Scenario Merge?

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Gunner98
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Scenario Merge?

Post by Gunner98 »

Has anyone used the 'Scenario Merge' function? I just tried and it seemed to stall - or I ran out of patience, but it was merging a really big scenario (Shoulder to Shoulder) into an almost blank one so maybe I should start smaller.

B
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magi
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RE: Scenario Merge?

Post by magi »

it would be a remarkable feature if it would work....
Badlandz
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RE: Scenario Merge?

Post by Badlandz »

Gunner,
I have not tried this function. However, I have found that some scenarios freeze or stall when I attempt to update the database. I seemed to have solved the problem by turning all of the map overlay functions under the view tab off prior to updating. Maybe that applies here as well. Hope this helps.
thewood1
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RE: Scenario Merge?

Post by thewood1 »

I played with it out of curiosity when it was first released. It took a long time and I thing the dbs need to match, IIRC. Frnakly, I couldn't find a real use for it that was worth the effort.
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Gunner98
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RE: Scenario Merge?

Post by Gunner98 »

There are certainly methods that achieve this, a series of scenarios based on one master for instance as many of the early NF scenarios were. My thoughts for using this are:

1: build a master file with the complete theatre, un-playable but a good baseline.
2: From the master carve away those areas you don't need for a scenario
3: Play that scenario to its logical conclusion, accruing casualties etc.
4: Set up 2nd scenario carving away what you don't need, including the area covered by scenario #1
5: Merge the new scenario with the end of scenario #1 save. Adjust as needed.
6. repeat as needed.

I would call the feature a nice to have and not a must have. I'll try the suggestion of reducing the map overlays and slimming down the size as best I can.

Tx
Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
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kahta
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Re: RE: Scenario Merge?

Post by kahta »

Gunner98 wrote: Wed Feb 12, 2020 6:05 pm There are certainly methods that achieve this, a series of scenarios based on one master for instance as many of the early NF scenarios were. My thoughts for using this are:

1: build a master file with the complete theatre, un-playable but a good baseline.
2: From the master carve away those areas you don't need for a scenario
3: Play that scenario to its logical conclusion, accruing casualties etc.
4: Set up 2nd scenario carving away what you don't need, including the area covered by scenario #1
5: Merge the new scenario with the end of scenario #1 save. Adjust as needed.
6. repeat as needed.

I would call the feature a nice to have and not a must have. I'll try the suggestion of reducing the map overlays and slimming down the size as best I can.

Tx
Is there a master file you have for your NF series?
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Gunner98
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Re: Scenario Merge?

Post by Gunner98 »

Is there a master file you have for your NF series?
No not really, I have a few files where I would call it a 'unit dump' but the closest I come to this is for a series of scenarios (the 5 or 6 on Iceland for instance). Nothing approaching a master file of the whole thing, it was an asperation I suppose at one time but what I have are just working files an a whole bunch of import/export files.
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KnightHawk75
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Re: Scenario Merge?

Post by KnightHawk75 »

Only tried it around the time of it's appearance with 2 very tiny sample scenes of like ~10 units and ~10 units merging into one...it seem to work as I recall, then I recall a second test that I think gave me some sort of db warning error and got distracted with other things and kind of forgot it existed (I think the error was I was trying to like merge backward or something dbver wise at the time). I do agree if it generally works (and I assume it does and has matured?) it could come in handy.
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Gunner98
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Re: Scenario Merge?

Post by Gunner98 »

I can certainly see the value in this function; however, like an old dog with a new trick, I tend to revert to the way I've done it before. A combination of using an older scenario as a baseline and modifying from there, as well as frequent use of import/export to get the right units in place.

Where this could have some real use and I should go back and experiment is for events and things.

B
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kahta
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Re: Scenario Merge?

Post by kahta »

Gunner98 wrote: Wed Jan 04, 2023 2:38 pm I can certainly see the value in this function; however, like an old dog with a new trick, I tend to revert to the way I've done it before. A combination of using an older scenario as a baseline and modifying from there, as well as frequent use of import/export to get the right units in place.

Where this could have some real use and I should go back and experiment is for events and things.

B
Got it. I have been out of this game for a while and I am getting back into it. I've really enjoyed your scenarios.

I am trying to use the merge tool to combine several of yours (and others I've found on the Steam Workshop) into one "Mega Atlantic" scenario that spans over a month. It is an absolute beast for my machine to handle, but I want to give players the feeling of trying to balance forces, asset deployments, and the operation of critical sea lanes to transfer supplies with the new Cargo functionality.
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Gunner98
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Re: Scenario Merge?

Post by Gunner98 »

I am trying to use the merge tool to combine several of yours (and others I've found on the Steam Workshop) into one "Mega Atlantic" scenario that spans over a month. It is an absolute beast for my machine to handle, but I want to give players the feeling of trying to balance forces, asset deployments, and the operation of critical sea lanes to transfer supplies with the new Cargo functionality.
You may want to check out Northern Fury #34 'The Longest Battle' which is basically as you describe a month long Battle of the Atlantic type ASW marathon. A cautionary note however it that the scenario is quite old, a bit clunky and not very Lua efficient. I am not sure anyone has played longer than about 15-16 days in it, but it has had some positive feedback. http://northernfury.us/aar/nf/nfpart3/nf34/
Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
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kahta
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Re: Scenario Merge?

Post by kahta »

Gunner98 wrote: Wed Jan 04, 2023 7:51 pm
I am trying to use the merge tool to combine several of yours (and others I've found on the Steam Workshop) into one "Mega Atlantic" scenario that spans over a month. It is an absolute beast for my machine to handle, but I want to give players the feeling of trying to balance forces, asset deployments, and the operation of critical sea lanes to transfer supplies with the new Cargo functionality.
You may want to check out Northern Fury #34 'The Longest Battle' which is basically as you describe a month long Battle of the Atlantic type ASW marathon. A cautionary note however it that the scenario is quite old, a bit clunky and not very Lua efficient. I am not sure anyone has played longer than about 15-16 days in it, but it has had some positive feedback. http://northernfury.us/aar/nf/nfpart3/nf34/
Thanks. That is the scenario that inspired me to try to do this. I am trying to start it from a "midpoint" of your series where the Soviets have taken Iceland.

For example, one thing I want to set up through the Lua functionality is the risk of Backfire attacks against convoys or decisionmaking by Soviet leadership to throw the submarines against the NATO carrier groups if certain thresholds of Convoy destruction are met.
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