Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Germany captured one old BB, and one old CA.

Italy took over a few damaged French ships (3 x BB + CA).

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Italy also took over a BB under construction...

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Currently awaiting the German land movement.
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

May/Jun '42
Impulse #4 (Axis)

Land Movement:

Japan:
GARR (75,136) -> 74,136
INF (76,135) -> 75,134
HQI (77,133) -> 78,134
INF (82,132) -> 83,131
INF (82,132) -> 83,131
INF Div (82,132) -> 83,131
MIL (81,132) -> 82,132
INF (82,133) -> 82,132
ART (82,133) -> 82,132
INF (82,134) -> 82,133
ART (82,134) -> 82,133
MIL (82,134) -> 82,133
ART (80,132) -> 81,132
MIL (79,131) -> 80,132
INF (81,134) -> 81,132
HQI (83,134) -> 82,134
HQI (81,134) -> 83,134
MAR (84,135) -> 86,136
CAV (85,136) -> 88,137
INF (84,133) -> 85,132
MTN (85,132) -> 84,133
MTN Div (84,134) -> 84,133
ENG (80,134) -> 81,133
MIL (97,126) -> 97,125

Germany:
INF 22,54->23,53 BY HEX 25,53 (1 hexes SE)
MEC 22,53->24,53(S 2 hexes)
SKI DIV 30,57->29,55
SKI DIV 32,57->29,57
GAR 39,54->3955
INF 40,53->39,54(E Novgorod)
ART 40,53->38,52(SW Leningrad)
ENG 45,40->41,40(E Pskov)
ENG Kaunas->42,51(SW Pskov)
INF Kaunas->42,51(SW Pskov)
CAV 44,53->47,53(2 hexes E Minsk)
INF 48,52->44,53
HAQ 46,53->42,52(SE Pskov)
MTN 49,51->Minsk
HQI 52,56->51,56(NW)
HQI Nikolayev->56,57(NW)
INF 56,57->Nikolayev
MIL Rostock->Hamburg
TER Tunis->Bone

Debark:
Japan:
MIL -> Singora

Invasion:
Japan:
MAR Div -> Rabaul
HQI + MAR + MAR Div -> Batavia

Land Combat:

In addition to the invasions Japan assaults the hex west of Chungking (83,132).
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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Will the Rabaul notional be included in the combat? Makes no difference whatsoever as far as I can tell.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Will the Batavia notional be included in the combat? The landing force has the modified strength of 8.5. Japan has 12 points of shore bombardment available.

Edit: Japan has 1 point is air support available as well.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

Yes to Batavia and choose assault.

The other does not matter.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Japan adds 9 points in shore bombardment to the assault on Batavia.

Will China provide defensive HQ support for the attack on hex 83,132?

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by jjdenver »

No HQ suppt
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Yamashita (HQI) provides HQ support for the attack on Batavia.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

May/Jun '42
Impulse #4 (Axis)

The attack in China is good.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

The invasion on Batavia is good as well.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

May/Jun '42
Impulse #4 (Axis)

Air Rebase:

Germany:
FTR2 43,52->40,52
FTR2 Tempere->Viipuri
LND3 82,53-Leipzig

Japan:
FTR2 (106,132) -> Singora
LND3 (103,132) -> Singora
NAV3 (Saigon) -> Batavia
NAV2 (Saigon) -> 109,127
NAV2 (Kaifeng) -> 80,133
LND3 (Kaifeng) -> 82,135

Italy:
FTR2 (54,57) -> Kiev
FTR2 (Brest) -> Calais
NAV3 (Brest) -> La Spezia
NAV2 (Rouen) -> 48,34
LND3 (Odessa) -> 37,54
LND3 (Rouen) -> 42,47
LND4 (67,52) -> Pskov
NAV2 (80,48) -> 74,39


Balbo (HQI) reorganize one LND2, and one LND3.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

The new weather.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by jjdenver »

42 MJ i5:
CW land, US naval

US is moving 1 cp from Pago Pago into Polynesia sz - intercept and with which ship?

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by peskpesk »

No, thx
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by jjdenver »

CW flies a FTR into Arabian Sea.
US cp continues to The Marshalls and another cp moves into Polynesia sz
Several US cp's and a few picket CA/BB move into sz's in Pacific
In Atlantic some US cp's move into various sz's and a few US CA's move out as well
2 US CA's carry divisions into Algiers
Larger US TF moves into CSV

3 chances to search for Axis. Where to search and what to flip?

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Axis only searches in Polynesia. The BB activates.
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by jjdenver »

JP wins 2-9 split Polynesia sz and sinks the cp.
After thinking about this naval move I realized there was little point in moving the 2nd cp into the sz so a recriminations phase begins at U.S. Pacific Fleet HQ. Surprise effects are blamed for the mistake.

Rail move
6-4 INF from Archangel to Basra

Land moves
FF
TERR to Beirut

CW
moves troops around in India
Delhi MIL moves into Iraq
GAR moves into Murmansk
Canada 4-2 TERR SE into Washington state
troops move around in Egypt & Iraq

Denmark
MAR NE to 42,36
AT gun from port to 43,35

SU moves troops around and preps an attack SE of Kiev. It's currently 48:16 +6A +12B. Guderian can commit. There are 2 AA guns attacking and no HQ attacking. SU will choose combat table. All relevant planes are on top in the picture I think other than an IT FTR2 with no a2g factors in Kiev. Will Guderian commit?

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by cfinch »

i am not sure why reading the recent moves made me think of this, and happy to post elsewhere but i was wondering your thoughts on the following

what if you could move what you want - period (i guess like a super combined)? i may be missing something but using GE as example
- they can move the subs out first phase every turn vs having to await a naval
- they can activate subs every phase vs only some

but all in all you are limited by air missions and searches disorg the subs so that is self limiting
there are obvious similarities - benefits / drawbacks offsetting for other powers

i am wondering if the change would totally upset the cart or just make a different (but simpler? as you dont have to track naval combined etc) game
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