Submitted Scenarios

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Hailstone
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RE: Submitted Scenarios

Post by Hailstone »

UP844, I love Zovs' post:

PzKw III J
First release model
Available from: 8/41 - 12/42
Speed = 13, Crew 5
Weapons:
5cm KwK 38 L42 (Ammo) HE: 24, AP: 60, Sabot: 15
7.92mm MG34 CMG (Ammo) HE: 120
7.92mm MG34 BMG (Ammo) HE: 120
Armor:
HF 5, HS 3, HR 5, TF 7, TS 3, TR 3, Top 2


Looks like the Panzer IIIJ could have been available that Oct 13, 1941 scenario. UP844,
keep the comments coming. If you don't keep me honest Big Ivan will then I'll have to
change my handle if I'm to continue! And now we have the company of Zovs to keep us all
in check. I like where this is going. [;)]
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RE: Submitted Scenarios

Post by UP844 »

Yes, but it would have been an early Pz III J, armed with the 50 MA (in game terms, a Pz III H). As far as I know Pz IIIs armed with the 50L were first issued to Panzer Divisions refitting after the 1941/42 winter campaing.

The version in the scenario is this:

PzKw III J/1
Available from 1/42 - 3/42
Speed = 13, Crew 5
Weapons:
5cm KwK 38 L60 (Load out) HE: 30, AP: 47, Sabot: 15
7.92mm MG34 CMG (Ammo) HE: 120
7.92mm MG34 BMG (Ammo) HE: 120
Armor:
HF 5, HS 3, HR 5, TF 7, TS 3, TR 3, Top 2

I do not think having a III J or III H makes a big difference for a human German, but it is essential for the AI, as it has to deal with a human Russian, which won't be so foolish to send the T-34s ahead with no infantry support (even though AI infantry is not especially fond of attacking AFV, it sometimes does it anyway).

As an alternative, the 37mm ATG could be replaced by a 50mm ATG (which entered service in early 1941).
Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP
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RE: Submitted Scenarios

Post by Hailstone »

Well, here's another with few compromises...


Do or Die

Along the Smolensk-Moscow Highway, Yelnya, Russia
October 13, 1941

No front story, no back story

Game Length: 5 turns

For the Germans to win they must capture the 3 bunkers/pillboxes
For the Russians to win they must hold the bunkers

Germans: Squads, HMG, MMG, LMG's, AFV's
Russians: Squads, HMG, MMG, LMG's, ATR, AT Guns

Boards: #4, #6

Aftermath: None

Source: On All Fronts, Do or Die, February 1997 issue

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RE: Submitted Scenarios

Post by Hailstone »

Now here's one where they are coming for you...


Storm, Five, Five, Five!

Bobruysk, Russia, June 25, 1944: The radios of the Soviet Don Tank Corps
crackled with the words "Storm, Five, Five, Five!" The all-out offensive
against the salient of Army Group Center had begun. However, east of the
Bobruysk Bridge over the Berezina River wanted a worthy opponent. The re-
inforced II/Panzer Regiment 21, Panzer Division 20 was well placed and
could be employed against either a northerly or southerly Russian thrust.
The battalion was superbly equipped with about one hundred battle worthy
Mark IV's. However Major Paul Schulze, in command of the regiment, had
received no orders. Therefore, on his own initiative, Schulze hurled
three of his companies, including his own tank, against the attack of the
Soviet 48th Army north of Bobruysk. Naturally, orders arrived from head-
quarters immediately after Schulze started the attack. He and his Panzer
Companies were to halt the main drive threatening the north-south Bobruysk-
Mogilev Highway. From the north to the south, the Russians smashed the
German 9th Army's strongpoints along the Berezina River, but Makor Schulze
Panzergruppe made good progress at the beginning. Yet, while Schulze's panzers
were cleaning up the Russian penetrations along the front, the villages in the
rear were already in flames. The Russians had broken through to the north-west
and were threatening the rear of Schulze Panzergruppe. The Major pulled Lt.
Begemann's Panzer Company out of the operation and ordered it to race back to
the north to hold the crossroads and the bridge east of Bubruysk. Lt. Begemann
had arrived just as the Russians' attack was being launched on the bridge.
Between him and the bridge was a screening force sent around to cut off any
reinforcements. Having made contact with the bridge guard by radio, the
Panzer Company under Begemann's bold and resolute leadership rode roughshod
over the screen. Begemann took and held the bridge allowing Panzer Division 20
to withdraw four days later.

Game Length: 7 turns

For the Russians to win they must capture the Bobruysk Bridge
For the Germans to win they must hold the bridge

Russians: squads, LMG, AFV's
Germans: Squads, MMG, LMG, DC, AFV's

Boards: #4, #40, #44

Aftermath: see above.

Source: Unknown, "Storm, Five, Five, Five!"

***Correction to Source from Paullus: Storm, Five, Five, Five! is a
Lone Canuck Publishing Scenario by George Kelln and the scenario ID is OF2***


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RE: Submitted Scenarios

Post by Paullus »

Storm, Five, Five, Five! is a Lone Canuck Publishing Scenario by George Kelln and the scenario ID is OF2 [;)]
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
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RE: Submitted Scenarios

Post by Big Ivan »

ORIGINAL: Paullus

Storm, Five, Five, Five! is a Lone Canuck Publishing Scenario by George Kelln and the scenario ID is OF2 [;)]

Interesting!

Its also a scenario in Campaign Series East Front II[;)]
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RE: Submitted Scenarios

Post by Hailstone »

ORIGINAL: Paullus

Storm, Five, Five, Five! is a Lone Canuck Publishing Scenario by George Kelln and the scenario ID is OF2 [;)]

Thanks Paullus for the backup. Storm, Five, Five, Five! has been corrected.[&o]
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RE: Submitted Scenarios

Post by Hailstone »

Big Ivan, is it the same where a bunch of T-34's have a meeting engagement with the Mark IV's?
This is the first scenario I've dragged over to TotH where the AI makes a decent offensive opponent.
Lot's of tank vs tank action. [:)]
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RE: Submitted Scenarios

Post by Big Ivan »

Nice Hailstone, I'll have to take a look at it. Thanks for drawing it up!!

The one in EFII I've played a few times and it plays well! Lot of possibilities for both sides.
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RE: Submitted Scenarios

Post by Hailstone »

Talk about being lined up like ducks in a shooting carnival...


The I & R Platoon

Lanzareth, Belgium, December 16, 1944: Wacht Am Rhein offensive
had caught the Americans with undermanned front lines. The hill
overlooking Lanzarethhad been occupied by a full company of the
2nd Infantry Division. Now it was held by 18 men of an I&R
(intelligence and Reconnaissance) platoon, led by the young
Lt. Bouck Jr. The hill overlooked Lanzareth and a crucial road
junction. Roads from the junction led to Losheimergreben and
Bucholz Station. Lanzareth itself was held only by a platoon
of tank destroyers. This skimpy force was in the path of Sepp
Dietrich and his troops. Should they fail to hold, the path was
open to the 99th Infantry Division's rear. A rolling artillery
barrage in the early morning hours of the 16th did no damage
but foretold of action to come. To the dismay of the platoon,
immediately after the barrage ended, the tank destroyers "bugged
out", leaving them completely unsupported. Lt. Bouck spotted a
huge column of German troops coming toward Lanzareth. He called
for artillery fire on the road south of town but the request
fell on skeptical ears and no rounds were forthcoming. The Germans
were marching in column to save time, as they believed that there
were no Americans in the vicinity. From their well-camouflaged
positions, the 18 men of the platoon trained their weapons on
the approaching Germans. Bouck let about three hundred men pass
by close enough to see their faces. As a command group of three
officers approached, a 13-year-old Belgian girl stepped onto
the road, pointed at the American positions, and yelled a warning
to the surprised Germans.

Game Length: 6 turns

for the Germans to win they must secure the road
For the Americans to win they must deny the Germans road access

Germans: Squads, HMG, MMG's, LMG's, MTR's
Americans: Squads, HMG, MMG's, OBA

Boards: #2, #3, #19

Aftermath: Lt. Bouck hesitated before giving the order to fire out
of concern for the girl. This allowed the Germans to dive into
ditches alongside the road. The platoon fired relentlessly at
the charging paratroopers all day, holding them at bay. Bouck
begged for artillery support, only to be told that none was
available, and to hold on at all costs. A German bullet smashed
the radio, ending any chance of getting artillery. But still, the
few defenders held firm, cutting down the Germans as they charged
out of Lanzareth. Finally, at dusk, with many of the men casualties
and ammo running low, the Americans were outflankled and were pulled
out of their foxholes at gunpoint. Lt. Bouck would celebrate his
21st birthday the next day as a POW, but the defense put up by him
and his men cost the Fallschirmjaegers 200 dead and wounded.

Source: On All Fronts, The I & R Platoon, December 1996 issue

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RE: Submitted Scenarios

Post by Hailstone »

On the road again...


On the Road to Kanev - pt 1

5 miles southwest of Kanev, August 14, 1941: The Russians were being
forced back to the Dneiper River by German infantry divisions thrusting
from the west and south. A Russian battalion, forming part of an infantry
brigade received orders to dig in south of a very forested crossroad
leading to Kanev and to hold out to the last man. The German 169th Infantry
Regiment of the 68th Division, which was moving up from the south, was to
capture that crossroad and establish contact with German forces driving
towards the Dneiper from the west.

In organizing their defense, the Russians set up two lines of combat outposts
- one each along two parallel ridges south of the crossroad. The Russian main
battle position was organized in-depth within the forest; complete with well-
camouflaged foxholes, wooden mines, and plenty of snipers. At 0900 Hrs the 1st
Battalion of the German 169th Infantry Regiment approached the forest from the
south.

Game length: 9 turns

For the Germans to win they must take both set ridges
For the Russians to win they must defend the high ground

Germans: Squads, MMG's, LMG's, mtr, OBA
Russians: Squads, MMG's, LMG's, mtr's, OBA

Boards: #2, #4, #6

Aftermath: As the Battalion advanced guard approached the first outpost line the
Russians opened fire with machineguns, mortars, and small arms fire. The German
commander then called for artillery support which zeroed in on the first ridge.
This proved to be too much for the Russian defenders and after a short period of
hand-to-hand combat, the Germans held the first outpost line. They were still under
fire from the second ridge, however, and Russian observers in the second outpost
line were calling in interdictory fire across the German line of advance. German
observers pinpointed targets for their artillery, under cover of which the infantry
slowly advanced. When they finally cleared the second ridge they were unable to
advance in the face of the heavy fire emanating from the Russian positions in the
forest. While the German battalion reorganized for the final thrust against the
Russian main line of resistance, the battalion commander requested a dive-bomber
attack against the Russian nerve center at the crossroad. As the German artillery
joined in the fray, the 1st Battalion resumed its advance. Entering the forest the
Germans found dead Russians and many discarded weapons. Tree snipers fired on the
Germans so the German machine-gunners sprayed the treetops. The 1st Battalion mopped
up the forest as far as the crossroad. and then turned east along the road to Kanev.
A number of Russians defending the rear areas managed to escape. One commissar, who
had been shooting his retreating comrades, killed himself with a hand grenade as some
Germans closed in on him. The Russian minefields failed to delay the Germans; all were
either detonated by artillery fire or betrayed by prisoners.

Source: On All Fronts, On the Road to Kanev - pt 1, The Playtester's Journal #1,
Fall 1989 issue

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RE: Submitted Scenarios

Post by Hailstone »

I got your strong point right here...


The Strongpoint

Goldap, East Prussia, November 3, 1944: In the autumn of 1944, the
4th Panzer Army found itself fighting a series of defensive battles
and limited objective attacks in an attempt to stem the Russian
onslaught. After losing the town of Goldap to the Soviet 88th Guards
Division on October 21st the front stabilized until late that October
when a counterattack was ordered to retake the town. The attack jumped
off on November 3rd and ran into intense resistance from fortified enemy
positions at the town's edge. With the aid of Stuka attacks and assault
guns, the German assault penetrated the Russian defenses in and around the
brick factory. At this critical time, the Soviet commander committed his
mobile reserve in an attempt to restore the situation. The T-34's and
German assault guns met at close range in a violent exchange of fire.

Game Length: 6 turns

For the Russians to win they must retake the brick factory
For the Germans to win they must defend the factory

Russians: Squads, HMG, MMG, LMG's, DC, MTR, AFV's
Germans: Squads, MMG's, LMG's, DC's, AFV's

Deluxe ASL Boards: #a, #d

Aftermath: In a matter of seconds, all but one of the assault guns were
knocked out. Hand-to-hand fighting raged in and around the brick factory.
The German advance was stopped, but the Russian attempts to retake their
old positions were frustrated. Toward evening the intervention of the
Fuehrer Escort Brigade closed the ring around the Russian Goldap garrison.

Source: On All Fronts, Playtest Scenario The Strongpoint, February 1997 issue

*****This file has been edited to remove crag hexes********
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RE: Submitted Scenarios

Post by Hailstone »

These guys don't mess around...

Among the Bravest of the Brave


Arnhem, Holland, September 20, 1944: Colonel John Frost realized that
disaster was now only a heartbeat away for his 2nd Para Battalion.
Relief from the 3rd and 11th Battalions had been stopped short near
the St. Elizabeth hospital. Frost was now almost certain they would
not be able to come to his aid. His men had been involved in non-stop
fighting for over 50 hours. Throughout Frost's shrinking perimeter,
houses were aflame. Many of the structures had collapsed. Frost's
beloved battalion was being buried in the ruins of the buildings
around him and his positions were being overrun. Yet Frost knew he
was surrounded by the bravest of the Paras and was not yet ready to
surrender. He was determined to deny the Germans access to the Arnhem
Road Bridge to the last bullet. Major Digby Tathem-Warter, wearing an
old bowler with umbrella in hand, also realized the gravity of the
situation and once more led his Paras to evict a platoon of Germans
that had infiltrated the ever-shrinking perimeter.

Game Length: 7 turns

For the British to win they must eliminate the German infiltration in the building
For the Germans to win they must hold the building.

British: Squads, MMG, LMG's, LMG's, DC's, PIAT's
Germans: Squads, MMG, LMG's, PSK's, AFV's

Deluxe ASL Boards: #b, #d

Aftermath: German infantry had managed to gain a foothold in a few of the
buildings near Colonel Frost's headquarters. Twirling his battered umbrella,
Major Digby Tathem-Warter led his men in a charge against the SS. A bloody
hand-to-hand struggle ensued as the Hohenstauffen fought doggedly for their
recent gains. Yet, it was the Major's men who prevailed, wiping out the foot-
hold in their perimeter. Just as the Major thought the worst was over, more
SS grenadiers with armor support came thundering down the streets. Bitter
fighting erupted once more among the ruins of the city. Using PIAT's and some
captured panzerfausts, the Red Devils were able to drive off the German tanks
and after horrendous casualties, turn back the German counterattack - this time.

Source: Among the Bravest of the Brave designed by Scott Holst

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RE: Submitted Scenarios

Post by Hailstone »

On the road again, again...


On the Road to Kanev - pt 2

5 miles southwest of Kanev, August 14, 1941: The Russians were being
forced back to the Dneiper River by German infantry divisions thrusting
from the west and south. A Russian battalion, forming part of an infantry
brigade, received orders to dig in south of a very forested crossroad
leading to Kanev and to hold out to the last man. The German 169th Infantry
Regiment of the 68th Division, which was moving up from the south, was to
capture that crossroad and establish contact with German forces driving
towards the Dneiper from the west.

In organizing their defense, the Russians set up two lines of combat outposts
- one each along two parallel ridges south of the crossroad. The Russian main
battle position was organized in-depth within the forest; complete with well
camouflaged foxholes, wooden mines, and plenty of snipers. At 0900 Hrs the 1st
Battalion of the German 169th Infantry Regiment approached the forest from the
south.

Game length: 10 turns

For the Germans to win they must take the Russian headquarters at the crossroads
For the Russians to win they must defend the Russian nerve center of the sector

Germans: Squads, MMG's, LMG's, mtr, OBA
Russians: Squads, MMG's, LMG's, mtr's, MTR, INF Gun

Boards: #5, #32

Aftermath: As the Battalion advanced guard approached the first outpost line the
Russians opened fire with machineguns, mortars, and small arms fire. The German
commander then called for artillery support which zeroed in on the first ridge.
This proved to be too much for the Russian defenders and after a short period of
hand-to-hand combat, the Germans held the first outpost line. They were still under
fire from the second ridge, however, and Russian observers in the second outpost
line were calling in interdictory fire across the German line of advance. German
observers pinpointed targets for their artillery, under cover of which the infantry
slowly advanced. When they finally cleared the second ridge they were unable to
advance in the face of the heavy fire emanating from the Russian positions in the
forest.

Pt 2:
While the German battalion reorganized for the final thrust against the
Russian main line of resistance, the battalion commander requested a dive-bomber
attack against the Russian nerve center at the crossroad. As the German artillery
joined in the fray, the 1st Battalion resumed its advance. Entering the forest the
Germans found dead Russians and many discarded weapons. Tree snipers fired on the
Germans so the German machine-gunners sprayed the treetops. The 1st Battalion mopped
up the forest as far as the crossroad. and then turned east along the road to Kanev.
A number of Russians defending the rear areas managed to escape. One commissar, who
had been shooting his retreating comrades, killed himself with a hand grenade as some
Germans closed in on him. The Russian minefields failed to delay the Germans; all were
either detonated by artillery fire or betrayed by prisoners.

Source: On All Fronts, On the Road to Kanev - pt 2, The Playtester's Journal #1,
Fall 1989 issue


***Original scenario required 4 boards and twice as many units but was reduced for ToTH playability***

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RE: Submitted Scenarios

Post by Hailstone »

Like a bridge over troubled dryness...

Tavronitis Bridge

West of Maleme, Crete, May 20 1941: The airfield at Maleme figured
prominently in the German plans for the capture of Crete. "Group
West", comprising most of the 1st Assault Regiment under the command
of General Meindl, consisted of three detachments: one to land at
Tavronitis Bridge; one to destroy the AA gun positions and ease the way
for the following troop-carrier transports; and one to land on the slopes
of Point 107, high ground to the south of the field. Major Braun drew the
task of seizing and holding the long span over the dry Tavronitis. Given
free reign to plan his assault, he decided to daringly land in the dry bed
itself and then take the British MG posts which guarded each side of the
bridge from the rear.

Game Length: 6.5 turns

For the Germans to win they must capture the Tavronitis Bridge
For the New Zealanders to win they must defend the bridge from the Germans

Germans: Squads, LMG's, mtr's
New Zealanders: Squads, LMG's

Boards: #8

Aftermath: On the descent and landing, Major Braun had lost not a man. This
was due in large part to the fact that most of the British AA crews were
fighting for their lives at the time. And to the south, the sounds of gunfire
indicated that Major Kock's force was attacking Point 107. Using the river bank
for cover, Braun carefully organized his men and led them forward, hugging the
steep slopes. Sighting the bridge ahead, Braun ordered a "general charge" which
overwhelmed the lone New Zealand squad under the bridge and boiled over the
banks to attack the machinegun emplacements. Distracted by the sounds of fighting
a few hundred yards away to the east and south, the nervous New Zealanders had
been caught by surprise. Despite fighting bravely, with the courage of the cornered,
they were inundated by grenades and automatic fire. Within minutes, the New Zealand
detachment guarding the Tavronitis Bridge was obliterated and Braun could turn his
attention to other matters.

Source: ASL Scenario 93, Tavronitis Bridge, designed by Steve Swann
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RE: Submitted Scenarios

Post by Hailstone »

Now this scenario has already been submitted
but upon looking at it the map in the previous
version is not the one listed in the scenario for
some reason so here's my version using the deluxe board
d as listed in the scenario sheet provided by
Raybert1123.

One More Hedgerow - Deluxe

Couvains, France, June 13, 1944: Both sides believed that St. Lo, a key
crossroads astride the Vire River, was crucial to the defense of Normandy.
The Germans were committed to defending the approaches to Hill 192 which
commanded the Bayeux-St. Lo road. Despite heavy casualties on D-Day, the
29th Infantry Division remained at the forefront of the American drive
from Omaha to St. Lo and was charged with crossing the Elle River and
protecting the right flank of the 2nd Division as it advanced on Hill 192.
The Elle River was a small, fordable stream, only 10 feet wide, but very
steep and wooded southern bank gave good ground for well-concealed
emplacements. Its crossing would involve a number of bitterly contested
actions. The American V Corps had advanced rapidly since getting off of
Omaha Beach on June 7th, but that was about to stop as the Battle for the
Hedgerows had begun.

Game Length: 5.5 turns

For the Americans to win they must capture 3 VP Build hexes
For the Germans to win they must defend the buildings

Americans: Squads, MMG's
Germans: Squads, HalfSquads, HMG, MMG, LMG's

Deluxe ASL Board: d

Aftermath: On June 12th, the 115 Infantry Regiment jumped off with 1st and 3rd
Battalions side by side. The 1st Battalion was stopped at the stream and the 3rd
Battalion was forced to retreat back across the Elle River, both suffering
heavy loses from machineguns hidden in the hedgerows. Commanding General Charles
Gerhardt ordered the 116 Infantry Regiment out of Divisional reserve, and they
attacked across the Elle river that evening catching the Germans unprepared. The
next morning, coordinating its efforts with the 2nd Division's attack just to the
east, the 116th pressed the attack into St. Clair-sur-Elle and Couvains. Having
struggled across the Elle and through fields surrounded by hedgerows, the GI's now
had to face determined defenders ensconced in yet another village's stone buildings.
After another tough battle saw the village secure, the 29th would once again plunge
into the series of hedgerows leading to St. Lo; it would be another five weeks of
bitter fighting, however, before St. Lo would fall.

Source: ASL Scenario S42, One More Hedgerow, designed by Chas Argent and Brian Youse

***This version uses Deluxe ASL board d per scenario description***

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RE: Submitted Scenarios

Post by rico21 »

The Citadel

The Citadel of Brest-Litovsk, Belorussia 1941-06-25 .
In the wake of the astonishing gains of the German armored spearheads, the infantry had to mop up bypassed
strongpoints. Taking the ancient fortress of Brest-Litovsk fell to the 45th Infantry. Moats, river branches
and canals divided the Citadel effectively into four separate islands. The Soviets had to withdrawal from the
Central Island but 70 men were cut off and remained in an ancient church. To their rescue came the 1st Battalion
of the 133rd Infantry Regiment. . .

Attacker: German (3rd Battalion, 135th Infantry Regiment / 1st Battalion, 133rd Infantry Regiment)
Defender: Russian (44th Rifle Regiment)

Best played on German SIDE first / with LOS: 26 Hexes / with RULE: Coroner / with MOD: Yours / etc.

Scenario Length: 10 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : ASL'Men [ ASL 1 - Beyond Valor ]
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RE: Submitted Scenarios

Post by Hailstone »

When He blows, watch out...

Gabriel's Horn


Altavilla, Italy, September 12, 1943: The green troops of the 36th Infantry Division,
known as the "T-Patchers", were mainly made up of Texas National Guardsmen, with a few
draftees from all over. Immediately after the Salerno landings, the 1st Battalion, 142nd
Infantry Regiment was tasked with taking the hilltop village of Altavilla and the hill to
the northeast beyond the village, labeled Hill 424 on their maps. The Texans - advancing
on the village - met little resistance. The battalion commander, Lt. Colonel Baron, de-
ployed his men on the slopes of Hill 424 with the battalion HQ company occupying the town.
Hill 424's slopes were covered in brush and rife with ravines and gullies, with which
the Germans opposing the T-Patchers were well familiar, as they had spent days on its slopes
in defensive positions. Using this knowledge, men of the 2nd Battalion, 15th Panzergrenadiers,
began infiltrating the American positions on the hill throughout Saturday night and into the
early morning of the 12th.

Game Length: 8.5 turns

For the Germans to win they must capture the Altavilla and the hilltops northeast of the village
For the Americans to win they must defend Altavilla and the high ground

Germans: Squads, Half-Squads, HMG, MMG's, LMG's, DC's, AFV's
Americans: Squads, Half-Squads, HMG, MMG's, BAZ43's, mtr's

Boards: #5a, #60

Aftermath: At the sun's rising the Germans opened fire on the National Guardsmen deployed on
the hill. Artillery pounded the summit and small arms fire seemed to come from all directions.
Unable to call in artillery support - as the attackers were so close the rounds would fall onto
friendly positions as well - the hill's defenders were disoriented and defeated in detail. The
panzergrenadiers were able to split the American battalion and a counterattack led by Lt. Colonel
Baron was stopped cold when Baron was hit by enemy rifle fire. By 1400 the Germans were in
Altavilla, with the Texans falling back in disordered small groups. For many of these Americans,
Gabriel's Horn had sounded.

Source: ASL Scenario AP75, Gabriel's Horn, designed by Gary Fortenberry

***Visibility reduced to 12 hexes for playability***
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Hailstone
Posts: 666
Joined: Tue Jan 19, 2016 1:05 am
Location: Phoenix, AZ

RE: Submitted Scenarios

Post by Hailstone »

I'd rather sit...


Stand and Deliver

Scenario BB56i

Baraque de Fraiture, Belgium, December 23, 1944: The main highway between
Bastogne and Liege is crossed by the Laroche-Vielsalm Highway linking the
Belgian border roads. Baraque de Fraiture is the name of the height where
the crossroads hamlet stood, a huddle of typical Belgian peasant homes with
its one adornment a four-square, concrete marker. To the 106th Infantry
Division, it became known as Parker's Crossroads. The 589th Field Artillery
Battalion had been fighting the opening moments of the Battle of the Bulge.
They were down to three 105mm artillery pieces. On December 19th, the remnants
of the 589th were commandeered by Col. Herbert Kruger commanding the 174th
Field Artillery Group of VIII Corps Artillery, who was moving his outfits out
of danger. He sent the 589th to Baraque de Fraiture to establish a roadblock
and protect the passage of the 174th as enemy tanks had been reported to the
south. Major Arthur Parker obeyed the orders. He emplaced his three howitzers,
organized a perimeter of defense and bivouacked. Later they were joined by
elements of the 87th Reconnaissance Squadron, 203rd AAA Battalion, 325th Glider
Infantry and two 105mm assault guns from the 3rd Armored Division. With this
rag-tag group, Major Parker held off three days of German assaults. On the
23rd of December, the final German push was made from all sides.

Game Length: 4.5 turns

For the Germans to win they must capture hamlet surrounding the crossroads
For the Americans to win they must defend the crossroads

Germans: Squads, HMG, MMG, LMG's, PSK, AFV's
Americans: Squads, HMG, MMG, mtr, BAZ44's, ART Gun, AFV's

Boards: #19, #32

Aftermath: Tanks and infantry of the 2nd SS Panzer Division smashed the line at
1600 hrs. The first two tanks were eliminated by direct fire from a howitzer.
The third was missed and the GI's fell back, covering one another with their
carbines as the German infantrymen began to rush through their position. The
defense disintegrated and the remnants decided to shoot their way out in three
groups. Some forty men escaped but now the 589th Field Artillery Battalion had
no howitzers.

Source: "Here's a scenario that Carl Fago submitted to Backblast before
MMP went to AH. They can't use it now since it uses the Tactiques hedge
overlays. It was originally called, "Parker's Crossroads" before the
General came out with a scenario of the same name. Try it out and tell
Carl what you think. He says it's pretty well balanced already, as it
had a fair amount of testing."

The above came from a scenario sheet that was just a text-only plain paper
with no graphics or logos.

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slaphappypappy
Posts: 120
Joined: Thu Jun 12, 2014 8:31 am

RE: Submitted Scenarios

Post by slaphappypappy »

Haven't posted in awhile and just want to say I have played all the scenario's posted lately and enjoyed them very much.
Hailstone last one, Stand and Deliver killed me in the first attempt by turn 2!
After having knowledge of the American setup I battled to last turn for a Major Victory.
Rico's The Citadel I won easily which leads me to conclude that I'm either getting better or he wasn't up to his usual design standards.
I choose to believe the latter. ;-)
Thanks to you guys and keep em coming!
Tom
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