ORIGINAL: bcgames
The Soviets are proving to be severe "anti-game engine" forces...regiments that are really battalions...corps that are really divisions...no corps HQs (disbanded)...and HANDS FULL of separate units under army and front HQs control. The game engine is designed to support WWII...except the USSR in 1942. We are working some ad-hockery HQ structures to make the Soviet side work easier for the player than the historical reality--which would be unplayable for the casual gamer. It'll work...but man! Ain't no way to organize an army--or a game engine. Oh those Russians...
I feel your pain. I found the ragtag nature of Red Army units that had spent some time in the field, subject to eye watering rates of attrition, both a research challenge and also a lesson about why hardcoding too much stuff to the unit "size" can be a bad idea
