Gameplay Question

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Richard III
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Gameplay Question

Post by Richard III »

Coming back to WITE for a axis VS AI campaign game, does the airpower " issue" ( whatever that is ?? ) affect that in anyway.
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Telemecus
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RE: Gameplay Question

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I do not think it will only because the AI is not set up to take advantage of it.

Indeed if you are playing a game with mainly passive use of the air you may not notice it at all. It is only if you are micromanaging the air force and maximising its use that you will come to notice it regularly.
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Richard III
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RE: Gameplay Question

Post by Richard III »

ORIGINAL: Telemecus

I do not think it will only because the AI is not set up to take advantage of it.

Indeed if you are playing a game with mainly passive use of the air you may not notice it at all. It is only if you are micromanaging the air force and maximising its use that you will come to notice it regularly.

How can you play the game without detailed use of the air model ?
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Telemecus
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RE: Gameplay Question

Post by Telemecus »

ORIGINAL: Richard III
How can you play the game without detailed use of the air model ?

There are some who set the air doctrine only once at the start of the turn, maybe reserve a few airgroups, roll the airbases forward with arigroups in them and let the AI take care of everything for the rest of the turn.

I know I shake my head too. But three years ago every AAR in these forums was like that.
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Chris21wen
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RE: Gameplay Question

Post by Chris21wen »

ORIGINAL: Telemecus

I do not think it will only because the AI is not set up to take advantage of it.

Indeed if you are playing a game with mainly passive use of the air you may not notice it at all. It is only if you are micromanaging the air force and maximising its use that you will come to notice it regularly.

I think I missed that somehow. Can you point me to the post?
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