Public Beta hotfix 1.12.04 exe file
Moderators: Joel Billings, elmo3, Sabre21
- Joel Billings
- Posts: 33493
- Joined: Wed Sep 20, 2000 8:00 am
- Location: Santa Rosa, CA
- Contact:
Public Beta hotfix 1.12.04 exe file
I have attached a zip file with a hotfix for the current 1.12.03 public beta. If you have this public beta installed, unzip this file into your Gary Grigsby's War in the East folder. I suggest you rename your current WarInTheEast.exe file before you unzip this new file in case you want to go back to the 1.12.03 version at some point. We think this addresses the major issues that have come up with 1.12.03, as well as adding a few new features and game tweaks. We could use some feedback from those of you that try this out so we know how well the issues have been addressed. This exe is not intended for Steam or GOG versions. We will be working on getting full updates made for this, but am not sure how quickly this can be turned around by Matrix. In the meantime, getting feedback on this hotfix would be appreciated. The only additional file that will be in the full update is a slightly modified translation file for German users. If you have the German version you can play this version without the extra file, you just will be missing a few new translations. Thanks to morvael and Denniss for their time putting this update together.
Update Notes for 1.12.04
New features
1. Improved the way in which games are saved on disk drives with write caching enabled. It should no longer be possible to load a saved game that is still in the process of being written to disk.
2. Reverted most of the changes to highlighting out of supply units from previous patch, in order to allow pocketed enemy units that can be destroyed to be highlighted red. Units should still be highlighed yellow when more than 57 MP or 18 hexes from railhead (which is where penalties to resupply from railhead drop below 50%).
3. Supplied units making a displacement move will not be allowed to move through enemy controlled hexes during the logistics phase, or while being able to trace a path of friendly controlled hexes towards supply source.
4. During retreat and displacement moves non-Finnish Axis units will ignore Finnish and Italian supply sources, and Finnish Axis units will ignore non-Finnish supply sources.
5. Reduced maximum morale level at which units can shatter from 55 to 40 (and from 70 to 55 for on-map units smaller than a brigade).
6. Reduced displacement move minimum distance from 12 (8 for combat units with nominal speed of less than 25 MP) to 6 (4). Reduced displacement move maximum distance from 20 (16) to 12 (8).
7. Adjusted retreat and displacement move hex scoring and sorting order. This should result in better selection of hexes to retreat or displace to.
8. Mountain units will use foot movement costs for supply in all types of terrain. This will affect resupply, fetching extra resources on demand, building forts, and airhead supply.
9. A hex will now be eligible for FBD/NKPS repair if:
a. it is within 4 hexes of a railhead (6 in the Baltic zone prior to Dec 1941) - please note, that since 1.12.00 range to rail or HQ is now measured along the path of lowest MP cost to target hex, not in a straight line);
b. it is within RRV (Rail Repair Value of the FBD/NKPS unit) hexes of a railhead;
c. it is connected to another friendly rail hex that has less than 2 damage.
10. It will be now possible to voluntarily disband units scheduled for future disbandment.
11. It will be now possible to voluntarily destroy isolated HQ units.
12. It will be no longer possible to voluntarily disband units supplied via sea.
13. Playing with unlocked support option will reset HQ units to the following limits (instead of 3 for all) at game start:
a. locked for reinforcements (if under human player control);
b. 0 for high command, army group/front, Axis army HQs, air HQs;
c. 2 for Guards, Axis elite, SS elite, LW elite; German "Panzer Corps", and "Motorized Corps"; Soviet "Tank Army", "Shock Army", "Guards Army", and "Gds Army" HQs;
d. 1 for other HQs.
14. Fort at level 4 or better will not prevent defender's retreat if there will be no town, city or urban terrain in hex.
15. Bonus fort removal in combat will be rounded up, so at least 0.02 of fort level will be removed at all times (when bonus for removal will be allowed).
Bug fixes
1. Fixed a bug which resulted in wrong hex being selected as target of a retreat.
2. Fixed a bug in surrender checking code, which resulted in a possibly infinite loop moving units back and forth between several hexes.
3. Fixed a bug where MP supply modifier wasn't calculated correctly for mountain units in mountain hex.
4. Fixed a bug where it was impossible to edit disabled men for Axis side in the editor.
5. Fixed a bug where fighter-bombers on bomber mission were classified as fighters when calculating aircraft in range of target, which prevented air group selection window from appearing for bomb missions, when there was no regular bomber groups in range.
Update Notes for 1.12.04
New features
1. Improved the way in which games are saved on disk drives with write caching enabled. It should no longer be possible to load a saved game that is still in the process of being written to disk.
2. Reverted most of the changes to highlighting out of supply units from previous patch, in order to allow pocketed enemy units that can be destroyed to be highlighted red. Units should still be highlighed yellow when more than 57 MP or 18 hexes from railhead (which is where penalties to resupply from railhead drop below 50%).
3. Supplied units making a displacement move will not be allowed to move through enemy controlled hexes during the logistics phase, or while being able to trace a path of friendly controlled hexes towards supply source.
4. During retreat and displacement moves non-Finnish Axis units will ignore Finnish and Italian supply sources, and Finnish Axis units will ignore non-Finnish supply sources.
5. Reduced maximum morale level at which units can shatter from 55 to 40 (and from 70 to 55 for on-map units smaller than a brigade).
6. Reduced displacement move minimum distance from 12 (8 for combat units with nominal speed of less than 25 MP) to 6 (4). Reduced displacement move maximum distance from 20 (16) to 12 (8).
7. Adjusted retreat and displacement move hex scoring and sorting order. This should result in better selection of hexes to retreat or displace to.
8. Mountain units will use foot movement costs for supply in all types of terrain. This will affect resupply, fetching extra resources on demand, building forts, and airhead supply.
9. A hex will now be eligible for FBD/NKPS repair if:
a. it is within 4 hexes of a railhead (6 in the Baltic zone prior to Dec 1941) - please note, that since 1.12.00 range to rail or HQ is now measured along the path of lowest MP cost to target hex, not in a straight line);
b. it is within RRV (Rail Repair Value of the FBD/NKPS unit) hexes of a railhead;
c. it is connected to another friendly rail hex that has less than 2 damage.
10. It will be now possible to voluntarily disband units scheduled for future disbandment.
11. It will be now possible to voluntarily destroy isolated HQ units.
12. It will be no longer possible to voluntarily disband units supplied via sea.
13. Playing with unlocked support option will reset HQ units to the following limits (instead of 3 for all) at game start:
a. locked for reinforcements (if under human player control);
b. 0 for high command, army group/front, Axis army HQs, air HQs;
c. 2 for Guards, Axis elite, SS elite, LW elite; German "Panzer Corps", and "Motorized Corps"; Soviet "Tank Army", "Shock Army", "Guards Army", and "Gds Army" HQs;
d. 1 for other HQs.
14. Fort at level 4 or better will not prevent defender's retreat if there will be no town, city or urban terrain in hex.
15. Bonus fort removal in combat will be rounded up, so at least 0.02 of fort level will be removed at all times (when bonus for removal will be allowed).
Bug fixes
1. Fixed a bug which resulted in wrong hex being selected as target of a retreat.
2. Fixed a bug in surrender checking code, which resulted in a possibly infinite loop moving units back and forth between several hexes.
3. Fixed a bug where MP supply modifier wasn't calculated correctly for mountain units in mountain hex.
4. Fixed a bug where it was impossible to edit disabled men for Axis side in the editor.
5. Fixed a bug where fighter-bombers on bomber mission were classified as fighters when calculating aircraft in range of target, which prevented air group selection window from appearing for bomb missions, when there was no regular bomber groups in range.
- Attachments
-
- WarInTheEast_1.12.04.zip
- (1.54 MiB) Downloaded 168 times
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
RE: Public Beta hotfix 1.12.04 exe file
Thank you
-
- Posts: 5
- Joined: Mon Mar 16, 2020 9:07 pm
RE: Public Beta hotfix 1.12.04 exe file
Awesome, this update fixed my check unit surrender crash.
Thanks guys! Operation Barbarossa continues as I sit in corona virus quarantine.
Thanks guys! Operation Barbarossa continues as I sit in corona virus quarantine.
- dirtyharry500
- Posts: 94
- Joined: Fri Oct 29, 2004 2:58 pm
- Location: France
- Contact:
RE: Public Beta hotfix 1.12.04 exe file
yes, locked at home since sunday , a plenty time to play the game !

i'm the real slim shady
RE: Public Beta hotfix 1.12.04 exe file
When will this be up on Steam please? Is it safe to install the file if we are on Steam?
Gamer64
Gamer64
RE: Public Beta hotfix 1.12.04 exe file
tried the download twice, but couldn't execute because some "steam.dll" file not found on my computer. Any help?
RE: Public Beta hotfix 1.12.04 exe file
I have replaced the WarInTheEast.exe file in my Steam folder with this one, and seems to be working fine. Game comes up as 1.12.04.ORIGINAL: Gamer64
When will this be up on Steam please? Is it safe to install the file if we are on Steam?
Gamer64
- Bozo_the_Clown
- Posts: 890
- Joined: Tue Jun 25, 2013 1:51 pm
- Location: Bozotown
RE: Public Beta hotfix 1.12.04 exe file
I installed the patch and now my opponent, who doesn't want to install the new patch, is unable to open the game file. Is there anything we can do? Is it possible to revert to the previous turn so that I can play the same turn again with the old version?
- Joel Billings
- Posts: 33493
- Joined: Wed Sep 20, 2000 8:00 am
- Location: Santa Rosa, CA
- Contact:
RE: Public Beta hotfix 1.12.04 exe file
It may be possible to revert, but I'd recommend waiting until the update comes out from Matrix and your opponent upgrades.
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
- Bozo_the_Clown
- Posts: 890
- Joined: Tue Jun 25, 2013 1:51 pm
- Location: Bozotown
RE: Public Beta hotfix 1.12.04 exe file
Ok, thanks for the quick answer.
RE: Public Beta hotfix 1.12.04 exe file
Game will not load same couldn't execute because "steam.dll" file not found on my computer.
I do not even have steam on my computer
Now what?
RE: Public Beta hotfix 1.12.04 exe file
ORIGINAL: Model1950
Game will not load same couldn't execute because "steam.dll" file not found on my computer.
I do not even have steam on my computer
Now what?
I had to delete 1.12.03 files
Working now.
- Bozo_the_Clown
- Posts: 890
- Joined: Tue Jun 25, 2013 1:51 pm
- Location: Bozotown
RE: Public Beta hotfix 1.12.04 exe file
It may be possible to revert,
Could someone please do this. Game is Bozo_the_Clown vs. oldrocky. Would need to revert back to Soviet turn 31.
Thanks!
RE: Public Beta hotfix 1.12.04 exe file
Is anyone still seeing weird rout locations?
I swear I thought i saw a rout which ended up in the front line which had not moved.
I swear I thought i saw a rout which ended up in the front line which had not moved.
- HardLuckYetAgain
- Posts: 9006
- Joined: Fri Feb 05, 2016 12:26 am
RE: Public Beta hotfix 1.12.04 exe file
ORIGINAL: BrianG
Is anyone still seeing weird rout locations?
I swear I thought i saw a rout which ended up in the front line which had not moved.
I have seen multiple routes routing one hex down the line in ZOC of my units instead of backward. I have seen routes go 5 to 15 hexes backward and end up on the front line. Yes, it is very common now with current ruleset. I can see this as a problem on a front line with low unit density.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
RE: Public Beta hotfix 1.12.04 exe file
Please post screenshots, they will be helpful in adjusting weights which are used to score hexes in range to find optimal one. Distance and cost to supply source is most important one, but perhaps not strongly prioritized enough.
- HardLuckYetAgain
- Posts: 9006
- Joined: Fri Feb 05, 2016 12:26 am
RE: Public Beta hotfix 1.12.04 exe file
ORIGINAL: morvael
Please post screenshots, they will be helpful in adjusting weights which are used to score hexes in range to find optimal one. Distance and cost to supply source is most important one, but perhaps not strongly prioritized enough.
Here is an example.
Hex 1 circled router to arrow
Hex 2 eventually routes to the front line again shown. Hope this helps.

- Attachments
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- a.jpg (331.65 KiB) Viewed 566 times
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
- HardLuckYetAgain
- Posts: 9006
- Joined: Fri Feb 05, 2016 12:26 am
RE: Public Beta hotfix 1.12.04 exe file
Here is after the 295 German infantry Division is routed screenshot shown 3rd under the Italian Alpine unit.


- Attachments
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- b.jpg (33.18 KiB) Viewed 567 times
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
RE: Public Beta hotfix 1.12.04 exe file
Similar situation. On first turn 125th Soviet Rifle Division in hex X48 Y45 routes to Kretinga hex X46 Y42 on front line (German units in front of Kretinga had no activity up until that time).
RE: Public Beta hotfix 1.12.04 exe file
Routs used to try and find their hq.
i think the new rout routine is not better than the old. atm
i think the new rout routine is not better than the old. atm