Q_15.8

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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HOTEC
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Q_15.8

Post by HOTEC »

Section 15.8:

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loki100
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RE: Q_15.8

Post by loki100 »

no - and you wil find that anywhere in the manual this sort of formulation is used its not by accident [;)]

there is a very low chance of pretty much any leader being killed so that represents non-combat accidents and so on
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Hanny
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RE: Q_15.8

Post by Hanny »

ORIGINAL: loki100

no - and you wil find that anywhere in the manual this sort of formulation is used its not by accident [;)]

there is a very low chance of pretty much any leader being killed so that represents non-combat accidents and so on
We have the German General officer casualty rate, this is an area where the game could improve on, 136 General Officers died in combat or from wounds from combat, a Div General was lost on average every two weeks, 23 Corps Generals, one every 14 weeks, 3 Army Generals, one every 95 weeks. In addition they shot 84 General Officers for treason.
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loki100
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RE: Q_15.8

Post by loki100 »

ORIGINAL: Hanny

ORIGINAL: loki100

no - and you wil find that anywhere in the manual this sort of formulation is used its not by accident [;)]

there is a very low chance of pretty much any leader being killed so that represents non-combat accidents and so on
We have the German General officer casualty rate, this is an area where the game could improve on, 136 General Officers died in combat or from wounds from combat, a Div General was lost on average every two weeks, 23 Corps Generals, one every 14 weeks, 3 Army Generals, one every 95 weeks. In addition they shot 84 General Officers for treason.

well as you know, the game doesn't track divisional commanders
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Hanny
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RE: Q_15.8

Post by Hanny »

ORIGINAL: loki100

ORIGINAL: Hanny

ORIGINAL: loki100

no - and you wil find that anywhere in the manual this sort of formulation is used its not by accident [;)]

there is a very low chance of pretty much any leader being killed so that represents non-combat accidents and so on
We have the German General officer casualty rate, this is an area where the game could improve on, 136 General Officers died in combat or from wounds from combat, a Div General was lost on average every two weeks, 23 Corps Generals, one every 14 weeks, 3 Army Generals, one every 95 weeks. In addition they shot 84 General Officers for treason.


well as you know, the game doesn't track divisional commanders

Except that it does, it tracks all 5 General Officer grades, the same 5 grades I just posted the casualty data for, to which I can add 30 died by accident, 60 by suicide, so as to better model leader casualty, the game already tracks General Officers, it just makes them immune from becoming a casualty until they rise to higher command, and does not appear to use historical norms for leader casualty rates when that occurs, or causal agent which is something else I know.
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Sammy5IsAlive
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RE: Q_15.8

Post by Sammy5IsAlive »

ORIGINAL: Hanny
ORIGINAL: loki100

ORIGINAL: Hanny



We have the German General officer casualty rate, this is an area where the game could improve on, 136 General Officers died in combat or from wounds from combat, a Div General was lost on average every two weeks, 23 Corps Generals, one every 14 weeks, 3 Army Generals, one every 95 weeks. In addition they shot 84 General Officers for treason.


well as you know, the game doesn't track divisional commanders

Except that it does, it tracks all 5 General Officer grades, the same 5 grades I just posted the casualty data for, to which I can add 30 died by accident, 60 by suicide, so as to better model leader casualty, the game already tracks General Officers, it just makes them immune from becoming a casualty until they rise to higher command, and does not appear to use historical norms for leader casualty rates when that occurs, or causal agent which is something else I know.

IIRC in #1 at least the leaders who historically died during the war (also those wounded/reassigned to other theatres) are removed from the list on their month of death if they are not already assigned (which in turn exposes them to the risk of dying 'in-game').

History being what it is most of the leaders who died IRL before they had the opportunity to demonstrate their capability at a higher level later in the war have fairly low ratings in game and so the player doesn't notice them drop off the list.
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Hanny
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RE: Q_15.8

Post by Hanny »

Historic casualty of General loss

Air attack 32%
Art attack 14%
Small arms 13%
Anti Tank 9%
Grenade 5%
Tank 4%
Partisans 9%
Minefield 9%
Sniper 5%
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Hanny
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RE: Q_15.8

Post by Hanny »

Re small chance, here is the historical % of loss by agent.

Air Attack 32%
Art attack 14%
Small Arms attack 13%
Minefield, A Tank fire, Partisans 9% each.
Grenade, Sniper 5% each
Tank fire 4%


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Hanny
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RE: Q_15.8

Post by Hanny »

ORIGINAL: Sammy5IsAlive
ORIGINAL: Hanny
ORIGINAL: loki100





well as you know, the game doesn't track divisional commanders

Except that it does, it tracks all 5 General Officer grades, the same 5 grades I just posted the casualty data for, to which I can add 30 died by accident, 60 by suicide, so as to better model leader casualty, the game already tracks General Officers, it just makes them immune from becoming a casualty until they rise to higher command, and does not appear to use historical norms for leader casualty rates when that occurs, or causal agent which is something else I know.

IIRC in #1 at least the leaders who historically died during the war (also those wounded/reassigned to other theatres) are removed from the list on their month of death if they are not already assigned (which in turn exposes them to the risk of dying 'in-game').

History being what it is most of the leaders who died IRL before they had the opportunity to demonstrate their capability at a higher level later in the war have fairly low ratings in game and so the player doesn't notice them drop off the list.

In game the player gets to put anyone he wants, and so as a German quickly establishes an effective command structure, now as the SU how can you erode that advantage if you don’t know how best to cause a leader casualty and get close to the historical loss of leadership to the Germans.
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Sammy5IsAlive
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RE: Q_15.8

Post by Sammy5IsAlive »

ORIGINAL: Hanny

We have the German General officer casualty rate, this is an area where the game could improve on, 136 General Officers died in combat or from wounds from combat, a Div General was lost on average every two weeks, 23 Corps Generals, one every 14 weeks, 3 Army Generals, one every 95 weeks. In addition they shot 84 General Officers for treason.

I think that those are the total figures for both fronts not just in the East. Do you have the breakdown between theatres?

Aside from that even if the number of leaders that die in game is slightly off the historical number I think this might be one of those situations where 'game' and 'simulation' need to be balanced. It is not good from a gaming perspective if a player arbitrarily loses their best generals early in the game to a die roll aimed at producing a historical number of deaths. At the other extreme you want an element of historical accuracy and so those generals can't just be invulnerable. So the balance between the two is the solution that I imagine the developers have chosen.
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loki100
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RE: Q_15.8

Post by loki100 »

we've seen rare instances in testing where say Zhukov commanding Stavka has died.

On one hand, its clear that there is a small chance of pretty much anyone having a fatal accident. On the other, I'm sometimes a bit uneasy about this sort of rare, uncontrollable but significant event.

edit: now what would really worry me is a return to the rules in the very early versions of WiTE1 where both sides put a lot of effort into killing off leaders and by late 1942 both armies were led by a collection of 2-4 numpties.
HOTEC
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RE: Q_15.8

Post by HOTEC »

As you see the data from the old WitE, the Soviets have so few good and fair leaders in hand. All can be counted by one hand. If they are all killed, the mobility and firepower of the Red Army would be seriously impaired. Although the leader ratings are allowed to grow up to rating 6, the Soviet inferiority remains. In order to boost the chance of success, the Soviet leaders are very likely to be placed close to the front exposing them to be killed. If WitE2 still provides so few good and fair Soviet leaders, the incentive to kill them will not diminish.

It seem that you have done something to prevent the killing. What have you done?

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loki100
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RE: Q_15.8

Post by loki100 »

ORIGINAL: HOTEC

As you see the data from the old WitE, the Soviets have so few good and fair leaders in hand. ...

...

regular reminder, trying to map WiTE1 onto the rules for WiTE2 is not really a good idea. The code base split and WiTE2 has been designed as a completely new game (with some familiar building blocks)
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Hanny
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RE: Q_15.8

Post by Hanny »

ORIGINAL: Sammy5IsAlive
ORIGINAL: Hanny

We have the German General officer casualty rate, this is an area where the game could improve on, 136 General Officers died in combat or from wounds from combat, a Div General was lost on average every two weeks, 23 Corps Generals, one every 14 weeks, 3 Army Generals, one every 95 weeks. In addition they shot 84 General Officers for treason.

I think that those are the total figures for both fronts not just in the East. Do you have the breakdown between theatres?

Aside from that even if the number of leaders that die in game is slightly off the historical number I think this might be one of those situations where 'game' and 'simulation' need to be balanced. It is not good from a gaming perspective if a player arbitrarily loses their best generals early in the game to a die roll aimed at producing a historical number of deaths. At the other extreme you want an element of historical accuracy and so those generals can't just be invulnerable. So the balance between the two is the solution that I imagine the developers have chosen.
....

Decline of leadership and erosion of combat power from reduction of it is certainly well understood and used in conflict simulations, using historical data sets, for instance in the WBTS the CSA command structure over time became less effective through high volume of casualties and lack of suitable replacements, just as is the reverse, ie retention in command and gaining experience in the Northern forces, it’s just that this game prefers to use made up numbers instead.
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Hanny
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RE: Q_15.8

Post by Hanny »

ORIGINAL: loki100

we've seen rare instances in testing where say Zhukov commanding Stavka has died.

On one hand, its clear that there is a small chance of pretty much anyone having a fatal accident. On the other, I'm sometimes a bit uneasy about this sort of rare, uncontrollable but significant event.

edit: now what would really worry me is a return to the rules in the very early versions of WiTE1 where both sides put a lot of effort into killing off leaders and by late 1942 both armies were led by a collection of 2-4 numpties.
Another use of small chance, this time it means the 30 German Generals who died from accidents is the same historical ratio of 7 times that losing their lives in combat.

Does the game have anything close to the historical ratio of death from accident and death from enemy activity?, I see nothing in the manual so far as to inform the player this is so, still less the numpty explanation you have provided.
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RE: Q_15.8

Post by loki100 »

thread locked, going off topic with abuse of forum members
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