MahaROGa wrote:So based on the formula that Larkin posted, wouldn't a 25% skill roll always produce better XP than a 50% skill roll?
375 - (3*50) - (1thru100) = 224thru125xp
where
375 - (3*25) - (1thru100) = 299thru200xp
I was assuming that you only get XP when the skill roll is sucessfull, is that true or do you get it everytime a roll is made?
Yep, you will get more xp for a SUCCESSFUL check at 25% then you would at 50%.. BUT you only successfully make that check 1/2 as often.
also in your examples:
375 - (3*50) - (1thru100) = 224thru125xp...
not quite true.... cause any die roll over 50 is a failure which gives you 0xp... so
375 - (3*50) - (1thru50) = 224thru175xp (51thru100)=0xp
and 375 - (3*25) - (1thru25) = 299thru275xp (26thru100)=0xp
look at the 2% check it's an easy example.. its only ~7xp on AVERAGE... if you make a 2% check you'll earn either 368 or 367xps on a roll of 1 or 2, but you'll only earn that 2% of the time, the other 98% of the time, for rolls 3 thru 100, you get SQUAT

so for a 2% check.. it's (368+367+0+0+0...+0*)/100 = 7.35xp AVERAGE.
* thats 98 +0s
BTW the formula to deterine the average xp for a given % skill check is (n/100)*(375-(3*n)-((n+1)/2)) where n = the skill check number (ie. for 2% n=2) (this only holds for 83%(?.. see below) and below because of the 15xp minimum for a successful check changes things at 84%(?.. see below) and greater)
Also noticed you used 375 instead of 350 in the xp formula. then looked closer at the code Larkin posted.

I used 350 instead of 375 for the numbers I posted originally. I got the 350 from the xp formula in the ToS guide that was posted but that wasn't 100% accurate. All my #'s should be slightly(?) higher and the boundary limits due to the 15xp minimum will be push up a few % and the number for 98% may be off considerably on the low side... will recalculate at a later date. Formula I posted to find average xp has already been corrected.
Power does not corrupt; It merely attracts the corruptable.
AKA: Bblue