I doubt anyone has serious fun managing the traffic signs. The reality is that for traffic signs there is an essentially optimal solution which could be found by a computer, and all you're doing as a player is tediously figuring it out manually. If you avoid the tedium you're playing suboptimally, especially if long logistical distances get involved(I had to run an invasion across a bunch of empty terrain, which required a bunch of fiddling to maximize the throughput with the limited levels of truck stations I could build quickly). The thought and recognition of the need to build intermediate stations to support the offensive was interesting and required consideration of how supplies were flowing and would flow as I got further away from my territory, making sure I wasn't overstraining my resource production so the stations would finish quickly, and slowing the offensive to make sure I didn't run out of fuel. All of that was gameplay.ORIGINAL: KingHalford
Now we're having this bloody argument on eXplorminate's Discord.
I'm gonna copy/paste something I said there because it might highlight the issue from a certain perspective.
"I agree that using it to cut off supply from roads is busywork, but the cost of removing that would be to take the agency from the player in sculpting the logistics himself, and leaving much of the system to automation
and you know, that's how all the other games do it, if you're gonna automate it, just fully automate it and have done with it and then we've got Operational Art of War with a sci-fi vibe
Let me use a more obvious example to illustrate this point:
Total War: Warhammer has a problem. The RTS combat is amazing but the auto resolve sucks.
This means that if you want to really optimise your performance in that game you feel forced to fight every battle yourself.
Now, you don't HAVE to, the game is designed so you don't, but people do because they want to lose less troops than they would with autocombat
So is the answer to remove the RTS combat just to have the game automate it?
No
Same with Shadow Empires traffic light system, and I'd argue that the issue with Warhammer is WAY worse.
Now, some people don't like that RTS system so they might see no problem in removing it but the people who do like it will be unhappy.
Same with Shadow Empire here"
Fiddling with the signs so that I could do it as fast as possible wasn't gameplay, it was tedium- checking back and forth to see what percent back along the line gave the highest flow all the way along the line. Making sure to close all the side-roads the AI built also isn't gameplay, it's an idiot check. It's one of those things that might mess your turn up if you forget to do it because it's boring.