Future features

A military-oriented and sci-fi wargame, set on procedural planets with customizable factions and endless choices.

Moderator: Vic

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Plumbersmack
Posts: 31
Joined: Wed Apr 01, 2020 12:06 pm

Future features

Post by Plumbersmack »

I listened to about half of the podcast with single malt on my drive home from work...

You had mentioned you wanted to do a naval feature, and may still in the future. I know also about the actual "shadow players" you had wanted to put into the game... but had to cut. Unfortunately, that is about as far into the podcast as I got, so forgive me if these questions are ignorant...

So my questions are these:

What is the status of air power in the game?

What are future features that you plan on putting into the game (if you can disclose)
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devoncop
Posts: 1410
Joined: Mon Jul 17, 2006 12:06 pm

RE: Future features

Post by devoncop »

Hi.

I am not involved in the development but as someone keenly following the game I saw in the thread below yours Vic stated air and naval operations were planned for post release.
"I do not agree with what you say, but I shall defend to the death your right to say it"
Plumbersmack
Posts: 31
Joined: Wed Apr 01, 2020 12:06 pm

RE: Future features

Post by Plumbersmack »

Thanks - I must have missed that, I did only skim it <_<
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