Turn compute times

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Quellist
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Joined: Wed Jul 14, 2010 10:08 am

Turn compute times

Post by Quellist »

I'm at turn ~65 on a medium sized game and I clocked my turn compute time at 6 minutes 12 seconds, which seems a bit excessive and at the very least breaks the immersion as it is long enough for me to start doing something else.
I tried starting a new game on the latest beta (1.01 a-beta4) and just pressing next turn on a freshly started game takes me 1min 13 seconds of calculations.

So I was wondering what kind of compute times the rest of you are seeing.

Ayus
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RE: Turn compute times

Post by Ayus »

I am also around Turn 65 and have a compute time of about 2 Minutes. Medium sized map also. The thing i do is tab out while its computing and watching youtube. The "end of computing sound" indicates i can tab in again :D

Edit: My hardware is not up to date and not super fast. My CPU is a Intel I5-4690k, 16gb RAM, GF GTX 970, normal HDD
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KingHalford
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RE: Turn compute times

Post by KingHalford »

Currently 110 turns into a Large map and fighting a massive Barbarossa sized war. There aren't many AI left though. The turn times are around two minutes I'd say, although I have a very fast CPU.

6 minutes is very long though, that doesn't sound right.
Ben "BATTLEMODE"
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Vic
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RE: Turn compute times

Post by Vic »

Anybody with a really long turn around time and still on v101a should consider checking out the latest Open Beta patch.

Best wishes,
Vic
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Radagar
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RE: Turn compute times

Post by Radagar »

ORIGINAL: KingHalford

Currently 110 turns into a Large map and fighting a massive Barbarossa sized war. There aren't many AI left though. The turn times are around two minutes I'd say, although I have a very fast CPU.

6 minutes is very long though, that doesn't sound right.


The game barely clocks in at 30% CPU usage and takes quite some time to process turns. The beta patch + a new game DID improve it a bit however.
Che12
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RE: Turn compute times

Post by Che12 »

I started a new game (medium size map) with the patch v101a-beta2 and have still long turn times. Nearly as Quellist, at the start is was about 1min, now at round 79 it is about 3 minutes (with the patch beta4), sometimes up to 7min (before). For the last calculation i watched the CPU with the windows task manager. It showed just 12.8% for shadow Empire (and 20% for all programs combined). RAM was at 850 MB for Shadow Empire. It looks like it would just use one core but i am not sure as it said it would use "CPU 13", but there are only "CPU0" to "CPU7". Maybe it is 1+3, but i don't know for sure.

But there should be much space for improvement as there is a big reserve in CPU and RAM, so hopefully some time with some patch it will be much faster :-)
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Clux
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RE: Turn compute times

Post by Clux »

I have a game on a small terran planet and on turn 52 the turns only take about 25-35 seconds. I have the game installed on my SSD and I have a Ryzen 5 3600.
Amateurs talk about strategy. Professionals talk about logistics!
t1it
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RE: Turn compute times

Post by t1it »

I'm also seeing just 30 seconds turn resolution w/o combat on small maps (with i5-8600k+ 860 evo).
Quellist
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RE: Turn compute times

Post by Quellist »

Thank you for the data points, I'm running on a bit of an exotic setup with a virtual gaming machine using PCI-E pass-through and whatnot, so I was wondering if that might be the reason for the excessive timings. Usually only disk accesses are very much slower, but I did try running SH on a ramdisk which didn't really improve things.

I started a small game and for the first turns it's about 20 seconds of compute time, which is playable even if it double or triples as the game progresses. But small... you want to be Emperor of Dune, not emperor of Pluto :(

Ayus, yeah, I have a second screen and an ebook-reader, but at 6 minutes the book or what's on the other screen gets to be more interesting, especially after one or two fast turns.
And I'm currently at a point in my game where I need to shift fronts, and start setting logistics up in another direction, that's like an hour+ of wait time in front of me... I don't think I will finish that game :)

Hopefully there is some low hanging fruit with regards to parallelization or something similar, the individual logistics networks for the different entities seems like a good candidate from the outside.
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