distances to HQ Newbie

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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tonyscrase
Posts: 157
Joined: Thu Aug 17, 2017 3:25 pm

distances to HQ Newbie

Post by tonyscrase »

Bought the game a while ago now starting to play. Have been playing War in the west (great game)

on the unit supply detail window there is quite a lot of info including distance to HQ both in hexes and MP

on the bottom half of the screen is the Supply details information which once again provides distance to HQ both in hexes and MP

I would have thought that both sets of figures would be the same but they are not and when I manually calculate the motorized movment from unit to HQ it does not agree with either set of figures

THANK YOU
redrum68
Posts: 1698
Joined: Sun Nov 26, 2017 1:53 am

RE: distances to HQ Newbie

Post by redrum68 »

The top one is the current distances, the bottom one is the distances before rail repair that were used for supply calculations.
Chris21wen
Posts: 7409
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

RE: distances to HQ Newbie

Post by Chris21wen »

ORIGINAL: tonyscrase

Bought the game a while ago now starting to play. Have been playing War in the west (great game)

on the unit supply detail window there is quite a lot of info including distance to HQ both in hexes and MP

on the bottom half of the screen is the Supply details information which once again provides distance to HQ both in hexes and MP

I would have thought that both sets of figures would be the same but they are not and when I manually calculate the motorized movment from unit to HQ it does not agree with either set of figures

THANK YOU

Top part is what the distances currectly are, bottom is what there were when supply was delievered. If the unit hasn't move and there are no other changes to the supply path then they should be the same.

From the unofficial manual. See the bold text

20.4.1.1. Supply Path Trace MP Cost
The movement point cost for all supply path traces are calculated as if the path was being travelled by a motorized unit with a morale of 99 (14.1.2). All motorized movement point costs are taken into account, to include EZOC, weather, terrain, and river hexsides. When tracing from a rail hex on the grid to an undamaged rail hex adjacent to an enemy unit, as long as the supply trace is not leaving an enemy ZOC, the supply trace will only cost one MP to trace into that hex, representing limited use of railroads in hexes adjacent to enemy units. Supply can be traced through an enemy ZOC as long as the hex is friendly controlled or pending friendly, though tracing supply this way will result in increased MP costs. Supply paths cannot be traced through enemy controlled hexes or across unfrozen impassable lake or river hexsides. For purposes of meeting the five hex and twenty MP limits on tracing from a HQ unit to a combat unit, the five hexes are "as the crow flies", while the MP path can be traced separately through more than five hexes as long as it is less than twenty MPs long. Both limits must be met however or the combat unit must trace directly to the railhead.
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