[Answered] Red On Red: Broken Shield 300

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decaf
Posts: 113
Joined: Fri Aug 01, 2008 6:44 pm

[Answered] Red On Red: Broken Shield 300

Post by decaf »

Playing Op.Broken Shield 300 in CMO v.1147.7, game time about 18:43Z.
I noticed an interesting behavior, and captured it in a sequence
of six (6) save games. They are *not* attached. They are in a dropbox folder
at:

https://www.dropbox.com/s/wlmhutnyzvmra ... 1147.7.zip (114MB)

Note: Dropbox will ask you to sign in -- ignore it -- you don't need an
account to download from Dropbox.

The save game sequence captures 6 snapshots of a set of 4 MiG-29's launching
from Damascus Airport. At the same time, the Syrian IADS attacks the MiGs.
The first snapshot is right after one of the 29's got popped. Shortly, all
4 get shot down by Syrian SAMs.

At the time, I also had an F-16I with active OECM in the line of engagement.
It was actually also providing OECM cover to a HARM targeted on a S-300 FCR
in the Damascus East sector. (Which seemed to be successful, happy to say.)
At the time, I was also trying to rotate my boresight to engage the 29's
with some AMRAAMs, but I had a delta altitude violation. The Syrian SAMs
beat me to any kills.

You'll note I had a lot of OECM airborne, between the UAVs and HARM buses.
I had destroyed the Syrian IADS Sector Control Vehicle (South). And, I
Special Action-ed a cyber attack on the North sector at game beginning.
I had not yet taken out the Syrian Air Defense HQ.

I'm not complaining. It would be pretty cool if its WAD. But I thought
a dev might want to take a quick look at this, just in case. It's not
something you see every day. <smile>

Very best wishes.
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Sharana
Posts: 347
Joined: Wed Feb 03, 2016 9:58 pm

RE: Red On Red: Broken Shield 300

Post by Sharana »

Hi decaf,
the described red on red situation (which sometimes happens over T4 as well) is more or less working as intended. The thing is that when you degrade the IADS network (by destroying/jamming/hacking control nodes) more and more SAM batteries end up without connection to their chain of command, losing the "big picture" so they only have their own sensor data to work with. In such situation if they can't ID the bogies as friendlies in time a "friendly fire" accident can be expected due to the loose rules of engagement those SAMs operate under (that "trigger happiness" is quite normal over there - cultural+doctrinal reasons). So the more you degrade the IADS network the higher the probability of red-on-red accident. And if you play as Syria you can see just how fast you can lose control over multiple SAM batteries as they get cut out from the centralized chain of command (the player).

And yes - you don't see something like this every day, because by default the SAMs don't go off the grid just like that - some events and LUA lines are needed to simulate such behavior :)
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decaf
Posts: 113
Joined: Fri Aug 01, 2008 6:44 pm

RE: Red On Red: Broken Shield 300

Post by decaf »

Wow! That is so cool!

I really like the care you put into this scenario.

P.S. dear devs, please mark this thread as answered. Thanks!
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ultradave
Posts: 1639
Joined: Tue Aug 20, 2013 7:01 pm
Location: Rhode Island, USA

RE: Red On Red: Broken Shield 300

Post by ultradave »

Whoa! It's amazing how I learn something new on this forum just about every time I log in.

Dave
----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
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