a 2 page power point with the "extra detail"(???)
this manager was also famous for saying
like i used to tell my team in my previous position (which was, scarily, putting comm satellites in orbit) - this isn't rocket science...
which, actually, it was
i need a summary of the issue at customer - 3 page powerpoint
i need more detail - 4 page power point
i need more detail - 6 page power point
never mind i gave the power point to X
X provide a 2 page power point with the "extra detail"(???)
this manager was also famous for saying
like i used to tell my team in my previous position (which was, scarily, putting comm satellites in orbit) - this isn't rocket science...
which, actually, it was