Ground Wafare. New ground combat system

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Bandura1
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Ground Wafare. New ground combat system

Post by Bandura1 »

Image

New more realistic ground combat system.

Squad and company level fighting.

Correct use of weapons. Anti-tank units fire at tank units.

IA battalion level formations

Terrain, proficiency , moral, flanking... affects combat.

Supply system.

TacIA: units withdrawal, they try to flank, they are kept in reserve.

GW1.0 Test Mission Upload.

Different types of objectives for AI (Attack, defend, route, delay)


PD. I am sorry for my bad english.

Test Mission upload
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GW Test Mission.zip
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Rory Noonan
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RE: Ground Wafare. New ground combat system

Post by Rory Noonan »

Nice! When are you releasing it?
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Roby7979
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RE: Ground Wafare. New ground combat system

Post by Roby7979 »

ORIGINAL: apache85

Nice! When are you releasing it?
LOOL


but this is a wishlist?
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BeirutDude
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RE: Ground Wafare. New ground combat system

Post by BeirutDude »

What years/countries? That would be a phenomenal database for one country from 1945 to 2020! let alone the world!
"Some people spend an entire lifetime wondering if they made a difference. The Marines don't have that problem."
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BDukes
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RE: Ground Wafare. New ground combat system

Post by BDukes »

Is real or?
Don't call it a comeback...
Rory Noonan
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RE: Ground Wafare. New ground combat system

Post by Rory Noonan »

ORIGINAL: BDukes

Is real or?

I have no idea what it is [&:]

Definitely not official as far as I know (and would be a pretty huge project to fly under the radar)
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Bandura1
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RE: Ground Wafare. New ground combat system

Post by Bandura1 »

Nice! When are you releasing it?

Today release a first versión.

but this is a wishlist?

No, is real. I am working in features yet, for example, the moral and supply system. Only need more time.

What years/countries? That would be a phenomenal database for one country from 1945 to 2020! let alone the world!

You can use any database unit, any year, but need configure previously.

Is real or?

Yes [:D]

Definitely not official as far as I know (and would be a pretty huge project to fly under the radar)

Not official.

Soon the first mission to test.

Again exscuse my poor english
Bandura1
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RE: Ground Wafare. New ground combat system

Post by Bandura1 »

GW Mission Test

The first mission test wich version 1.0 of GW.

Instruccion:

You must defend the Mopti airport.
The ground unit atack automatically.
No need orders atack, only move the unit near enemy if you want atack.
5x is the ideal velocity.
Press 'L' to hold position.
Use your planes in Bamako to provide CAS.

It is the first version, some feateures no actived yet.
Attachments
GW Test Mission.zip
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Dimitris
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RE: Ground Wafare. New ground combat system

Post by Dimitris »

This looks interesting. But it seems the scripts are not actually firing....?
Bandura1
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RE: Ground Wafare. New ground combat system

Post by Bandura1 »

ORIGINAL: Dimitris

This looks interesting. But it seems the scripts are not actually firing....?

Play, max velocity and wait a moment. Land units fire slowly.
Bandura1
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RE: Ground Wafare. New ground combat system

Post by Bandura1 »

Supply System

https://www.youtube.com/watch?v=TrAeMaYDFqE

You can watch a battalion attacking the airport on video. Each formation has an HQ unit. If a unit needs supplies, resquest HQ, then the HQ unit send a truck with supplies. You can destroy this truck, units with low supplies, have a malus in combat.
Dimitris
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RE: Ground Wafare. New ground combat system

Post by Dimitris »

Very nice.
Bandura1
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RE: Ground Wafare. New ground combat system

Post by Bandura1 »

New video, you can see the supply system working and IA in defensive positions.

https://www.youtube.com/watch?v=jxycpRhprqk
Dimitris
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RE: Ground Wafare. New ground combat system

Post by Dimitris »

That's some very nice behavior, kudos!

Are there any additional Lua hooks that you need ?
Bandura1
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RE: Ground Wafare. New ground combat system

Post by Bandura1 »

Thanks. Perhaps any lua code to obtain the unit level munition. Useful to supply system.
Whicker
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RE: Ground Wafare. New ground combat system

Post by Whicker »

https://commandops.github.io/

scroll down about 4-5 items and there are a couple examples of checking a units ammo. Not sure if that is what you mean or not. I was pulling units back to the LZ if they were low on ammo - and checking which type of ammo so tanks would return if they were out of main gun ammo. Knowing what type of ammo is low was an issue, if all I did was check if ammo was < x then the tanks would not return cause they would still have small arms ammo but be out of their main ammo.

Nice work!
Bandura1
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RE: Ground Wafare. New ground combat system

Post by Bandura1 »

Thanks [;)]
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