Update v4.1.0.40

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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Daniele
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Update v4.1.0.40

Post by Daniele »

TOAW IV has been updated to version 4.1.0.40.

You can download the update from here


Mirror links:
http://ftp.us.matrixgames.com/pub/TheOp ... 1.0.40.zip
http://ftp.eu.matrixgames.com/pub/TheOp ... 1.0.40.zip

4.1.0.40 Changelog

BUG FIXES:
1. Equipment Editor AP values for Air Equipment fixed (x2 instead of x8).
2. Situation Report VP Award values are now correct for Side 2.
3. Place Objective feature restored to TOAW III operation.
4. Scenario BMP for Briefing and Victory Dialogs now correctly shown.
5. Cooperation Flags restored to the Group Composition Dialog.
6. Air Report now comes up in OOB order (like it was under TOAW III).
7. Force Editor Supply Button info corrected.
8. Open/Save operations for OOB, Map, and Unit objects fixed.
9. Anti-ship combat by ships with the Dual Purpose Missile flag now automatically passes the Gunnery Range check.
10. Rules Preset for the last three options is now correctly saved with the game file.
11. Fixed the crash in the battle report.
12. Fixed the too severe counterbattery against coastal guns.
13. Fixed the load routine to clear the Theater Option structure for New Scenarios.
14. File Open should prefer Document folder over Program Files folder.
15. Graphics search now includes Program File/Graphics Override folder.
16. Fixed issue with units on frozen shallow water always being in supply regardless of path blockage.
17. Fixed the crash with the Editor Unit Report Size, Icon, & Color buttons.
18. Changed Target of Opportunity Interdiction attacks from before each combat phase to the end of each player turn (a significant reduction from the excess that had been occuring).
19. Fixed exploit which allowed switching sides using the Unit Panel.
20. “New Game” button will find the latest scenario version to run from multiple directories.
21. Fixed the crash when using Spanish language.
22. Fixed color file for Arracourt 44.

NEW SCENARIO:
Chickamauga 1863 (Designer: Bob Cross)
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parmenio
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RE: Update v4.1.0.40

Post by parmenio »

[X(]

nuff said...
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joey
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RE: Update v4.1.0.40

Post by joey »

Thanks for the update and a happy holiday to all.
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76mm
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RE: Update v4.1.0.40

Post by 76mm »

Great news, thanks, like Christmas come early. A couple of questions:
1) Should this version be expected to work with on-going games?
2) Somewhere I'd read/heard that an additional XML attribute had been added to the scenario XML file, but I don't see anything about that in the patch notes above? I'll check the XML file myself when I get the chance, but in the meantime does anyone know?

[EDIT] The download link does not work for me, either the one above or the one on "My Page" in the support section of the site. In both cases, it times out. Anybody else having this problem?

[EDIT2] Now it's working...
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Lobster
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RE: Update v4.1.0.40

Post by Lobster »

ORIGINAL:
8. Open/Save operations for Unit objects fixed.

Total hogwash. It's even worse than it was before. After all the ways this has been described as broken it can only be assumed a total lack of caring has resulted in this getting worse instead of better.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
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76mm
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RE: Update v4.1.0.40

Post by 76mm »

ORIGI
8. Open/Save operations for...Unit objects fixed.
Sorry what does that even mean? Is that the import/export of individual units?
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76mm
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RE: Update v4.1.0.40

Post by 76mm »

To answer my own question above, about the XML files: yes, "ENTRYTURN" has now been added to the XML for formations, so we should now be able to release formations via the XML--good news!
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Curtis Lemay
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RE: Update v4.1.0.40

Post by Curtis Lemay »

ORIGINAL: Lobster
ORIGINAL:
8. Open/Save operations for Unit objects fixed.

Total hogwash. It's even worse than it was before. After all the ways this has been described as broken it can only be assumed a total lack of caring has resulted in this getting worse instead of better.
I just saved and then opened a Unit. Couldn't do that under .21. So, how could it be "even worse than it was before"?
My TOAW web site:

Bob Cross's TOAW Site
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cathar1244
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RE: Update v4.1.0.40

Post by cathar1244 »

Is this update comprehensive for all versions of TOAW IV, or does it patch version .21?

Thank you for the update.

Cheers
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Lobster
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RE: Update v4.1.0.40

Post by Lobster »

ORIGINAL: Curtis Lemay

ORIGINAL: Lobster
ORIGINAL:
8. Open/Save operations for Unit objects fixed.

Total hogwash. It's even worse than it was before. After all the ways this has been described as broken it can only be assumed a total lack of caring has resulted in this getting worse instead of better.
I just saved and then opened a Unit. Couldn't do that under .21. So, how could it be "even worse than it was before"?

Because now the unit is saved who knows where. I was working on a scenario. I opened a different one and saved a unit. It saved the unit in the scenario I had been working on previously. You cannot dictate where the unit is saved. It gets saved someplace you were at some other time. I've really gotten tired of trying to find out how it decides to save a file.

If you want it to function properly go back to 4.1.0.3 and do it the same way it's done there. The scenario designer can dictate WHERE it's saved, not the program. The program cannot possibly read your mind and know where you want something. I've been repeating this exact same bloody thing for I don't know how long. It's not rocket science. The wheel does not have to be reinvented. Just look at 4.1.0.3. It's already been done properly. It's no wonder so many beta testers have thrown in the towel.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
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Curtis Lemay
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RE: Update v4.1.0.40

Post by Curtis Lemay »

ORIGINAL: Lobster

ORIGINAL: Curtis Lemay

ORIGINAL: Lobster



Total hogwash. It's even worse than it was before. After all the ways this has been described as broken it can only be assumed a total lack of caring has resulted in this getting worse instead of better.
I just saved and then opened a Unit. Couldn't do that under .21. So, how could it be "even worse than it was before"?

Because now the unit is saved who knows where. I was working on a scenario. I opened a different one and saved a unit. It saved the unit in the scenario I had been working on previously. You cannot dictate where the unit is saved. It gets saved someplace you were at some other time. I've really gotten tired of trying to find out how it decides to save a file.

If you want it to function properly go back to 4.1.0.3 and do it the same way it's done there. The scenario designer can dictate WHERE it's saved, not the program. The program cannot possibly read your mind and know where you want something. I've been repeating this exact same bloody thing for I don't know how long. It's not rocket science. The wheel does not have to be reinvented. Just look at 4.1.0.3. It's already been done properly. It's no wonder so many beta testers have thrown in the towel.
It gets saved in the current scenario folder, whatever that is (the user controls that).

Under .21 you COULD NOT SAVE OR OPEN UNITS AT ALL!!!!

You can now Save and Open Units. That's a fix, and I don't care how you try to twist it.

If you have to have it precisely the way it was in some distant past, then hold your breath till Ralph gets to it.
My TOAW web site:

Bob Cross's TOAW Site
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Curtis Lemay
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RE: Update v4.1.0.40

Post by Curtis Lemay »

ORIGINAL: cathar1244

Is this update comprehensive for all versions of TOAW IV, or does it patch version .21?

Thank you for the update.

Cheers
It's comprehensive. Personally, I install it by first uninstalling TOAW IV, reinstalling the original 4.0.0.11, and then installing the update. (That's if you have the Matrix version - Steam does it for you, although you can do the uninstall/install thing there, too).
My TOAW web site:

Bob Cross's TOAW Site
secadegas
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RE: Update v4.1.0.40

Post by secadegas »

5. Cooperation Flags restored to the Group Composition Dialog.

It really works again!! Thanks a lot for this and for the update.


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Lobster
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RE: Update v4.1.0.40

Post by Lobster »

ORIGINAL: Curtis Lemay

If you have to have it precisely the way it was in some distant past, then hold your breath till Ralph gets to it.

And you've just wrapped up the whole problem with this process in one simple sentence. [&o]

But no, it does not save it in the current scenario folder. What's more, if you have 100 different units it's a nightmare. But you are absolutely right, neither I nor anyone else should expect Ralph to do anything in a timely manner. Your sentence is a sad but truthful commentary on where this game has gone.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
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Curtis Lemay
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RE: Update v4.1.0.40

Post by Curtis Lemay »

ORIGINAL: Lobster

But no, it does not save it in the current scenario folder.

I just did it. That's how it works. Anyone reading this can try it for themselves. In my first test, the folder was set to WWII-West and that's where it was saved. This last time, I changed the folder to WWII-Med and that's where it was saved the second time.
What's more, if you have 100 different units it's a nightmare.

Maybe that's a valid criticism. But how does that give you license to say that it's worse than ever? You're not getting every last thing you want, so you throw a tantrum.
But you are absolutely right, neither I nor anyone else should expect Ralph to do anything in a timely manner. Your sentence is a sad but truthful commentary on where this game has gone.

Everybody has issues from time to time. I don't know what Ralph's are about, but I remember when he would take a break and nothing would get done. Now, when he takes a break, I carry on. That's some sort of improvement I think.
My TOAW web site:

Bob Cross's TOAW Site
jmlima
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RE: Update v4.1.0.40

Post by jmlima »

ORIGINAL: Lobster

ORIGINAL: Curtis Lemay

ORIGINAL: Lobster



Total hogwash. It's even worse than it was before. After all the ways this has been described as broken it can only be assumed a total lack of caring has resulted in this getting worse instead of better.
I just saved and then opened a Unit. Couldn't do that under .21. So, how could it be "even worse than it was before"?

Because now the unit is saved who knows where. I was working on a scenario. I opened a different one and saved a unit. It saved the unit in the scenario I had been working on previously. You cannot dictate where the unit is saved. It gets saved someplace you were at some other time. I've really gotten tired of trying to find out how it decides to save a file.

If you want it to function properly go back to 4.1.0.3 and do it the same way it's done there. The scenario designer can dictate WHERE it's saved, not the program. The program cannot possibly read your mind and know where you want something. I've been repeating this exact same bloody thing for I don't know how long. It's not rocket science. The wheel does not have to be reinvented. Just look at 4.1.0.3. It's already been done properly. It's no wonder so many beta testers have thrown in the towel.

Consider yourself lucky, I still cannot save units.
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RE: Update v4.1.0.40

Post by fogger »

"Everybody has issues from time to time. I don't know what Ralph's are about, but I remember when he would take a break and nothing would get done. Now, when he takes a break, I carry on. That's some sort of improvement I think."

Thank you Bob
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Shadrach
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RE: Update v4.1.0.40

Post by Shadrach »

Wow [X(]
I guess someone noticed us poor buggers here and managed to find the "compile installer" button [;)]

Thanks especially for these fixes:

12. Fixed the too severe counterbattery against coastal guns.
14. File Open should prefer Document folder over Program Files folder.
15. Graphics search now includes Program File/Graphics Override folder.

I can't see any mention of fixing the memory leak on Win10 reported earlier this year, but I'll have a look, maybe it's sorted itself out by "magic" (as sometimes these things do).
EDIT: Nope, still there...

EDIT: The link to ftp.matrixgames.com (64.111.28.24) does not work from here, it times out. Maybe it's down temporarily. I'll get it from the other links.
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Curtis Lemay
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RE: Update v4.1.0.40

Post by Curtis Lemay »

ORIGINAL: Shadrach

I can't see any mention of fixing the memory leak on Win10 reported earlier this year, but I'll have a look, maybe it's sorted itself out by "magic" (as sometimes these things do).

I can only speak for myself: I don't have a Win 10 machine yet. I don't know about Ralph. I hope to address that next year.
My TOAW web site:

Bob Cross's TOAW Site
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Shadrach
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RE: Update v4.1.0.40

Post by Shadrach »

Another thing: Does the patch installer *really* need to overwrite the ini files on update? A lot of folks spend quite some time customising their settings and especially the font config can be a lot of work to get right again. Thankfully I had a recent backup of the fonts file...
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