harder for the germans after 1.00.06?

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

Moderator: AlvaroSousa

User avatar
Krupinski
Posts: 365
Joined: Sat Aug 28, 2010 10:42 am

RE: harder for the germans after 1.00.06?

Post by Krupinski »

once again: double post (cant delete it sorry)
User avatar
battlevonwar
Posts: 1233
Joined: Thu Dec 22, 2011 3:17 am

RE: harder for the germans after 1.00.06?

Post by battlevonwar »

I really failed bad in my last few German ~ French TakeDowns but PBEM the new rules are better on the Axis cause the Axis cannot afford the air that the Allies can nor come inherently with so many. Games were getting really one sided before this patch. Axis had little chance without a weak Allied Opponent(I am still learning the Allies)

Axis need more tanks than CAS and Fighters so if you're forced to like in the ole rules build tons of those you really lack the ground units to do maximum damage...

but I still find that a little luck, good weather, and a few errors change games drastically early on especially! 2 or 3 units lost can rearrange the game or a few undefended sectors for the Allies or Axis.
User avatar
ncc1701e
Posts: 10712
Joined: Tue Oct 29, 2013 7:50 pm
Location: Utopia Planitia Fleet Yards

RE: harder for the germans after 1.00.06?

Post by ncc1701e »

ORIGINAL: sveint

I have to say ncc1701e, that is a fantastic tutorial.

Thanks, so you will apply it against me now? [;)] [:-]
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
User avatar
ncc1701e
Posts: 10712
Joined: Tue Oct 29, 2013 7:50 pm
Location: Utopia Planitia Fleet Yards

RE: harder for the germans after 1.00.06?

Post by ncc1701e »

ORIGINAL: Krupinski

Thank you so much for the great tutorial![&o][&o][&o]

I will do it as described.[:)]

PS. Tried the `40 scenario: it feld very "histroic" - great!
I guess my fault was to start "Fall Gelb" without strong tank and mechanized forces.

Thanks and yes, building more mobile forces is critical. I will put this tutorial with more advice in the War Room section.
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
User avatar
ncc1701e
Posts: 10712
Joined: Tue Oct 29, 2013 7:50 pm
Location: Utopia Planitia Fleet Yards

RE: harder for the germans after 1.00.06?

Post by ncc1701e »

ORIGINAL: ncc1701e

ORIGINAL: Krupinski

Thank you so much for the great tutorial![&o][&o][&o]

I will do it as described.[:)]

PS. Tried the `40 scenario: it feld very "histroic" - great!
I guess my fault was to start "Fall Gelb" without strong tank and mechanized forces.

Thanks and yes, building more mobile forces is critical. I will put this tutorial with more advice in the War Room section.

Here it is with few tips on how to produce those armor and mechanized units in time:
https://www.matrixgames.com/forums/tm.asp?m=4784371

Cheers
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
User avatar
sveint
Posts: 3837
Joined: Fri Jan 19, 2001 10:00 am
Location: Glorious Europe

RE: harder for the germans after 1.00.06?

Post by sveint »

ORIGINAL: ncc1701e

Thanks, so you will apply it against me now? [;)] [:-]

Sorry no I have other plans. And I don't think I'm that good tactically yet.
Nachtmahr667
Posts: 24
Joined: Fri Nov 01, 2019 10:48 am

RE: harder for the germans after 1.00.06?

Post by Nachtmahr667 »

ORIGINAL: Krupinski

Image

Those are some nice-looking counters! May I ask what mod you are using?

Nevermind. I found it >.< WP NATOs_v3.0 – Counter Mod , right?
Post Reply

Return to “WarPlan”