Float damage 113 and still afloat!

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
User avatar
BBfanboy
Posts: 20361
Joined: Wed Aug 04, 2010 5:36 pm
Location: Winnipeg, MB
Contact:

Float damage 113 and still afloat!

Post by BBfanboy »

Has anyone seen this before? Zenyo Maru foolishly took part in an amphib landing at Bataan on December 7th or 8th when the fortress still had ammo. After some mine hits and many shell hits, she ended the turn as shown below, but not sunk ... yet. At the beginning of the following turn execution a US sub found a working Mk14 torp and finished her off - like she even needed it!



Image
Attachments
ZenyoMaru..orfloat.jpg
ZenyoMaru..orfloat.jpg (69.3 KiB) Viewed 465 times
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
User avatar
RangerJoe
Posts: 18117
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

RE: Float damage 113 and still afloat!

Post by RangerJoe »

I have not seen that.

BTW, how could she have fires that high if she was completely flooded? [&:] One would think that all that water would put normal fires out.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
Image
GetAssista
Posts: 2836
Joined: Sat Sep 19, 2009 6:13 am

RE: Float damage 113 and still afloat!

Post by GetAssista »

With the 14in shell it looks like it was the name plaque that remained afloat. And captain's cabinet probably, you need to detonate the torpedo on something
User avatar
RangerJoe
Posts: 18117
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

RE: Float damage 113 and still afloat!

Post by RangerJoe »

The ship's bell . . .
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
Image
User avatar
BBfanboy
Posts: 20361
Joined: Wed Aug 04, 2010 5:36 pm
Location: Winnipeg, MB
Contact:

RE: Float damage 113 and still afloat!

Post by BBfanboy »

ORIGINAL: RangerJoe

I have not seen that.

BTW, how could she have fires that high if she was completely flooded? [&:] One would think that all that water would put normal fires out.
Maybe you are onto something there - the cook disposes of some old cooking oil in the heads just before the battle. Oil floats so it does not drain into the sea beneath the ship and catches fire when the CD unit gives it a shot to the heads! [:D] The ship sinks but the toilet full of burning oil floats for a while longer ... only to be finished off by a crappy torpedo.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
User avatar
LargeSlowTarget
Posts: 4907
Joined: Sat Sep 23, 2000 8:00 am
Location: Hessen, Germany - now living in France

RE: Float damage 113 and still afloat!

Post by LargeSlowTarget »

I picture hundreds of embarked troops bailing like mad with their helmets, the splashes and splatter creating a smother that looked like smoke from a fire. The bailing kept in check the eqivalent of 14 points of major flood damage, reducing the effective float damage to 99 points and keeping Zenyo Maru barely afloat. You have to admire Japanese discipline and work ethics.
Cavalry Corp
Posts: 4146
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

RE: Float damage 113 and still afloat!

Post by Cavalry Corp »

I had the opposite once, Prince of Wales struck by one torpedo confirmed on the ship screen.... But cannot believe it actually did completely zero damage.
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Float damage 113 and still afloat!

Post by Lowpe »

I have seen that before...

SPOILER: The ship sank the next turn!
User avatar
geofflambert
Posts: 14887
Joined: Thu Dec 23, 2010 2:18 pm
Location: St. Louis

RE: Float damage 113 and still afloat!

Post by geofflambert »

Maybe float damage = 113 means that not only is the ship certain to sink but the toilets won't even flush.

Banzan
Posts: 287
Joined: Sat Mar 13, 2010 1:28 pm
Location: Bremen, Germany

RE: Float damage 113 and still afloat!

Post by Banzan »

But hey, the engine looks like new. Send the divers to salvage the engine!
User avatar
BBfanboy
Posts: 20361
Joined: Wed Aug 04, 2010 5:36 pm
Location: Winnipeg, MB
Contact:

RE: Float damage 113 and still afloat!

Post by BBfanboy »

ORIGINAL: Banzan

But hey, the engine looks like new. Send the divers to salvage the engine!
[:D] I am wondering if that 0 means the engine fell out after a mine hit and the ship has none!
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
Ian R
Posts: 3440
Joined: Tue Aug 01, 2000 8:00 am
Location: Cammeraygal Country

RE: Float damage 113 and still afloat!

Post by Ian R »

ORIGINAL: cavalry

I had the opposite once, Prince of Wales struck by one torpedo confirmed on the ship screen.... But cannot believe it actually did completely zero damage.

I suspect, but don't know, and don't expect Alfred to confirm or deny it, that that was either:

(a) a dud (which you see if you are watching the animation); or

(b) There is a secret line of code that credits capital ships' passive torpedo defence systems with a successful performance (i.e., the blisters worked). Why else did they leave ship durability in there. Sure, it could just be a legacy item from the dos game (where it was calculated in the same way - displacement/250).

Occam says (a), but I can't imagine Don Bowen didn't account for blisters in some fashion. Could just be buried in the dud rate, I suppose. Or possibly in the penetration result [;)]


"I am Alfred"
Alfred
Posts: 6683
Joined: Thu Sep 28, 2006 7:56 am

RE: Float damage 113 and still afloat!

Post by Alfred »

ORIGINAL: Ian R
ORIGINAL: cavalry

I had the opposite once, Prince of Wales struck by one torpedo confirmed on the ship screen.... But cannot believe it actually did completely zero damage.

I suspect, but don't know, and don't expect Alfred to confirm or deny it, that that was either:

(a) a dud (which you see if you are watching the animation); or

(b) There is a secret line of code that credits capital ships' passive torpedo defence systems with a successful performance (i.e., the blisters worked). Why else did they leave ship durability in there. Sure, it could just be a legacy item from the dos game (where it was calculated in the same way - displacement/250).

Occam says (a), but I can't imagine Don Bowen didn't account for blisters in some fashion. Could just be buried in the dud rate, I suppose. Or possibly in the penetration result [;)]



Ship durability is an input into many calculations:
  • for subs, their diving depth
  • construction cost
  • VPs
  • cost of repairing a damage point
  • resistance to battle damage

Alfred
Ian R
Posts: 3440
Joined: Tue Aug 01, 2000 8:00 am
Location: Cammeraygal Country

RE: Float damage 113 and still afloat!

Post by Ian R »

ORIGINAL: Alfred

ORIGINAL: Ian R
ORIGINAL: cavalry

I had the opposite once, Prince of Wales struck by one torpedo confirmed on the ship screen.... But cannot believe it actually did completely zero damage.

I suspect, but don't know, and don't expect Alfred to confirm or deny it, that that was either:

(a) a dud (which you see if you are watching the animation); or

(b) There is a secret line of code that credits capital ships' passive torpedo defence systems with a successful performance (i.e., the blisters worked). Why else did they leave ship durability in there. Sure, it could just be a legacy item from the dos game (where it was calculated in the same way - displacement/250).

Occam says (a), but I can't imagine Don Bowen didn't account for blisters in some fashion. Could just be buried in the dud rate, I suppose. Or possibly in the penetration result [;)]



Ship durability is an input into many calculations:
  • for subs, their diving depth
  • construction cost
  • VPs
  • cost of repairing a damage point
  • resistance to battle damage

Alfred

Indeed.
"I am Alfred"
Zorch
Posts: 7087
Joined: Sun Mar 07, 2010 4:21 pm

RE: Float damage 113 and still afloat!

Post by Zorch »

ORIGINAL: geofflambert

Maybe float damage = 113 means that not only is the ship certain to sink but the toilets won't even flush.
It's become a submersible - 13% flooded is about periscope depth.
User avatar
geofflambert
Posts: 14887
Joined: Thu Dec 23, 2010 2:18 pm
Location: St. Louis

RE: Float damage 113 and still afloat!

Post by geofflambert »

ORIGINAL: Ian R
ORIGINAL: cavalry

I had the opposite once, Prince of Wales struck by one torpedo confirmed on the ship screen.... But cannot believe it actually did completely zero damage.

I suspect, but don't know, and don't expect Alfred to confirm or deny it, that that was either:

(a) a dud (which you see if you are watching the animation); or

(b) There is a secret line of code that credits capital ships' passive torpedo defence systems with a successful performance (i.e., the blisters worked). Why else did they leave ship durability in there. Sure, it could just be a legacy item from the dos game (where it was calculated in the same way - displacement/250).

Occam says (a), but I can't imagine Don Bowen didn't account for blisters in some fashion. Could just be buried in the dud rate, I suppose. Or possibly in the penetration result [;)]



Occam looks like an Arab name. The man was English, the Earle of Ockham. Woostersure sauce.

Post Reply

Return to “War in the Pacific: Admiral's Edition”