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MuguNiner
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referbs

Post by MuguNiner »

Hello All,

Is there a port that is best suited to carrier refit? i.e. PH vs Seattle, SF, Sydney? The Big E and Sara have been at sea for a long time. It is now 4/44 and they are both en route to PH for a checkup.

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RE: referbs

Post by RangerJoe »

As long as the shipyard is the proper size, it does not matter. However, I would not do so withing range of the enemy. If you are planning on operations with the ships in a certain area, then it would be best in a rear area that will support operations that you plan on using the ships. Once the refits have started, they can be in low priority. If you are referring to repairing damage, consider the time that it will take to travel there and back, the size of the port, any AR that can/will help, the number of ships being repaired at that location, and the amount of Naval Support to assist.
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kbfchicago
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RE: referbs

Post by kbfchicago »

Your in 4/44...so likely you've already seen this but will add to Rangerjoe's on target comments above for others who may view the thread with related question(s).

- As Joe says...it's all about size. When you review the update it will list minimum port size. Nothing you can do to make it work in a smaller port.
- I tend to keep the forward repair yards (Sydney, Pearl, Columbo) for battle damage and quick/smaller ship updates. Use the West Coast, Cape, Aden, et.al. for longer/larger ship updates. These distant home base ports are ideal for updates, large, safe, and available. The sailing time to/from is the price to pay for keeping your forwarded yards open to address repair work.
- Once you start an update, you can't stop it and move it elsewhere. So it will tie up your shipyard for the duration. Some of the BB updates for the older ships are months in the yard. So be cautious where you start them (e.g. Sydney, Columbo) as you may find you are short forward yards to address what could otherwise be short repairs, quickly, for your CVs, CAs, and BBs, extending repair time as it's competing with a long running update. Yes, as Joe notes you can set updates to Low (and it does not further delay the update) but they're still sucking yard points away from repair work.
- Typically I'll assemble a TF around BBs and CVs with escorts that are also due updates and hit them all at one time. The Seatle/Tacom/et.al cluster of bases and San Fran Bay Area are ideal for hosting large numbers of updates at one time.

You noted you were in 4/44 so may not recall the "game within the game" around managing post 7 Dec repairs at Pearl. With repairs you can shift and adjust in & out of repair, priorities and position (dock, dry dock) to optimize your yard resources on a regular basis (daily if your ADHD around this game like I am). With an update you get less latitude. This is an extreme example of the benefit of taking large updates out of the mix at your forward bases to optimize repair work whenever possible.

My 2 cents...

Kevin

****added****

Also, not your question but worth noting for others...for CVs...your AC are not training while in dry dock updating the ship! Be sure to put them on land bases where you can update, train, rotate pilots, etc. while the CVs are undergoing refit...

****updated****

Thank GP. I no longer recall how I came to determine the training during update, will have to run a check on that, don't want to be putting out bad info [&:]

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btd64
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RE: referbs

Post by btd64 »

All great points. I determine the repair facility based on the length of time the repairs will take. I do move the squadrons off BUT while converting a ship to a CVE, I left a squadron on board and it did train....GP
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rustysi
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RE: referbs

Post by rustysi »

When you review the update it will list minimum port size.

Pretty sure that's the size of the repair yard, if needed, not port size.
Once you start an update, you can't stop it and move it elsewhere. So it will tie up your shipyard for the duration.

For many updates (if not all) you may move your ships to pierside mode. Make sense, you don't need to be in drydock to replace AAA mounts.
you can set updates to Low (and it does not further delay the update) but they're still sucking yard points away from repair work.

No doubt.

Conversions are somewhat different. IIRC my Japanese CS's are still tying up shipyard space while converting to CVL's. Again, makes sense.
while converting a ship to a CVE, I left a squadron on board and it did train

Been my experience as well.
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