
Is $69.99(US) too much for a game??
Moderators: Joel Billings, wdolson, Don Bowen, mogami
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Now there's a good way to look at it, lets see, 1,000 hours of play vs 1,000 drinks in a bar at $5 ... hmmm ok, new selling price for WitP is $5,000 :pEvery hour played keeps me out of the bars where $70 doesn't last very long.
WitP is cheap enough when you look at it that way to include a brand new computer in the package

My rule for computer programs is if I get $1/hour or less it is a good investm ent. Now based on the fact that I've gotten over 200 hours out of UV sense Sep. and haven't even started PBEM yet (moving next month and need to get internet at my new place first). That says the WITP would be a bargin at $200.
SeaWolF

SeaWolF
- LargeSlowTarget
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Just a question. Where are all these patches going to come from if no one buys the first edition???Penguin wrote:I hardly ever buy a "version I" game; the "version II or III" generally have the bugs worked out and show that the early versions were competently executed and well-received in the marketplace. Usually I wait to buy till the $49 game goes down to $29. By then the major patches are out, and the initial hype has died down and people are more realistic about it.
I will pay the money for what promises to be a good product in as I feel it will encourage more development in an area of my interest.
What I do object to is paying exorbitant sums to the currency exchange bankers!! (insert less than complentary description here). Why??? Because I end up paying $$$$ and none of the extra goes to the guys who actually do the work in producing the product!!!!
Cheers,
Reg.
(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
Reg.
(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
The only silly thing about the amount is the .99 cents :p
Why can't someone raise above this pettiness and round off to the nearest $$ ?
I know it's easier to find a vegetarian pit bull terrier than make this happen...but still :rolleyes:
Why can't someone raise above this pettiness and round off to the nearest $$ ?
I know it's easier to find a vegetarian pit bull terrier than make this happen...but still :rolleyes:

"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower
Don't it just **** you off?PzB wrote:The only silly thing about the amount is the .99 cents :p
Why can't someone raise above this pettiness and round off to the nearest $$ ?
I know it's easier to find a vegetarian pit bull terrier than make this happen...but still :rolleyes:
Advertisers and psychologists should all be shot!
Quote from Snigbert -
"If you mess with the historical accuracy, you're going to have ahistorical outcomes."
"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "
"If you mess with the historical accuracy, you're going to have ahistorical outcomes."
"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "
If the game included accurate and total control of the war economy,
I would happily pay in excess of 300$ for it.
I would happily pay in excess of 300$ for it.
“It is clear that the individual who persecutes a man, his brother, because he is not of the same opinion, is a monster.”
Voltaire
'For those with faith, no proof is needed. For those without faith, no proof is enough'
French Priest
"Statistic
Voltaire
'For those with faith, no proof is needed. For those without faith, no proof is enough'
French Priest
"Statistic
Define what you consider accurate and total control of the war economy.If the game included accurate and total control of the war economy,
I would happily pay in excess of 300$ for it.
Goods exist and need to be imported by force. Goods drive Industry. Industry produces Widgets. Manufaturing converts Widgets into Things. Things are the historical items used during WitP such as planes, guns, ships.
Things are a direct result of (a) demands (replacing losses) and (b) futures (producing new stuff).
- pasternakski
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Then you need to find another game, because this isn't it. Your control of the war economy will be strictly limited, as I understand what has been said about the design by Matrix staff so far.Chiteng wrote:If the game included accurate and total control of the war economy,
I would happily pay in excess of 300$ for it.
What you will get to do is apply the assets you are given to the war in the Pacific theater of operations, acting as a sort of fictional intermediary between the political leaders of the Allied nations and their top-rank historical field commanders (you combine the powers of commander in chief of Chinese, Dutch, Filipino, Commonwealth, and American forces in the theater).
This is nothing new. It is the same role you had in Pacific War.
Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
I was answering the original poster.Mr.Frag wrote:Define what you consider accurate and total control of the war economy.
Goods exist and need to be imported by force. Goods drive Industry. Industry produces Widgets. Manufaturing converts Widgets into Things. Things are the historical items used during WitP such as planes, guns, ships.
Things are a direct result of (a) demands (replacing losses) and (b) futures (producing new stuff).
I think the board game 'WITP' is an excellent example of what I mean.
If you actually wanted one.
“It is clear that the individual who persecutes a man, his brother, because he is not of the same opinion, is a monster.”
Voltaire
'For those with faith, no proof is needed. For those without faith, no proof is enough'
French Priest
"Statistic
Voltaire
'For those with faith, no proof is needed. For those without faith, no proof is enough'
French Priest
"Statistic
PacWar
This question has been asked before. I'll use my standard answer.
I paid more for PacWar. I paid more for the SPI boardgame War in the Pacific.
PacWar was in 1992 and War in the Pacific was in 1979 (I think) So the price for me remains about the same it has always been.
I paid more for PacWar. I paid more for the SPI boardgame War in the Pacific.
PacWar was in 1992 and War in the Pacific was in 1979 (I think) So the price for me remains about the same it has always been.

I'm not retreating, I'm attacking in a different direction!
Mogami wrote:This question has been asked before. I'll use my standard answer.
I paid more for PacWar. I paid more for the SPI boardgame War in the Pacific.
PacWar was in 1992 and War in the Pacific was in 1979 (I think) So the price for me remains about the same it has always been.
The cover of the box says 1976. And you are of course correct.
Far better than the board game PacWar. =P
The war ends when you can bomb Japan. What fun is that?
“It is clear that the individual who persecutes a man, his brother, because he is not of the same opinion, is a monster.”
Voltaire
'For those with faith, no proof is needed. For those without faith, no proof is enough'
French Priest
"Statistic
Voltaire
'For those with faith, no proof is needed. For those without faith, no proof is enough'
French Priest
"Statistic
Well it was just few months after i had got my first pc, a brand new 486 when i saw this two page full review of the game in our local magazine. After reading it as a 14 year old i was totally sold. I had studied ww2 (europe) before but only read one book about pacific war. All i can say i saved my money and bought the game. After six years nothing compared. There was *no* *any* *other* *game* with the same scale. And i was still playing.
Now its bin TEN YEARS and you ask whether i "might" pay $70 for the ONLY true "sequel" of this game? WELL YES I MIGHT
(i have played boardgames too)
Now its bin TEN YEARS and you ask whether i "might" pay $70 for the ONLY true "sequel" of this game? WELL YES I MIGHT

(i have played boardgames too)
"99.9% of all internet arguments are due to people not understanding someone else's point. The other 0.1% is arguing over made up statistics."- unknown poster
"Those who dont read history are destined to repeat it."– Edmund Burke
"Those who dont read history are destined to repeat it."– Edmund Burke
War in the Pacific
Hi, I recall how hard it was to plot movements in that game. Because of the problem of imposing a hex grid over a map that is a flat globe, not all the hexes were the same size. Depending on where you were located determined how large the hexes were and thus the range of aircraft and ships.
I think the abstract TF deployment used for air attacks and surface actions worked well. Like all monster board games keeping track of the book work was the hardest part. Every TF and base had to have orders written every turn. (You could not just wait your turn and start moving TF's both sides wrote their orders and then took turns moving TF's according to the written orders.)
I can't believe I finished several games of this beast. (Team war game)
(Wonder if WITP will try this-the hex size thing)
I think the abstract TF deployment used for air attacks and surface actions worked well. Like all monster board games keeping track of the book work was the hardest part. Every TF and base had to have orders written every turn. (You could not just wait your turn and start moving TF's both sides wrote their orders and then took turns moving TF's according to the written orders.)
I can't believe I finished several games of this beast. (Team war game)
(Wonder if WITP will try this-the hex size thing)

I'm not retreating, I'm attacking in a different direction!
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ME TOO.
Too bad you never got a chance to play it "double-blind" with a moderator.Mogami wrote:Hi, I recall how hard it was to plot movements in that game. Because of the problem of imposing a hex grid over a map that is a flat globe, not all the hexes were the same size. Depending on where you were located determined how large the hexes were and thus the range of aircraft and ships.
I think the abstract TF deployment used for air attacks and surface actions worked well. Like all monster board games keeping track of the book work was the hardest part. Every TF and base had to have orders written every turn. (You could not just wait your turn and start moving TF's both sides wrote their orders and then took turns moving TF's according to the written orders.)
I can't believe I finished several games of this beast. (Team war game)
(Wonder if WITP will try this-the hex size thing)
That really made it come to life and was a tremendous gaming experiance.
Though I never had any problem with movement plots. And that map solved
the problem of Corregadore/Bataan controling the enterance to Manilla's port
quit elegantly. Only major problem with the map was in Asia proper. where
it "glossed over" a number of small details like the Himalaya Mtns.
I hope Matrix does make a ton of money off the game. Then, guess what?
First, they'll have more money to develop more products with better quality. Matrix Games deserves to make some money IMO.
Second, it will entice other companies to jump in and start producing similar games which will lead to competition in the marketplace. Placing more companies in the mix will lead to more products and more choice for consumers. Competition means that the developers will need to produce better products at better prices.
It's called the free-market, you know, Capitalism.
First, they'll have more money to develop more products with better quality. Matrix Games deserves to make some money IMO.
Second, it will entice other companies to jump in and start producing similar games which will lead to competition in the marketplace. Placing more companies in the mix will lead to more products and more choice for consumers. Competition means that the developers will need to produce better products at better prices.
It's called the free-market, you know, Capitalism.