New game - Hex of Steel (formerly known as Operation Citadel)
Moderator: maddog986
RE: New game - Operation Citadel
I think so but I am not sure. Someone from those countries could chime in, so could the Canadians as well.
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- terminator
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RE: New game - Operation Citadel
It looks like it’s a French game [:)]
- Simulacra53
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RE: New game - Operation Citadel
Been a while - forgot about the title until I stumbled into it today - downloaded the demo and enjoyed it enough to purchase the title.
https://store.steampowered.com/app/1240 ... n_Citadel/
https://store.steampowered.com/app/1240 ... n_Citadel/
Simulacra53
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RE: New game - Operation Citadel
That was was made obvious by the existence of a demo and a OSX version [:)]ORIGINAL: valentin56610
I don't know if this is serious or not.
Just in case, I'll explain : My game isn't edited / published by Matrix.
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- MrsWargamer
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RE: New game - Operation Citadel
I liked a lot of what I saw, but this matters enough to mention it.
Quote from the source on Steam.
"“Remember the name ‘Valentin Lievre‘. If this relatively young (21), inexperienced* French coder can produce a WW2 TBS as compendious and competent as Operation Citadel in under a year then heaven knows what wonders he’ll produce in the decades to come.”
RockPaperShotgun
“Overall, I’m pleasantly surprised with Operation Citadel. There’s a lot to like here if you’re in the mood for a light, simple Panzer General-like. The inclusion of the gigantic scenarios offers something unique and interesting, and the potential of the building tools is almost unlimited.”
Wargamer"
Quote from the source on Steam.
"“Remember the name ‘Valentin Lievre‘. If this relatively young (21), inexperienced* French coder can produce a WW2 TBS as compendious and competent as Operation Citadel in under a year then heaven knows what wonders he’ll produce in the decades to come.”
RockPaperShotgun
“Overall, I’m pleasantly surprised with Operation Citadel. There’s a lot to like here if you’re in the mood for a light, simple Panzer General-like. The inclusion of the gigantic scenarios offers something unique and interesting, and the potential of the building tools is almost unlimited.”
Wargamer"
Wargame, 05% of the time.
Play with Barbies 05% of the time.
Play with Legos 10% of the time.
Build models 20% of the time
Shopping 60% of the time.
Exlains why I buy em more than I play em.
Play with Barbies 05% of the time.
Play with Legos 10% of the time.
Build models 20% of the time
Shopping 60% of the time.
Exlains why I buy em more than I play em.
RE: New game - Operation Citadel
The title is funny: Operation Citadel. But, it seems to cover a world map...
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- Simulacra53
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RE: New game - Operation Citadel
ORIGINAL: ncc1701e
The title is funny: Operation Citadel. But, it seems to cover a world map...
He did not know a better name as all the nice ones were taken, he’s open to suggestions.
Try the demo, Westfeldzug, I had a blast getting a feel for the game, including air landings.
Nice mix of simplicity, yet a big map with many units, dare I say sweet spot.
Simulacra53
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RE: New game - Operation Citadel
What a great way to spend $15! My gosh, this game is packed with goodies. I just worked in the map editor and it's worth the price of the game alone. I hope the sales of this game skyrocket, he deserves it. Look at the threads in Discussions and you will see that Val the Developer answers issues right away. Great game! [&o] 

- Rebel Yell
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RE: New game - Operation Citadel
The description makes it sound moddable.
How easy does it look to change unit values, pics etc, to change it to some other time period?
How easy does it look to change unit values, pics etc, to change it to some other time period?
- Simulacra53
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RE: New game - Operation Citadel
ORIGINAL: Rebel Yell
The description makes it sound moddable.
How easy does it look to change unit values, pics etc, to change it to some other time period?
https://steamcommunity.com/sharedfiles/ ... earchtext=
Seems to be possible.
Simulacra53
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RE: New game - Operation Citadel
Perfect example, thanks!
RE: New game - Operation Citadel
Good luck with the game
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
- goodwoodrw
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RE: New game - Operation Citadel
Just bought it as well, I like what I have seen so far. Easy to get into. and yes Val, Australians use the queens English, well at least the older ones do[:D]
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RE: New game - Operation Citadel
There’s a 50% sale going on right now.
Not affiliated, but that’s quite a bargain.
Not affiliated, but that’s quite a bargain.
Simulacra53
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RE: New game - Operation Citadel
Ok, this will be my last self reply on this topic for some time, have to cool down, but...
Just had to share the fact that this game is also available on mobile devices at a *very* reasonable price.
I’ve been enjoying the hell out of the first campaign on iPad - Germany Eastern 1939.
The game plays very smoothly (this is on an iPad model 2018).
Again, not affiliated, but IMO this game deserves more attention and traction within the community.
No it is not the deepest and most accurate experience, but IMO it has a nice mix going that lifts it just a little higher. Judging by my first couple of plays I know I am going to put a lot more hours in this one (not just talk about doing so).
I’ll stop now - thanks for tolerating.
Just had to share the fact that this game is also available on mobile devices at a *very* reasonable price.
I’ve been enjoying the hell out of the first campaign on iPad - Germany Eastern 1939.
The game plays very smoothly (this is on an iPad model 2018).
Again, not affiliated, but IMO this game deserves more attention and traction within the community.
No it is not the deepest and most accurate experience, but IMO it has a nice mix going that lifts it just a little higher. Judging by my first couple of plays I know I am going to put a lot more hours in this one (not just talk about doing so).
I’ll stop now - thanks for tolerating.
Simulacra53
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RE: New game - Operation Citadel
This is a fine game but I wish the developer had included some shorter scenarios. I generally don't wish to play a game for more than an hour or two at a time and reloading a saved game entails a break in concentration.
- maitrebongo
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RE: New game - Operation Citadel
How I fell in love with Operation Citadel
During the last few months and while we were confined, I had a lot of time to get out a good part of the wargames that were sleeping in my archives and play them again. It was the occasion for me to ask myself the fundamental question of "What makes a computer wargame good enough to make you still want to play it, even several years after you acquired it?"
As a result, I wondered which wargame I would have liked to take to a desert island if I had to take only one.
The answer, as surprising as it is, is a "little game" discovered almost by chance during my peregrinations in the world of wargame and which many people are starting to talk about: Operation Citadel.
To try to understand how this game, so confidential until now, is the one that wins my vote when so many of its illustrious competitors could have claimed this title of computer wargame that you absolutely must own, you have to define (according to my personal opinion) what a good wargame is.
A good wargame is in 2D
The arrival of 3D in the world of wargame has been a disaster in many cases. It is better to have a good 2D than a cheap 3D. Moreover when you like to find the feeling of wargames board games in front of your screen, it is not a necessity. So I will only talk about board wargames in this subject and will leave aside the Combat Mission and other Steel Division.
A good wargame is turn by turn
Real-time gaming can have its good points (as in Command Mordern Operation) but I think it is detrimental to the desired gaming experience. It's one of the things that bothers me the most in the Close Combat series, which I love by the way, not enough time for reflection, the feeling of being stressed.
A good wargame is simple
Simple does not mean simplistic. Personally, when I want to play a game, I don't want to have to memorize pages and pages of rules or have to micromanage the smallest details. Some people like it... but not me. The mechanics of the game are simple to learn but are a pleasant challenge to master.
A good wargame is beautiful
It's obvious to me, a computer game has to be beautiful, nice to look at. A bit like when I was younger I used to spend hours looking at the illustrations of wargame boxes in the shelves of specialized stores or even today I still open one of these boxes just to look at the cards and counters inside.
Most of today's computer wargames have graphics that don't live up to what you would expect from a 21st century video game, it's a fact. Only a few of them are doing well, like Lock'n'Load Tactical of course and Wars Across The World for example.
Operation Citadel is very nice from a graphical point of view (especially since the last version 3.0) and allows to play in resolutions up to 4K.

A good wargame must have a good AI
No game today has a really smart AI. What is asked of it is to be convincing, to give the impression of playing against another human being and to offer a balanced challenge. Some games fare better than others, and Operation Citadel's AI has convinced me on those specific points.
A good wargame must offer editors
So there, we must admit that what was a standard a few years ago is completely disappearing. Fewer and fewer editors of scenarios, campaigns, maps or units in the games coming out lately; and this willingness on the part of the editors to split the campaigns in the form of DLCs and to sell them to us is surely not unrelated to this.
Operation Citadel comes with every imaginable editors (scenarios, campaigns, maps, units, nations, and even a landscape tile editor), and it's the only recent game I know of to offer so many.
Moreover, its designer has committed never to sell DLCs but to add them to the main game for free. Such a good spirit is really rare nowadays.
A good wargame can be modded
The strength of the wargamer community is their creativity and attention to detail. The history of computer wargame has always been accompanied by a large amount of enhancements and complementary contents created by modders that have helped to sublimate games such as Steel Panthers for example.
And that's where the real gem of Operation Citadel lies. This game is in fact a real toolbox that can be used to create all kinds of wargames based on its system (other conflicts, other eras, all fantasies are possible) or even retro-gaming board wargames (a bit like Tabletop Simulator, but with an AI). The system is completely open and its creator is willing and enthusiastic for all the players' projects. An incredible good spirit (I've already said it).
It's possible to mod all the graphics (and even add hand-drawn maps on top of the original one), to customize all the values that characterize the units, to create as many as you want... So many possibilities...

That's why I really fell in love with this game.
It might well be the game system that many of us wanted. All it would take is for the community to get a hold of it and start playing with its editors and producing contents so that one day it would become a standard like The Operational Art of War in its day, but simpler and more pretty... In my opinion.
During the last few months and while we were confined, I had a lot of time to get out a good part of the wargames that were sleeping in my archives and play them again. It was the occasion for me to ask myself the fundamental question of "What makes a computer wargame good enough to make you still want to play it, even several years after you acquired it?"
As a result, I wondered which wargame I would have liked to take to a desert island if I had to take only one.
The answer, as surprising as it is, is a "little game" discovered almost by chance during my peregrinations in the world of wargame and which many people are starting to talk about: Operation Citadel.
To try to understand how this game, so confidential until now, is the one that wins my vote when so many of its illustrious competitors could have claimed this title of computer wargame that you absolutely must own, you have to define (according to my personal opinion) what a good wargame is.
A good wargame is in 2D
The arrival of 3D in the world of wargame has been a disaster in many cases. It is better to have a good 2D than a cheap 3D. Moreover when you like to find the feeling of wargames board games in front of your screen, it is not a necessity. So I will only talk about board wargames in this subject and will leave aside the Combat Mission and other Steel Division.
A good wargame is turn by turn
Real-time gaming can have its good points (as in Command Mordern Operation) but I think it is detrimental to the desired gaming experience. It's one of the things that bothers me the most in the Close Combat series, which I love by the way, not enough time for reflection, the feeling of being stressed.
A good wargame is simple
Simple does not mean simplistic. Personally, when I want to play a game, I don't want to have to memorize pages and pages of rules or have to micromanage the smallest details. Some people like it... but not me. The mechanics of the game are simple to learn but are a pleasant challenge to master.
A good wargame is beautiful
It's obvious to me, a computer game has to be beautiful, nice to look at. A bit like when I was younger I used to spend hours looking at the illustrations of wargame boxes in the shelves of specialized stores or even today I still open one of these boxes just to look at the cards and counters inside.
Most of today's computer wargames have graphics that don't live up to what you would expect from a 21st century video game, it's a fact. Only a few of them are doing well, like Lock'n'Load Tactical of course and Wars Across The World for example.
Operation Citadel is very nice from a graphical point of view (especially since the last version 3.0) and allows to play in resolutions up to 4K.

A good wargame must have a good AI
No game today has a really smart AI. What is asked of it is to be convincing, to give the impression of playing against another human being and to offer a balanced challenge. Some games fare better than others, and Operation Citadel's AI has convinced me on those specific points.
A good wargame must offer editors
So there, we must admit that what was a standard a few years ago is completely disappearing. Fewer and fewer editors of scenarios, campaigns, maps or units in the games coming out lately; and this willingness on the part of the editors to split the campaigns in the form of DLCs and to sell them to us is surely not unrelated to this.
Operation Citadel comes with every imaginable editors (scenarios, campaigns, maps, units, nations, and even a landscape tile editor), and it's the only recent game I know of to offer so many.
Moreover, its designer has committed never to sell DLCs but to add them to the main game for free. Such a good spirit is really rare nowadays.
A good wargame can be modded
The strength of the wargamer community is their creativity and attention to detail. The history of computer wargame has always been accompanied by a large amount of enhancements and complementary contents created by modders that have helped to sublimate games such as Steel Panthers for example.
And that's where the real gem of Operation Citadel lies. This game is in fact a real toolbox that can be used to create all kinds of wargames based on its system (other conflicts, other eras, all fantasies are possible) or even retro-gaming board wargames (a bit like Tabletop Simulator, but with an AI). The system is completely open and its creator is willing and enthusiastic for all the players' projects. An incredible good spirit (I've already said it).
It's possible to mod all the graphics (and even add hand-drawn maps on top of the original one), to customize all the values that characterize the units, to create as many as you want... So many possibilities...

That's why I really fell in love with this game.
It might well be the game system that many of us wanted. All it would take is for the community to get a hold of it and start playing with its editors and producing contents so that one day it would become a standard like The Operational Art of War in its day, but simpler and more pretty... In my opinion.
"Impossible is not French" Napoleon Bonaparte
- valentin56610
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RE: New game - Operation Citadel
Definitely not affiliated, I just discovered that this thread was still active haha.
Thank you very much @Simulacra53for everything you said about the game
Read you were playing on iPad, today 3.0.2 should be coming to iOS, watch out for this patch its really a must that fixes performance issues.
After that, you should be good to play for hours without bugs !
Have you tried multiplayer or is it not your thing ?
I agree about what you said about " it is not the deepest and most accurate experience", the game definitely isn't WiTE
Thank you very much @Simulacra53for everything you said about the game

Read you were playing on iPad, today 3.0.2 should be coming to iOS, watch out for this patch its really a must that fixes performance issues.
After that, you should be good to play for hours without bugs !
Have you tried multiplayer or is it not your thing ?
I agree about what you said about " it is not the deepest and most accurate experience", the game definitely isn't WiTE

Developper of : Hex of Steel