Not sure about this...

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zgrssd
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RE: Not sure about this...

Post by zgrssd »

ORIGINAL: wodin

I resigned this game as it stopped being fun.

Again I think predators should be a threat. Herbivores be a pain if they stop on a road hex and block supply. They shouldn't be able to land grab huge swathes of land. Places like Kenya just wouldn't be able to exist in this game. Infact England would be ruled by sheep and cows.
The Kenyans just send people to look if they are still around, before reopning a road.
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Beorn
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RE: Not sure about this...

Post by Beorn »

I can buy that these animals would have some effect on transport. (At the very least, those workers are not going to be happy!) But that the border changes/transport is totally cut? Strikes me as silly.
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76mm
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RE: Not sure about this...

Post by 76mm »

The silliest thing is that many of these creatures are basically indestructible with the weapons available at the beginning of the game. None of these regimes would even exist if they hadn't figured out long ago how to slaughter these beasts.

Again, OK for a one-off Godzilla-type creature to be virtually indestructible, but for numerous herds of herbivores??
Kamelpov
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RE: Not sure about this...

Post by Kamelpov »

It's solved by militia entrenched in the starter hex so wild life can't beat them.
Lovenought
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RE: Not sure about this...

Post by Lovenought »

It gets easier to manage once you realise that AI has minor precognition. If you put militia (even just one unit) near a border with wildlife or marauders opposite, they usually won't advance. And mobs make a beeline for your borders if you have no strength blocking them. And even if they are too close, you just need to fix a miltia or two adjacent to them. It will usually fix them in place, and when wildlife or marauders attack entrenched infantry, they always take losses and attrit themselves down. You can even kill Arachnids that way.

Just make sure to put spies in neighbouring zones so you have a rough idea of how much is where. I'm at round 68 on a Medusa world and wildlife never bothered me (I guess I leaned how to proactively manage it in my previous games, all on Medusa world's.)
VoodooDog
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RE: Not sure about this...

Post by VoodooDog »

isnt it possible to extinct them in large areas of the map?
eddieballgame
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RE: Not sure about this...

Post by eddieballgame »

If memory serves me correctly, those Sandworms on 'Arrakis' certainly raised havoc with the spice harvesters. :)
Smidlee
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RE: Not sure about this...

Post by Smidlee »

This is totally realistic as borders are only imaginary lines on paper. I know ants don't understand they are invading my house.
ObeseMonkey
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RE: Not sure about this...

Post by ObeseMonkey »

It makes sense, I mean you cant drive trucks of supply through an area where giant worms might eat you right? Don't think the capitalists will be happy unless you can ensure the safety of their vehicles. Its part of the fun for me, and a interesting early challenge. Don't see it needing to be changed at all. Anyway its not too hard to deal with. I use my militia as a garrison force, and space them out near my borders, that way they can react to any major incursions by wildlife easily.
'Juana Azurduy, flor del Alto Perú, No hay otro capitán más valiente que tú'.
ObeseMonkey
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RE: Not sure about this...

Post by ObeseMonkey »

Your doing something very wrong, they are easy to beat with militia. I have fought off worms, giant lobster things and jellyfish all with starting militia. You just need to work out what works. The biggest challenge for me were the worms that hid in forests and ambush my men, but that was solved by creating a few small recon units to hunt them down.
'Juana Azurduy, flor del Alto Perú, No hay otro capitán más valiente que tú'.
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76mm
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RE: Not sure about this...

Post by 76mm »

ORIGINAL: Kamelpov
It's solved by militia entrenched in the starter hex so wild life can't beat them.
Great solution as long as you don't want to move out of your initial city. Otherwise...
ORIGINAL: VoodooDog
isnt it possible to extinct them in large areas of the map?
Extinct them? In the early game you can't even kill them!
ORIGINAL: Smidlee
This is totally realistic as borders are only imaginary lines on paper. I know ants don't understand they are invading my house.
Huh? No one is complaining about creatures crossing borders, but about creating them. And in the game, borders have effects beyond "imaginary lines on paper", including blocking logistics, allowing other regimes to take them over, etc--so do the ants invading your house leave such effects in their wake?
Smidlee
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RE: Not sure about this...

Post by Smidlee »

ORIGINAL: 76mm


ORIGINAL: Smidlee
This is totally realistic as borders are only imaginary lines on paper. I know ants don't understand they are invading my house.
Huh? No one is complaining about creatures crossing borders, but about creating them. And in the game, borders have effects beyond "imaginary lines on paper", including blocking logistics, allowing other regimes to take them over, etc--so do the ants invading your house leave such effects in their wake?
What about Godzilla invading New York city ?
Smidlee
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RE: Not sure about this...

Post by Smidlee »

ORIGINAL: mroyer

Yeah, control of territory implies some sort of non-nomadic social/political structure which needs a certain level of evolved intellect, etc..., that most animals won't have. Typically, animals probably shouldn't control territory other than perhaps the hex they occupy. When an animal move on, hex control should revert to the previous owner.

-Mark R.
But This is Sci-Fi and dealing with alien life. Real animals do claim territory as some ISIS soldiers found out a few years ago who were attack and killed by a pack of wild boars.
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wodin
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RE: Not sure about this...

Post by wodin »

Yes but they don't still hold it when they've moved on.


To be honest that last play through was so frustrating that if the current mechanics stay as they are my time with the game will be cut short which is annoying.

ORIGINAL: Smidlee

ORIGINAL: mroyer

Yeah, control of territory implies some sort of non-nomadic social/political structure which needs a certain level of evolved intellect, etc..., that most animals won't have. Typically, animals probably shouldn't control territory other than perhaps the hex they occupy. When an animal move on, hex control should revert to the previous owner.

-Mark R.
But This is Sci-Fi and dealing with alien life. Real animals do claim territory as some ISIS soldiers found out a few years ago who were attack and killed by a pack of wild boars.
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76mm
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RE: Not sure about this...

Post by 76mm »

ORIGINAL: Smidlee
What about Godzilla invading New York city ?
If we had Godzillas, great. But we have herds of herbivores. Slight difference.
cspringer1234
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RE: Not sure about this...

Post by cspringer1234 »

ORIGINAL: Lovenought

Just make sure to put spies in neighbouring zones so you have a rough idea of how much is where. I'm at round 68 on a Medusa world and wildlife never bothered me (I guess I leaned how to proactively manage it in my previous games, all on Medusa world's.)

I actually wish for more fog of war and less wiping out of critters / marauders. I wonder if it would be possible to have a setting so any part of the map not actively "seen" by a troop / city / road can spawn marauders/critters.

I also wish you couldn't spy on a zone that doesn't have a city to even spy on. I don't think the fog of war should be that easy to get rid of.

I'm the kind of guy that always checks the box for rampaging barbarians in civ. [:)]
Tomn
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RE: Not sure about this...

Post by Tomn »

ORIGINAL: 76mm
ORIGINAL: Kamelpov
It's solved by militia entrenched in the starter hex so wild life can't beat them.
Great solution as long as you don't want to move out of your initial city. Otherwise...

That WOULD explain why your starting position consists of just one city with no other territory, though...

Also in general wodin, it's been said but I repeat - large wild herbivores will absolutely ruin your day. Rhinos are aggressive little tanks, African elephants are notoriously bad-tempered, and as far as cows go have you ever seen a rodeo or a stampede? The thing about herbivores is that they can be really, really big and raw mass can make them dangerous even if they're not looking to eat you. Heck, some herbivores specifically ARE aggressive because it helps keep predators at bay - lions think twice before trying to attack a full herd of elephants.
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76mm
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RE: Not sure about this...

Post by 76mm »

ORIGINAL: Tomn
That WOULD explain why your starting position consists of just one city with no other territory, though...
OK, sure, but then why aren't other regimes, raiders, etc. also impervious to our early-game weapons? Then there'd be no reason (or ability) to ever leave our home city, and the game would be much easier, I suppose...
ORIGINAL: Tomn
Also in general wodin, it's been said but I repeat - large wild herbivores will absolutely ruin your day. Rhinos are aggressive little tanks, African elephants are notoriously bad-tempered, and as far as cows go have you ever seen a rodeo or a stampede? The thing about herbivores is that they can be really, really big and raw mass can make them dangerous even if they're not looking to eat you. Heck, some herbivores specifically ARE aggressive because it helps keep predators at bay - lions think twice before trying to attack a full herd of elephants.
That's all true enough, but does little to explain how entire brigades of infantry cannot destroy, or even really damage, herds of some of these animals. Last time I checked, rhinos, hippos, elephants, etc. can all be killed with a single large-calibre shot to the head (the proverbial elephant-gun), and poachers operating in small groups slaughter these poor creatures by the thousand (at least rhinos and elephants) every year.

And yet we're to believe that a large, organized military force comprised of people that has lived with the creatures for creatures have not figured out how to kill them? Really?
josefrees
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RE: Not sure about this...

Post by josefrees »

IMO, instead of talking about changing a core aspect of the game, why not just defend your roads so you don’t get encircled by cows
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76mm
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RE: Not sure about this...

Post by 76mm »

ORIGINAL: josefrees
IMO, instead of talking about changing a core aspect of the game, why not just defend your roads so you don’t get encircled by cows
Having indestructible herds of herbivores is a "core aspect of the game"? And I guess you're kidding about defending your roads...when you do a militia start, you are very short on troops at the beginning of the game, so it is hardly possible to defend all of your roads, at least if you have any plan to expand your empire beyond a handful of hexes.
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