ORIGINAL: RogerBacon
ORIGINAL: Ranbir
May I ask what is specific about needing a different .exe for the bacon mod? If it is just about expanding memory then I can do that on the default .exe can't I?
All of the Bacon features use custom code (well over 10,000 lines as of last check a year ago) for the new/changed features. If I add an update I'll be sure to run it through LAA next time. However, with Distant Worlds 2 announced, I suspect interest in DWU will wane.
I was wondering how you made those changes anyway. Decompilation and recompilation? Code Injection?
Just having played for a few hours, I could already spot a bunch of simple additions to the filters/map view/UI that would have been very usefull additions.
ORIGINAL: RogerBacon]
Interesting to note how many of the Bacon Mod features seem to have made it into DW2 in some way. Maybe I'll start a thread and count them at some future date.
Just looking at the features, a lot of them seem rather common sense UI Upgrades.
Indeed most of the changes I would have loved to do, would have been UI Upgrades as well.
The basic formula was already very solid, it was really only held back by the UI flaws.
As for interest dropping: If anything, you should expect the opposite.
Given that the hype-train started but only the Beta Testers have any access to DW2 in some form, a lot of people will return to the game. Or even buy it for the first time. Just to get a feel for the base game, where it fell flat, etc.
In fact I had owned it for a few years on gog.com but never played, just came back/started seriously for the first time in response to 2 being announced.