Applause/Editor

Korsun Pocket is a the second game using the award winning SSG Decisive Battles game engine. Korsun Pocket recreates the desperate German attempt to escape encirclement on the Russian Front early in 1944. The battle is a tense and exciting struggle, with neither side having a decisive advantage, as the Russians struggle to form the pocket, then try to resist successive German rescue efforts and last ditch attempts at breakout.
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secret
Posts: 8
Joined: Tue Sep 23, 2003 7:06 am

Applause/Editor

Post by secret »

Got to hand it to you guys, I bought TAO when it first came out what 6 years ago? and boy did it suck. I was a little apprehensive about buying KP and checked the forums till my fingers were sore to make sure I wasn't buying a lemon. Finally I said what the heck and bought it 3 days ago. What a wonderful job you did! No hesitation next game you produce with this format, I'm sold!! GREAT JOB!!!



Now just one question: If I make a completly different scenario by changing the map terrain and units positioning only, will the AI work like in the original? ie: is there any scripting to do? I know I'm a bit lazy, just don't want to waste my time making it if the AI won't react effectively.
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Rob Gjessing
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Post by Rob Gjessing »

You really would need to redo the AI as far as I know. The fact that you are suggesting that you are changing the unit positioning suggests that it would be wise to re do it.

When you create a new scenario it starts out with no AI, but you can copy the AI files over from another scenario, I have done this for scenarios based upon TAO3 when I have made minor changes to the scenario, and the AI effectively still works fine, but it may not always give you the results you are looking for.

For example just changing a forts defensive value may not mean that the AI will now attack it. There may be something else in the AI that tells it not to attack forts regardless of their values.

Also remember, that the first few turns are scripted AI, and that wont change regardless of any changes you make to the scenario.

Like I said, its possible, but the proper and best way would be to reprogram the AI. It looks daunting, but its not that hard. Its difficult to make it rock solid AI, but to get into it and do it isnt that difficult.

I have been intending to do an editor tutorial on the AI for the last few weeks, but Real Life (TM) has got the better of me and I just havent had time.. but I will get around to it soon.. as usual, it will be located along with the other editor tutorials over at www.wargamer.com/wachtamrhein
Isn't that bizarre?
secret
Posts: 8
Joined: Tue Sep 23, 2003 7:06 am

Post by secret »

Thank you Rob, as time progresses, I am sure there will be posts etc giving instructions on how best to approach this, I know because you released the editor that good things are to come...
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