Different Resources affect Allied production?

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Podolano
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Different Resources affect Allied production?

Post by Podolano »

Hi All,

I’ve been playing Scen #1 against the Jap AI.
It’s Nov 1943.

Upon checking the Allied Production, one question came to note regarding the Production mechanics:

Does bringing in Resources from different places to a Production site affect the Production itself? Or does the game mechs treat Resources as a “single entity” and it doesn’t matter where do they come from?

Thanks in advance!

Felipe
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Yaab
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RE: Different Resources affect Allied production?

Post by Yaab »

Resources are universal - they are a single entity.
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BBfanboy
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RE: Different Resources affect Allied production?

Post by BBfanboy »

ORIGINAL: Yaab

Resources are universal - they are a single entity.
Yeah, like supply, abstracted resources lumps together coal, iron ore, rubber tree sap, cows, sows and grain, etc. so no matter where you get them you fill whatever need industry has to produce the abstracted "supply".
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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Podolano
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RE: Different Resources affect Allied production?

Post by Podolano »

Thanks for bringing clarity to this question, guys!

As always:

[&o]

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Q-Ball
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RE: Different Resources affect Allied production?

Post by Q-Ball »

Without providing all the details, you do not need to move any Resources as Allies. You are wasting your time doing so. You should only be moving supplies and fuel, period.

(I realize there are limited areas it might make sense on the map, but for simplicity sake for a new player, I think the best thing is to just forget it as Allies)

Totally different story for Japan
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RangerJoe
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RE: Different Resources affect Allied production?

Post by RangerJoe »

About the only place that needs resources is Oahu and you can get some from Hilo. It is a good place to learn how to set up the CS convoy system. If you ever play Japan, you will need to know how to do that as efficiently as is possible.
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RE: Different Resources affect Allied production?

Post by BBfanboy »

NZ can also use some additional resources. Noumea and Suva have some. The trade off is fuel for the ships - if you have been able to bring lots of fuel to NZ but it is struggling with supply, it is worthwhile to bring some resources. The extra supply they generate helps with building better bases and filling out unit TOEs.
The USA tends to be busy with keeping Australia in the war early on so NZ has to make do.
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RE: Different Resources affect Allied production?

Post by Sardaukar »

AFAIK Tasmania has extra resources, so can transport them to mainland and NZ. Also Hilo in Hawaiian Islands, can get them to PH.
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Ian R
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RE: Different Resources affect Allied production?

Post by Ian R »

There are some other extra resources on the west coast of Australia that have to be shipped to be used, but basically, they are surplus to requirements.

There is one thing produced by allied industry that is needed - HI points - it is needed for "invisible" pilot training in the training pool. It is also needed for on-map aircraft production @18 pts per air frame.

If anyone says "you can just turn off all HI in Australia and India off to save fuel", ignore them, they are wrong, that is something which requires careful calculation and management. See Alfred's post #11 in the following thread:

https://www.matrixgames.com/forums/tm.a ... y&#4386931
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RangerJoe
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RE: Different Resources affect Allied production?

Post by RangerJoe »

Shutting off the HI production also shuts off the supply generation.

Early on in a campaign game, get all of the possible fuel that you safely can out of the DEI to Australia then any excess oil as well. There are refineries in Australia but not enough oil production there. But Abadan does provide oil which eventually can be shipped to Australia if a player wants to do so.
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Q-Ball
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RE: Different Resources affect Allied production?

Post by Q-Ball »

For Allies, though, unless it's a very short run run (like from Hilo), you'll find that moving resources is not worth the fuel burn.

You have some limits to tanker capacity, so it's much better to not burn that fuel moving RESOURCES, which convert to Supplies on a 15-1 ratio. That's not very efficient use of cargo space.

The US produces unlimited amounts of supplies; it's much more efficient to just move it from there, IMO

Anyway, unless you are really detailed Allied player, I would recommend just forgetting resources and OIL, particularly if you're new like the OP; too many other things to worry about!
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RE: Different Resources affect Allied production?

Post by Nomad »

ORIGINAL: Ian R

There are some other extra resources on the west coast of Australia that have to be shipped to be used, but basically, they are surplus to requirements.

There is one thing produced by allied industry that is needed - HI points - it is needed for "invisible" pilot training in the training pool. It is also needed for on-map aircraft production @18 pts per air frame.

If anyone says "you can just turn off all HI in Australia and India off to save fuel", ignore them, they are wrong, that is something which requires careful calculation and management. See Alfred's post #11 in the following thread:

https://www.matrixgames.com/forums/tm.a ... try�

I am playing Allies in a scenario 2 game. We are at Feb 1944. I have had HI turned off in Australia and NZ since day 2 of the war. I have over 5.3 million HI banked. I see no need to turn on those HI factories.
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RE: Different Resources affect Allied production?

Post by RangerJoe »

ORIGINAL: Nomad
ORIGINAL: Ian R

There are some other extra resources on the west coast of Australia that have to be shipped to be used, but basically, they are surplus to requirements.

There is one thing produced by allied industry that is needed - HI points - it is needed for "invisible" pilot training in the training pool. It is also needed for on-map aircraft production @18 pts per air frame.

If anyone says "you can just turn off all HI in Australia and India off to save fuel", ignore them, they are wrong, that is something which requires careful calculation and management. See Alfred's post #11 in the following thread:

https://www.matrixgames.com/forums/tm.a ... try�

I am playing Allies in a scenario 2 game. We are at Feb 1944. I have had HI turned off in Australia and NZ since day 2 of the war. I have over 5.3 million HI banked. I see no need to turn on those HI factories.

Let us know when your on-map aircraft production really ramps up.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

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RE: Different Resources affect Allied production?

Post by Ian R »

ORIGINAL: Nomad
ORIGINAL: Ian R

There are some other extra resources on the west coast of Australia that have to be shipped to be used, but basically, they are surplus to requirements.

There is one thing produced by allied industry that is needed - HI points - it is needed for "invisible" pilot training in the training pool. It is also needed for on-map aircraft production @18 pts per air frame.

If anyone says "you can just turn off all HI in Australia and India off to save fuel", ignore them, they are wrong, that is something which requires careful calculation and management. See Alfred's post #11 in the following thread:

https://www.matrixgames.com/forums/tm.a ... try�

I am playing Allies in a scenario 2 game. We are at Feb 1944. I have had HI turned off in Australia and NZ since day 2 of the war. I have over 5.3 million HI banked. I see no need to turn on those HI factories.

You should read Alfred's post #23 in the linked thread. [Edit: removed reference to allegation training command pilot training costs HI points for the allied player, in the same way as it does the Japanese]

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Nomad
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RE: Different Resources affect Allied production?

Post by Nomad »

As far as I can tell, there is no Allied Tracom pilot training cost. My HI should have taken a big hit in the two highlighted time frames if it is so.

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Ian R
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RE: Different Resources affect Allied production?

Post by Ian R »

You could be right.

I saw a post by someone who alleged Alfred said, that like the Japanese, Allied 'off map' pilot training costs HI points. I haven't found a post from Alfred where he said that.
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Alfred
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RE: Different Resources affect Allied production?

Post by Alfred »

ORIGINAL: Ian R

You could be right.

I saw a post by someone who alleged Alfred said, that like the Japanese, Allied 'off map' pilot training costs HI points. I haven't found a post from Alfred where he said that.

I wouldn't waste any further time and effort in continuing the search.

There is a certain similarity between the thread you linked with the various comments by me re Allied consumption of HI points for building aircraft, and Sir Arthur Conan Doyle's, "The Hound of the Baskervilles".

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Nomad
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RE: Different Resources affect Allied production?

Post by Nomad »

ORIGINAL: Ian R

You could be right.

I saw a post by someone who alleged Alfred said, that like the Japanese, Allied 'off map' pilot training costs HI points. I haven't found a post from Alfred where he said that.

I would be helpful if you edited your post #14 in this thread to reflect this so there is no confusion.
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RE: Different Resources affect Allied production?

Post by Ian R »

I have bumped the other thread where the question arose recently, it being not precisely on point in this one.

In the meantime, I suggest you restart your non-US HI production, lest you find later that you have strayed too far from the beaten track, and into a mire of quicksand.
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Nomad
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RE: Different Resources affect Allied production?

Post by Nomad »

The way I look at it is:

I have 5,300,000 + HI now.
It is February 1944. There is about 18 months left to the game at a maximum.
5,3000,000 / 18( HI per aircraft ) = 294,000+ aircraft. I doubt I will be producing that
many in the 18 months I have left.
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