HQ effects

A military-oriented and sci-fi wargame, set on procedural planets with customizable factions and endless choices.

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solops
Posts: 1067
Joined: Thu Jan 31, 2002 10:00 am
Location: Central Texas

HQ effects

Post by solops »

HQs have a radius outside of which their bonus' do not apply. I cannot find where that limit is detailed. i.e. how many hexes is it? Anyone know?
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
franklin1000
Posts: 46
Joined: Sat Apr 16, 2005 2:09 am

RE: HQ effects

Post by franklin1000 »

I believe it is four hexes

"OHQ Range
For Units to receive positive effects of Skill bonuses (or penalties) the Unit
needs to be in range of its OHQ. If HQ Power is 100% a good Skill Roll
always works, if HQ Power is 0% it never works.
SHQ for its High Command Skill Roll is always in range."

manual pg 280
dycu
Posts: 32
Joined: Mon Nov 30, 2020 7:53 am

RE: HQ effects

Post by dycu »

Would be nice to have similar option as in DB:B to display these ranges when OHQ is selected though.
Maerchen
Posts: 348
Joined: Tue Jun 16, 2020 3:05 pm
Location: Germany

RE: HQ effects

Post by Maerchen »

IIRC, it is six hexes OHQ range. You can look up the cohesion % in the field between entrenchment and supply, shown in the picture on page 101 in the handbook.
The logistics hell this game is IS the fun part! - Maerchen, 2020

The good thing is, we have all the information in the reports. The bad thing is, we have all the information. Maerchen, 2020

Came for SE. Will stay for SE.
solops
Posts: 1067
Joined: Thu Jan 31, 2002 10:00 am
Location: Central Texas

RE: HQ effects

Post by solops »

ORIGINAL: franklin1000

I believe it is four hexes

"OHQ Range
For Units to receive positive effects of Skill bonuses (or penalties) the Unit
needs to be in range of its OHQ. If HQ Power is 100% a good Skill Roll
always works, if HQ Power is 0% it never works.
SHQ for its High Command Skill Roll is always in range."

manual pg 280
This is all I found, too, but it really does not tell you anything. The range could be anything.
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
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