Restoring units

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Ekaton
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Restoring units

Post by Ekaton »

I've lost several units in combat, and want to restore them. How do I do that? All the "reform" buttons are greyed-out.
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Jdane
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RE: Restoring units

Post by Jdane »

Are there enough logistical points available on the hex you're clicking on when trying to Reform a unit? You need those to bring troops and stuff from the SHQ to there.

Edit: (Used my brain a little and removed non plausible hypotheses.)
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76mm
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RE: Restoring units

Post by 76mm »

ORIGINAL: Jdane
Are there enough logistical points available on the hex you're clicking on when trying to Reform a unit? You need those to bring troops and stuff from the SHQ to there.
I assumed that you had to click on it from the OHQ, are you suggesting that you can do it from another hex?

Several times, with different OHQ, I've been able to get to 96% of logistical need on the reform screen, but never higher, and I've never been able to reform a unit. Can anyone provide any more detail on how this works?
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Jdane
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RE: Restoring units

Post by Jdane »

I do not have a save handy in which a unit is missing from a formation's OOB to « Reform », but I'm indeed under the assumption you could click on a hex covered by logistics to raise the unit there. Just like you can when using the « Raise Formation » order.

I'll be sure to try and confirm this when the situation presents itself.
zgrssd
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RE: Restoring units

Post by zgrssd »

Asuming there is at least 1 Unit left from the formation:
1. Select a hex where you can raise that many troops (logistics wise in particular).
2. Click Raise Formation
3. At the top, select "missing units" or "missing HQ" respecitively.
4. The units will spawn and be assigned properly

If there is not even 1 unit left, there may be nothing to reform - just raise a new formation.
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76mm
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RE: Restoring units

Post by 76mm »

Great, thanks, will give that a shot!
seiSetill
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RE: Restoring units

Post by seiSetill »

Ekaton -

I think you're talking about replacing units in a formation that has lost units. If not, then please ignore my post :)

Replacing Militia units
If the unit is a Militia unit, replacement is automatically done by the zone that provided the units. The higher the zone Militancy level, the faster the replacements will come. Make sure your Militia units are in "Green" Op Logistics, or else they will not get the replacements.

You can increase the speed of militia replacements by raising the zone's Militancy rating.

Replacing Regular units
There are two things you need to do to replace regular units:

1) Build replacement troops.

Click the SHQ your units are assigned to. Click "Repl. Troops" button. Your units will be on the left hand side (Infantry, Machinegun, etc). There will be two numbers, such as (0/1800). This means that your units are requesting 1800 troops to be be sent to them.

Click on the model you want to build to replace the unit with. For example: "Soldier II". Produce the requested troops (1800). If your infantry column goes from (0/1800) to (1800/1800), then you have enough troops to replace your units.

2) Send the replacements to your units

The unit that needs replacement must be close enough to your logistics lines to get the units. Turn on the "Show Op. Log" (or press "6"). If your units are standing in "Green", they are able to receive 100% of their requests (ammo, food, replacements).

Now, you have to make sure that wherever they're picking up from, has enough LIS points to replace the units. To figure out that number, you take the weight of your units multiplied by the # of replacements you want to send them.

Ex: Infantry Brigade needs 1800 "Soldier 2" replacements. 100x Soldier 2's weigh 5 units.

5 units x 18 = 90 LIS points. Now let's assume Ammo and Food (weigh 1 unit each) consume an additional 20 points. (you can find this out by clicking on the unit card you are supplying, and it'll say it needs how much food and ammo it consumes a turn.) So in total, your units will need to receive access to 110 LIS points.

In our case, our unit will need 90 for replacements + 20 for ammo and food, for a total of 110 LIS points.

If your unit is standing in a "green op zone", has access to 110 LIS points (with no 100% bottlenecks from the SHQ to the unit), and has nothing else using the LIS points (ie: metal from Zone A to Zone B), then your unit will receive the 18 replacements and get fully supplied the next turn.

This doesn't cover other things such as TOE or managing LIS points using overlays or the stats tab. That's another topic [:D]

Lovenought
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RE: Restoring units

Post by Lovenought »

You can click on the OHQ and raise replacements there if it is close enough to logistics. To ensure the replacements go only to that corps
diamondspider
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RE: Restoring units

Post by diamondspider »

and has nothing else using the LIS points (ie: metal from Zone A to Zone B), t

And there is the rub...
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Malevolence
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RE: Restoring units

Post by Malevolence »

Given that example, you need 110 LIS (logistic points) in every node along a path from the SHQ to your unit. This is where bottlenecks on the route and around the SHQ can be troublesome. Those 110 LIS will be debited from the current logistics points in each node along the route if it works.
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