production numbers

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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CapAndGown
Posts: 3078
Joined: Tue Mar 06, 2001 10:00 am
Location: Virginia, USA

production numbers

Post by CapAndGown »

Not sure what these numbers on the production screen mean. They are not explained in the manual, even though the numbers in section below are explained.


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chaos45
Posts: 2015
Joined: Mon Jan 22, 2001 10:00 am

RE: production numbers

Post by chaos45 »

Basically dont matter in effect....was found for example that if German oil stores dropped below a certain point it broke the game so changes were made so that effectively raw materials dont matter for either side.

Pretty a-historical but how the game works.

Heavy industry, armaments, rail, and trucks are really all that matter resource wise.
Denniss
Posts: 9139
Joined: Thu Jan 10, 2002 10:00 am
Location: Germany, Hannover (region)

RE: production numbers

Post by Denniss »

AFAIR first value is the current amount of storage, the value in brackets is the amount required this turn
WitE dev team - (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
WitW dev team (aircraft data, partial data/scenario maintainer)
WitE2 dev team (aircraft data)
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