Hello ladies and gents! As part of the run up to WitE2’s release, myself and 821Bobo will be playing an exhibition multi-player game. You can expect to see turn updates here roughly two to three times a week. As Bobo will take the Germans, his updates will often showcase the tactics and operations, while my more reactive Soviet posts will many times have a greater focus on systems.
I’m coming to this from a War in the West background, though as a beta tester I have played some WitE2 multiplayer at the beginner level. I’ll let Bobo introduce himself, but it’s safe to say with his extensive WitE experience he’s much more at home in the East than I am. We sincerely hope it’s an interesting match for you all to watch.
Starting the Game
Before we dive right in, there’s a few major and irrevocable decisions to be made about the game in the GAME OPTIONS screen. Since the Soviets have to initiate the ’41 campaign in PBEM, I’ll be setting these up mechanically, but it’s always good practice to discuss them with your opponent first!

Some of these will be familiar to WitX veterans, and some are entirely new to WitE2. Fog of war is pretty standard for MP for the obvious reasons, but the rest really are options. We chose to Lock HQs because we’re both the type who want tight control of our force structure and are willing to spend time deciding which supporting artillery regiment goes to who, but it bears noting that if you leave this unchecked the AI will handle apportionment of all of that – which saves you time, can be a great way to ensure new players can handle the big stuff without needing to delve into this, or just generally prevent one player’s system knowledge from impacting the game as much. There are also two items that will catch the eye of returning WitX vets.
New Options
Automate AI Air Assist: WitE2 has a comprehensive new air system to realistically portray the advantages, capabilities, and constraints of airpower on the Ostfront which allows players a lot of control while placing them under realistic restrictions. It in fact has it’s own phase of the turn (which will be familiar to WitW veterans). It adds a layer to the game and we are playing in full manual air mode to demonstrate the intricacies and possibilities of the engine. Also because we both have a slightly grognard tendency to masochistically managing details so that the air forces will do EXACTLY what we want.
But you don’t have to. You can use a very solid AI assist to handle as much of the air war as you want it to while still making decisions about which battles get air support. Really – it won’t screw you, even though its AI! While players can always use the AI assist, by checking this box make it so that both sides MUST use the AI assist. Why would you do that? Perhaps you want to play a faster or more casual game without fear that the other guy is going to start a micromanagement arms race…
(Incidentally, WitE2 is quite low on the Kabuki-trick scale, but wargamers are ever afraid that there will be a secret detail they missed. You can rest happy knowing a lot of beta effort has gone into making it so that decisions matter more than click-knowledge.)
Enhanced TB Control: Theater boxes are a brand new WitE2 feature, simulating the rest of war at large and it’s effects on the East Front (and vice versa). There’s an intuitive interface that lets you transfer units between theaters and set general parameters without going into spreadsheet detail. By leaving this box unclicked, we’re accepting that both sides will be subject to a generally historical rotation schedule for units – which helps keep the game authentic, at it’s tightest balance, and means you won’t see too many wild variants. We’ll still have some ability to send forces to and from other theaters, but not excessively so.
If it were checked…well…want to see what happens if you send the Afrika Korps to Russia? Think you can knock the Finns out of the war early with an extra quarter million men? Go for it. Just don’t be surprised when the Allies land in Italy a weeee bit ahead of schedule or you find that getting to Berlin is slow going.