The Blue Max 2D Counter and Map Mod
Moderator: MOD_Strategic_Command_3
RE: The Blue Max 2D Counter and Map Mod
Hmmm I was under the impression this would ship with the game already installed like the Community Pack for WAW. No worries. Installing now
RE: The Blue Max 2D Counter and Map Mod
I love this counter set! Though I bought the game on Steam and do not see a MOD folder? How do I add this MOD to my game?
- Hubert Cater
- Posts: 5986
- Joined: Mon Jul 22, 2013 11:42 am
- Contact:
RE: The Blue Max 2D Counter and Map Mod
1) If you navigate to the following folder, you should see a 'Mods' subfolder after you launch the game. If it isn't there you'll just need to run the game at least once or create it manually.
C:\Users\<uesrname>\Documents\My Games\Strategic Command WWI
2) After that you just need to download, extract and place the mod files in this folder.
3) Then launch the game, go to SETTINGS from within the MAIN MENU screen, click on MODS, and then turn on the desired mod by ticking off the box to the right of the listed mod.
Hope this helps!
Hubert
C:\Users\<uesrname>\Documents\My Games\Strategic Command WWI
2) After that you just need to download, extract and place the mod files in this folder.
3) Then launch the game, go to SETTINGS from within the MAIN MENU screen, click on MODS, and then turn on the desired mod by ticking off the box to the right of the listed mod.
Hope this helps!
Hubert
Follow us on Twitter: https://twitter.com/FurySoftware
We're also on Facebook! https://www.facebook.com/FurySoftware/
Join our Steam Community:
http://steamcommunity.com/groups/strategiccommand3
We're also on Facebook! https://www.facebook.com/FurySoftware/
Join our Steam Community:
http://steamcommunity.com/groups/strategiccommand3
RE: The Blue Max 2D Counter and Map Mod
Love your mods. Is there a way to keep playing with the game unit sprites while using the rest of your mod? Just not a nato symbol fan. I can do this in WIE and WAW. Thanks!

RE: The Blue Max 2D Counter and Map Mod
Moderator: Please pin this thread, or an equivalent one that says how to use mods.
RE: The Blue Max 2D Counter and Map Mod
Thanks very much IRONX, your mod really enhanced WaW and I'm sure it will for WWI 

RE: The Blue Max 2D Counter and Map Mod
Goodness gracious me! My word... [&o]
- Simulacra53
- Posts: 641
- Joined: Sat May 16, 2015 2:58 pm
- Contact:
RE: The Blue Max 2D Counter and Map Mod
...the vanilla graphics is not bad at all, that must be said.
However let me again express my gratitude, this graphics mod really is one of the best ever!
Thank you.
However let me again express my gratitude, this graphics mod really is one of the best ever!
Thank you.
Simulacra53
Free Julian Assange
Free Julian Assange
RE: The Blue Max 2D Counter and Map Mod
Thank you all. I'm glad you're enjoying both the game and the mod!
RE: The Blue Max 2D Counter and Map Mod
ORIGINAL: Simulacra53
...the vanilla graphics is not bad at all, that must be said.
However let me again express my gratitude, this graphics mod really is one of the best ever!
Thank you.
To me it's the best graphics mode ever, period.
Lest we forget.
- Hubert Cater
- Posts: 5986
- Joined: Mon Jul 22, 2013 11:42 am
- Contact:
RE: The Blue Max 2D Counter and Map Mod
ORIGINAL: Tanaka
Love your mods. Is there a way to keep playing with the game unit sprites while using the rest of your mod? Just not a nato symbol fan. I can do this in WIE and WAW. Thanks!
I don't think you can by default with the current Blue Max mod, but if you remove the equivalent 3D unit modifications from the Blue Max mod, i.e. by hand and removing them from all the applicable folders in the Blue Max mod, then the default 3D units will show in game as they would then not otherwise be modified by Blue Max.
Hope this helps,
Hubert
Follow us on Twitter: https://twitter.com/FurySoftware
We're also on Facebook! https://www.facebook.com/FurySoftware/
Join our Steam Community:
http://steamcommunity.com/groups/strategiccommand3
We're also on Facebook! https://www.facebook.com/FurySoftware/
Join our Steam Community:
http://steamcommunity.com/groups/strategiccommand3
- samspackman
- Posts: 107
- Joined: Sun Apr 25, 2010 10:08 pm
RE: The Blue Max 2D Counter and Map Mod
Given IronX's mod is being used to market the game, I hope he has received some compensation for his work!
RE: The Blue Max 2D Counter and Map Mod
ORIGINAL: Hubert Cater
ORIGINAL: Tanaka
Love your mods. Is there a way to keep playing with the game unit sprites while using the rest of your mod? Just not a nato symbol fan. I can do this in WIE and WAW. Thanks!
I don't think you can by default with the current Blue Max mod, but if you remove the equivalent 3D unit modifications from the Blue Max mod, i.e. by hand and removing them from all the applicable folders in the Blue Max mod, then the default 3D units will show in game as they would then not otherwise be modified by Blue Max.
Hope this helps,
Hubert
This worked thanks!

-
- Posts: 2946
- Joined: Tue Sep 28, 2010 12:26 pm
RE: The Blue Max 2D Counter and Map Mod
Incredible mod. Really makes the appearance sing. I too hope all his work was compensated.
- MarechalJoffre
- Posts: 141
- Joined: Thu Dec 18, 2014 1:51 pm
RE: The Blue Max 2D Counter and Map Mod
It's really quite the feat to have this released on day one, thanks IronX.
Having said that, France is lacking naval classification symbols on the counters, like BB, DD, CC etc. Every other country has it just fine.
Having said that, France is lacking naval classification symbols on the counters, like BB, DD, CC etc. Every other country has it just fine.
RE: The Blue Max 2D Counter and Map Mod
I dropped mod into my mods folder, and it shows up in mods under settings. I set both "x" marks to turn on widescreen and main mod but when I start campaign I don't see the mod counters or any evidence of the mod being active.
I'm using steam version. Any idea why it's not being used? ty.
I'm using steam version. Any idea why it's not being used? ty.
- Hubert Cater
- Posts: 5986
- Joined: Mon Jul 22, 2013 11:42 am
- Contact:
RE: The Blue Max 2D Counter and Map Mod
Very odd as I've just retested on my end and can confirm it is working as intended.
Does the MAIN MENU screen change with the mod enabled at the very least? Just trying to understand the full issue better.
Does the MAIN MENU screen change with the mod enabled at the very least? Just trying to understand the full issue better.
Follow us on Twitter: https://twitter.com/FurySoftware
We're also on Facebook! https://www.facebook.com/FurySoftware/
Join our Steam Community:
http://steamcommunity.com/groups/strategiccommand3
We're also on Facebook! https://www.facebook.com/FurySoftware/
Join our Steam Community:
http://steamcommunity.com/groups/strategiccommand3
RE: The Blue Max 2D Counter and Map Mod
ORIGINAL: jjdenver
I dropped mod into my mods folder, and it shows up in mods under settings. I set both "x" marks to turn on widescreen and main mod but when I start campaign I don't see the mod counters or any evidence of the mod being active.
I'm using steam version. Any idea why it's not being used? ty.
Probably has to do with how and which folders you put into the mod folder. I think you have to go one folder deeper after you download.

RE: The Blue Max 2D Counter and Map Mod
ORIGINAL: MarechalJoffre
It's really quite the feat to have this released on day one, thanks IronX.
Having said that, France is lacking naval classification symbols on the counters, like BB, DD, CC etc. Every other country has it just fine.
Thanks for spotting this. I will add it to the list and make sure it's fixed in the next update.
RE: The Blue Max 2D Counter and Map Mod
Thank you for the mod but it would be great if the installation instructions can be clarified. I have downloaded a bunch of stuff but can't get the mod working. Here are some screenshots.
Here are 2 folders downloaded

Here are 2 folders downloaded

- Attachments
-
- blue max 1.jpg (40.48 KiB) Viewed 598 times