Some thoughts after finishing Soviets turn 9:
Opponent has expressed some displeasure w/ failing his force proficiency checks.
I suspect that as a result of his many unit subdivisions, and racing those units forward,
that communication / cohesiveness is becoming a problem for him (YAY! for me!)
At the same time, trying to pin those units down and destroy them is problematic for me, too:
e.g., say you have a German unit of just a few motorcycles, a tank, and a few troops ...
they hide within that 2.5 km hex (?) and are very hard to hit sometimes,
and seem to do undue damage to a battalion of Soviets trying to hem them up. Such is war.
But, at the same time, when those little units ARE destroyed,
then he cannot reform the unit until replacements show up ....
And so, his lowered force proficiency lingers, until he can reform?
I've sent many of those Boche back to Berlin so far, so I hope that that will help me in the long run.
Downside / Upside: he has gotten a division or two all the way to Bryansk already ...
and cut a lot of rail lines that are necessary for me to evacuate Soviet factories.
E.g., Leningrad factories are stuck for the moment, until I can get some rail repaired for them.
I hope to have a surprise move for the Colonel this time:
Black Sea Fleet is escorting some Marines to help out Odessa.
Reinforcements are racing towards Bryansk as shown below.
Fingers Crossed for an early Winter! A really fun game,
but such a large scale! At our current rate (3 to four moves a week)
we're looking at a solid two years at least to complete this campaign.
Great scene! See, here, the Bryansk front ... much trouble!
