I had to dreams. A Lord of the Rings movie and a World in Flames computer game. I am in heaven now.
To Matrix:
1) Take your time. We have waited years for this, we can wait a few more if that's what it takes.
2) Keep it turnbased.
3) If you have to choose between gameplay and faithfulness to the boardgame, choose gameplay.
4) For a game this complex, the interface and ease of use must be a priority, otherwise you will get a Masters of Orion III nightmare.
5) DO NOT ship a game without an AI with the promise that there will be an AI later. You want to sell as many copies as you can so do not limit yourself by releasing a version for only the small segment of the wargamer market that will play ONLY multi-player and not single-player.
6) I know this point will ruffle some people's feathers but you cannot ignore the reality of the market, most copies will be bought by those wargamers who will play single-player and will rarely if ever play multi-player. Of course you want to offer both options and have both be interesting, engaging, and challenging. Of course multi-player will be more challenging because the AI will never be able to play as well as a human being. But ultimately, becuase of the realities of the market, single-player must take precedence over multi-player. This is not to say that multi-player will be crap, but simply that you must know what your priorities are. Even if it means that your sill devote your resources, time, and money in a 51%/49% ration in favor of single-player, single-player must take precedence.
7) Have counters for us gronards and pretty unit sprites as eye-candy for everybody else.
8) Release an editor for us modders. This will rxtend the life of the game.
9) Make a game for the fans not the general public.
This is just my .09 cents

. I wish you good luck and let me express my gratitude for bringing what is a dream for many of us and having the courage to do so. Thank you.