Love those open farming areal growth--terraforming is already here

A military-oriented and sci-fi wargame, set on procedural planets with customizable factions and endless choices.

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shi4stone
Posts: 38
Joined: Tue May 19, 2009 6:32 am

Love those open farming areal growth--terraforming is already here

Post by shi4stone »

Noticed that those open farm would actually change the terrain as it spread, like replace forest with agricultural land. so hopeful for a new beginning, even though on this planet the best farm land is near the northpole...
MC456
Posts: 66
Joined: Thu Nov 08, 2018 10:07 pm

RE: Love those open farming areal growth--terraforming is already here

Post by MC456 »

Yes, and each one of those hexes provides a % production bonus to the farm if I'm not mistaken. So give them space to breathe :)
Lorgath
Posts: 7
Joined: Thu Jun 18, 2020 4:43 pm

RE: Love those open farming areal growth--terraforming is already here

Post by Lorgath »

It's a 5% bonus per tile used, out to a maximum of 3 hexes in each direction. Farms can't share usage of a tile at the same time though. There's probably a way to optimize food income against administrative strain actually. It's a good little system, and it's nice how the map changes as you play. I noticed that farmland replaces ruins tiles though, but the scavenge in the hex remains. It's easy to lose track of where they are in that case.
shi4stone
Posts: 38
Joined: Tue May 19, 2009 6:32 am

RE: Love those open farming areal growth--terraforming is already here

Post by shi4stone »

ORIGINAL: Lorgath

It's a 5% bonus per tile used, out to a maximum of 3 hexes in each direction. Farms can't share usage of a tile at the same time though. There's probably a way to optimize food income against administrative strain actually. It's a good little system, and it's nice how the map changes as you play. I noticed that farmland replaces ruins tiles though, but the scavenge in the hex remains. It's easy to lose track of where they are in that case.
hmm that is not very good. ruins should be protected..
RecliningJohnnyD
Posts: 16
Joined: Tue Jun 09, 2020 1:58 am

RE: Love those open farming areal growth--terraforming is already here

Post by RecliningJohnnyD »

They are!
One of my cities was located in the ruins of a megacity, full of both regular ruins and archeological ones. Both were able to be excavated even though the tiles show farmland.
Lorgath
Posts: 7
Joined: Thu Jun 18, 2020 4:43 pm

RE: Love those open farming areal growth--terraforming is already here

Post by Lorgath »

That's good to know, especially with the archaeological gubbins. The loss of the ruins defense modifiers etc is pretty unfortunate though.
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Clux
Posts: 449
Joined: Sat Sep 15, 2018 9:00 pm
Location: Mexico

RE: Love those open farming areal growth--terraforming is already here

Post by Clux »

ORIGINAL: Lorgath

It's a 5% bonus per tile used, out to a maximum of 3 hexes in each direction. Farms can't share usage of a tile at the same time though. There's probably a way to optimize food income against administrative strain actually. It's a good little system, and it's nice how the map changes as you play. I noticed that farmland replaces ruins tiles though, but the scavenge in the hex remains. It's easy to lose track of where they are in that case.
You can use the strategic map and use the "resources" tab so you know where there are still ruins hexes.
Amateurs talk about strategy. Professionals talk about logistics!
Lorgath
Posts: 7
Joined: Thu Jun 18, 2020 4:43 pm

RE: Love those open farming areal growth--terraforming is already here

Post by Lorgath »

Good to know. Unfortunately I have to play on a resolution that makes a lot of the strategic map features less useful.
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