Setting Axis TOE

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Laits
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Joined: Fri Nov 01, 2019 4:51 pm

RE: Setting Axis TOE

Post by Laits »

The axis allies also help. The weak italian infantery division have the manpower but very bad equipment. You can use them for garrison duty instead of let them be slaugthered by the soviet in the frontline.
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Vifee
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RE: Setting Axis TOE

Post by Vifee »

I actually think Italians are some of the more useful allies, their high manpower lets them replace their losses after they get mauled by the Russians, those Italian units are a lot easier to keep at 90 TOE than the Hungarians or god forbid the Finns.
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Laits
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RE: Setting Axis TOE

Post by Laits »

You're right. Some allies are more reliable but have less manpower and for the Italian it's the opposite.
In the two cases they have to be managed very carefully. Using them for garrison duty saves some manpower in the long term and allows a better use of German units.
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king171717
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RE: Setting Axis TOE

Post by king171717 »

ORIGINAL: Telemecus
ORIGINAL: Light4bettor
then why are the security divisions allowed a 100 percent TOE
A security division at 100% ToE and split to three regiments can garrison three cities. A security division at 20% ToE cannot even garrison one.

Security are your cheapest unit (arms points) and least manpower intensive (2.2 times less men needed) for doing garrisons - and you do not have enough of them. If you do not garrison a city with 1.9k security troops say, then you will need 4k troops at least from one of your front line combat divisions to do it instead - and they will be there with all their expensive guns and tanks too!

Bottom line. Better to fill out all the security units you do have which are usually not enough. Every man less in security means you need to pull out 2.2 men from your front line combat units to do it instead.

I have found this very useful to get Axis allies to the front lines in the blizzard.
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