SPWAW 1949-2003
Moderator: MOD_SPWaW
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SPWAW 1949-2003
Are there any plans to expand WAW for post 1949 combat as in the original Steel Panthers 2? I enjoy fighting modern armor; unfortunately SP2 won't play on a XP operating system.
You could try SPMBT at http://linetap.com/www/drg/SPCamo.htm. This will satisfy your modern fix and it will play on XP. IMO, the mod isn't as nice as SPWaW but its still very good.
Its what you do
and not what you say
If you're not part of the future
then get out of the way
and not what you say
If you're not part of the future
then get out of the way
I am actually working on a mod which incorporates *some* modern day units, though the stats are off a bit, but then they're there for a "ancient history" section of a campaign (don't ask just understand it's set about 5000AD predominantly). Just seeing how well the engine copes with fun stuff.
Yes I am insane, I share my mind with a cat.
No I do not want to go to bed with you, so quit asking.
My idea of a relaxing morning is driving over my Fiancée's new boyfriend with an M1A2, but not because I'm jealous (it's because he's an absolute prick)
No I do not want to go to bed with you, so quit asking.
My idea of a relaxing morning is driving over my Fiancée's new boyfriend with an M1A2, but not because I'm jealous (it's because he's an absolute prick)
On this forum a while ago, someone had a modern SP:WAW (not SPMBT). I downloaded it, it's great fun. Basically, and I don't think this is giving away a trade secret, he dealt with the 255 barrier for weapons/armor by using vehicles "equivalent to xx mm of rolled steel" rating and dividing that by 5, and doing the same for AP ratings. It modelled roughly 1960's-2000 units for US and USSR. Unfortunately, I cannot find the author or the forum post, so I can't get his permission to distribute it. 

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- Posts: 3943
- Joined: Fri Dec 29, 2000 10:00 am
I feel compelled due to fair play feelings to refute the comment that SPMBT is in any way a lesser option.
SPMBT is indeed a very good mod. It is also not a minor effort, the SPCammo vision is merely different.
It does apparently work in XP yes, but not willingly for all (I being one of those that are being given grief). It is based on the SP2 game while SPWaW is based on the SP3 game software. SPWaW was made into a Windows environment game, while SP Cammo stayed with DOS.
The graphics and gameplay in SPMBT are indeed different. There are plenty though, that will argue the game is better or more accurate. They will likely also argue that SPWW2 is a better game than SPWaW.
You the user have to play both though before you want to decide.
SPMBT is indeed a very good mod. It is also not a minor effort, the SPCammo vision is merely different.
It does apparently work in XP yes, but not willingly for all (I being one of those that are being given grief). It is based on the SP2 game while SPWaW is based on the SP3 game software. SPWaW was made into a Windows environment game, while SP Cammo stayed with DOS.
The graphics and gameplay in SPMBT are indeed different. There are plenty though, that will argue the game is better or more accurate. They will likely also argue that SPWW2 is a better game than SPWaW.
You the user have to play both though before you want to decide.
I LIKE that my life bothers them,
Why should I be the only one bothered by it eh.
Why should I be the only one bothered by it eh.
Mark,Irinami wrote:On this forum a while ago, someone had a modern SP:WAW (not SPMBT). I downloaded it, it's great fun. Basically, and I don't think this is giving away a trade secret, he dealt with the 255 barrier for weapons/armor by using vehicles "equivalent to xx mm of rolled steel" rating and dividing that by 5, and doing the same for AP ratings. It modelled roughly 1960's-2000 units for US and USSR. Unfortunately, I cannot find the author or the forum post, so I can't get his permission to distribute it.
Byron English had something that was started by Jamie Wood that had basically US and Russian OOB's. I believe it was called MOWAW for Modern World at War. Is this what you have? I still have a zip file of it.

Jim1954
KMC/T
Les, I guess I wasn't real clear. I really like and enjoy SPMBT. I play it almost as much as SPWaW. It just doesn't have all the bells and whistles that make SPWaW really great. In particular, I miss the C+C aspect (which, arguably, shouldn't be in a modern game anyway due to better communications) and being able to define stances. I am currently finishing up a PBEM game of SPMBT where I am defending. I have had troops standing around for more than 15 turns and not one of the men has bothered to pick up a shovel! 

Its what you do
and not what you say
If you're not part of the future
then get out of the way
and not what you say
If you're not part of the future
then get out of the way
I'm of both minds for SPMBT vs. SPWAW. I'm more comfortable with SPWAW, and enjoy the "little touches" that seperate it from the SP Camo efforts. H'wever, I *do* really enjoy the more modern aspects in SPMBT. If only I could have the play of MBT in the same engine as WAW...
As for SPWW2, <shrug> I didn't play with it much, as I already *had* SPWAW, and the annoying differences didn't have any offsetting benefits (in my opinion) to make me switch, so...
As for SPWW2, <shrug> I didn't play with it much, as I already *had* SPWAW, and the annoying differences didn't have any offsetting benefits (in my opinion) to make me switch, so...
SP:WAW (http://www.matrixgames.com/Games/WorldAtWar/index.asp)
SP:MBT/SP:WW2 (http://linetap.com/www/drg/SPCamo.htm)
Combat Mission HQ (http://www.combatmission.com/)
G-o-D's Close Combat Links (http://home.wanadoo.nl/cclinks/)
SP:MBT/SP:WW2 (http://linetap.com/www/drg/SPCamo.htm)
Combat Mission HQ (http://www.combatmission.com/)
G-o-D's Close Combat Links (http://home.wanadoo.nl/cclinks/)
Grimm wrote:Les, I guess I wasn't real clear. I really like and enjoy SPMBT. I play it almost as much as SPWaW. It just doesn't have all the bells and whistles that make SPWaW really great. In particular, I miss the C+C aspect (which, arguably, shouldn't be in a modern game anyway due to better communications) and being able to define stances. I am currently finishing up a PBEM game of SPMBT where I am defending. I have had troops standing around for more than 15 turns and not one of the men has bothered to pick up a shovel!
Actually, C+C is not lessened by better commo, in fact, it makes for even more of a tactical problem. Here is a story told me by my hubby, who was in 82nd when Just Cause happened (the Invasion of Panama, for those who don't know).
During the Operation, a mech infantry platoon was sent to sieze a cahce of weapons from a house. They arrived, found the cache, and started to catalog them. Just then, the owner of the house arrived, and, it turned out, that it was the Nicarguan Ambassador. He pointed out the flag in the window that indicated a diplomatic residence, and noted that, as such, it was not subject to US actions.
The platoon leader gets on the radio, reports the situation, and calls his CO. The company commander tells him to wait, and asks the Battalion commander for guidance. Btn called Brigade, Brigade called 82d Division, Division called XVIII Airborne Corps. Corps called the JCS! - and, they, in turn, called the State Department. State debated for 2 hours, then called back down with thier decision. 'Leave the weapons where they are.' Eventually the message got back down to the Plt Cdr, who replied "Yes sir." and drove off, leaving the weapons where they were - inside his M113 APC's

But, it took 5 hours to get to that point. Why? Because commo was there, so a succession of officers, all of whom are paid to make decisions, punted. They could pass the buck, play CMA, and let someone else take the risk of the bad call.
And, this is not an isolated incident. You can see it in LBJs micro-management of the Khe Sahn siege from the White House situation room. You can see it in communtications from Clinton to platoon leaders in Kosovo.
As commo gets better, C+C becomes more of an issue because of the fact that high ranking people, from thousands of miles away, can verbally intervene in tactical situations, often with limited ability to actually influence those situations.
Alex
"Tonight a dynasty is born." Ricky Proehl, then of the Saint Louis Rams. He was right! Go Pats! Winners of Super Bowls 36, 38 and 39.
Memory Lane
Alexendra,
Great story, thanks for sharing.
Now, to stray way off-topic.
All this talk has me reminiscing for a game I installed of 3.5" diskettes back in the day. It was by a company called Microprose, and the name of the game was M1 Tank Platoon IIRC.
It was a primitive (by today's standards) combination of FPS (from inside a tank) and real-time top-down strategy game. I absolutely loved it. Again, the AI was somewhat predictable, but the "hit" determination was made in part on your own success as a gunner (should you choose to possess/sit in the vehicle firing). You could rotate through each vehicle in a platoon. Issue orders to multiple units in real-time or simply take command yourself from inside the vehicle. It went so far as to enable you to fire your .50 cal at enemy CAS.
I kept going back and forth between SP, Pz General, and M1 Tank Platoon, and never got bored.
Again, just wondering if anyone else had seen/played it. And while I'm on the topic, if so, does Matrix have anything similar?
Great story, thanks for sharing.
Now, to stray way off-topic.
All this talk has me reminiscing for a game I installed of 3.5" diskettes back in the day. It was by a company called Microprose, and the name of the game was M1 Tank Platoon IIRC.
It was a primitive (by today's standards) combination of FPS (from inside a tank) and real-time top-down strategy game. I absolutely loved it. Again, the AI was somewhat predictable, but the "hit" determination was made in part on your own success as a gunner (should you choose to possess/sit in the vehicle firing). You could rotate through each vehicle in a platoon. Issue orders to multiple units in real-time or simply take command yourself from inside the vehicle. It went so far as to enable you to fire your .50 cal at enemy CAS.
I kept going back and forth between SP, Pz General, and M1 Tank Platoon, and never got bored.
Again, just wondering if anyone else had seen/played it. And while I'm on the topic, if so, does Matrix have anything similar?
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- Posts: 3943
- Joined: Fri Dec 29, 2000 10:00 am
Tank sims have come a long way.
Panzer Commander is fun but the graphics don't equal Panzer Elite. And Steel Beasts is worthy of looking at
I too have M1 Tank Platoon, man what an excessive manual too hehe. I even have the keyboard overlay as well.
Game just plain won't run on my computer though any more, not to mention my computer has trouble figuring out what a 3.5 floppy is for occasionally hehe
.
Panzer Commander is fun but the graphics don't equal Panzer Elite. And Steel Beasts is worthy of looking at
I too have M1 Tank Platoon, man what an excessive manual too hehe. I even have the keyboard overlay as well.
Game just plain won't run on my computer though any more, not to mention my computer has trouble figuring out what a 3.5 floppy is for occasionally hehe

I LIKE that my life bothers them,
Why should I be the only one bothered by it eh.
Why should I be the only one bothered by it eh.
I think it was Jamie Wood's--the only name or identifier in the distro was "J," but the name rings a good bell. It's 27.7kb, zipped. Aw hell. Allright. I don't know if I should, but I figure if he put it on these forums, then he put it out for public distribution, and to be enjoyed--after all, SPWAW isn't his game anyway.Jim1954 wrote:Mark,
Byron English had something that was started by Jamie Wood that had basically US and Russian OOB's. I believe it was called MOWAW for Modern World at War. Is this what you have? I still have a zip file of it.
So, without further ado, I submit to you an SP:WAW modification for the Cold War (1960's-2000's for hypothetical scenarios). I believe it is Jamie Wood's.
It is not mine!!! I want to make that clear. I take no credit for it. I hope the originator is around to step up and do so.
Although I still play WAW, mostly now I play SPWW2, since they have tons of oob and icon slots!! I've added a hundred at least units/icons that are unavailable in either WW2, or WAW, and still not used up either!!! Makes for great long campaigns, I miss all the terrain options of WAW, and the great sounds, but for me, the ability to have a more diverse icon mix is a bigger payoff!!!Karnaaj wrote:I'm of both minds for SPMBT vs. SPWAW. I'm more comfortable with SPWAW, and enjoy the "little touches" that seperate it from the SP Camo efforts. H'wever, I *do* really enjoy the more modern aspects in SPMBT. If only I could have the play of MBT in the same engine as WAW...
As for SPWW2, <shrug> I didn't play with it much, as I already *had* SPWAW, and the annoying differences didn't have any offsetting benefits (in my opinion) to make me switch, so...
Warhorse
before SPW@W i was playing Camo`s SP WW 2 long time and i wouldn`t change if it was working for online gaming and on my W2K PC
i liked it very much and i remember that it was good....the spotter planes for example...the different infantry units (Brandenburgers for expl.)
and i remember that the paratroopers could be called during game...am I right?
great features....
after a while playing spwaw i forgot that all...and today i recall...
a mixture of both games for w2k is a dream....
btw..was reading all stories here...very interesting!
regards
i liked it very much and i remember that it was good....the spotter planes for example...the different infantry units (Brandenburgers for expl.)
and i remember that the paratroopers could be called during game...am I right?
great features....
after a while playing spwaw i forgot that all...and today i recall...
a mixture of both games for w2k is a dream....
btw..was reading all stories here...very interesting!
regards