Quick Questions Thread

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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FriedrichII
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by FriedrichII »

Thanks Loki for answering the Air Recon question.

I am not eager to win the award for the dumbest question, but what does Lock HQ Support mean? The tooltip says that it prevent automatic movement of HQ support units, but I have no idea what is meant with this?
carlkay58
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by carlkay58 »

Vesa - there are two things to take into account with your command setup. The first is the obvious capacity - keeping every command in capacity helps your leadership be their most effective. The second is range. Corps HQ have a range of 5, Army HQs have a range of 10, all higher HQs have a range of 90. If you are outside of that range then the leadership checks begin to take penalties. As long as your unit is very compact it does not matter as much but if you have to spread it out you need the additional command HQs.

Brikilebritt:

First statement is that supply is traced to the individual units NOT through the HQs. HQs, however, will set the Supply Priority for their command.

1. no it will send these things out using trucks. The further you go the more wear and tear on the trucks.

2. The depot's trucks can be supplemented by trucks in the units but this will lower the unit's MP allowance for the upcoming turn.

3. Roads make it easier and less costly to deliver supplies to the units. Much as they lower the MP costs for motorized units.

4. If a unit is within three hexes of a depot it will not utilize trucks to gather their supplies - however the freight costs are doubled to represent the fodder and materials needed to use the wagons for the delivery.

5. I believe the parenthesis was the starting value.

6. Correct.
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by loki100 »

ORIGINAL: FriedrichII

Thanks Loki for answering the Air Recon question.

I am not eager to win the award for the dumbest question, but what does Lock HQ Support mean? The tooltip says that it prevent automatic movement of HQ support units, but I have no idea what is meant with this?

hi basically it means that Support Units won't be moved automatically up or down through that HQ. So if you lock all you disable the auto assign routines for SUs, if you lock just one command then it'll work elsewhere but into/out of that HQ.
FriedrichII
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by FriedrichII »

Hello Loki,

thanks for the answer. I unfortunately still do not understand it.

I am very sorry sir, but could you please formulate again, or make an example please.

Maybe my English is too poor and also I am complete new to War in the X series. I just yesterday bought the game.

I want to start a scenario and I am unsure if I should set the game setting "Lock HQ Support" on or off.
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loki100
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by loki100 »

if you set it 'on' then the only to move Support Units around is manually, if you set it 'off' then SUs will be moved according to the relevant HQ priorities (as in 21.5.6).

Now neither are permanent commitments, you can change as you wish. More confusingly, you can - at any stage - set up some commands to use the auto routines and others to use only manual allocations.

so it is a wee bit confusing to describe, or to use the good Scots word, a guddle

It all depends a bit on whether you want to assign SUs manually or not
FriedrichII
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by FriedrichII »

Thanks Loki, I now understand it better. Maybe I have to get some in game practice to understand it fully.
I also have now read 21.5.6 in the manual. Thanks.

A good thing to know is that I can change it later and lock or unlock it.
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johng5155
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by johng5155 »

Support Units

In a video walk-through it is suggested that support units be concentrated at the highest level HQs rather than at division, corps, or army level. Is this a good idea? Section 23.6.1 states that support units can only be committed if the relevant HQ is five or less hexes from the combat. Is there some other method by which higher, more distant HQ's can teleport support units to the combat, either directly or through the chain of command?
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M60A3TTS
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by M60A3TTS »

Not sure what video you watched, but they may have suggested sending all support units to OKH but only as a first step. From there you would have the full range of choices to reassign them down to the lowest level HQs. That is where they should ultimately end up.
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juv95hrn
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by juv95hrn »

Assigning refit status to an on-map ground unit, does not affect its construction value, unlike in WITE1?
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johng5155
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by johng5155 »

It is "War in the East 2 - Let's Play! | Part 1" by Strategy Gaming Dojo. It was recommended in another thread "video tutorials" by Templar_12. About 7:15 into the video he starts to discuss support unit levels. He suggests you pull all the support units to OKH and then push them down before you fight a battle, but it seems in general he is constantly pulling all support units up the chain of command. He goes on to say that support units at the army level can be pushed down to a battle, although they don't show up at the corps level. The implication seems to be that support units for a given battle can be sent from OKH, army group, etc., directly to the combat. This makes sense if the HQ in question is within 5 hexes of the battle, but if it is 15 or 20 hexes to rear it seems preposterous.
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Bamilus
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by Bamilus »

So the strength and supply alerts on the turn summary are super helpful. However, the turn summary takes up the right pane and I therefore can't see the unit details when I click on them. Click off the turn summary removes the alerts. I know I can use fuel/supply soft factor to figure out who is low supply but is there an equivalent for low strength? Otherwise I guess I will have to use the commanders report but I really like the visuals....
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Bamilus
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by Bamilus »

ORIGINAL: johng5155

It is "War in the East 2 - Let's Play! | Part 1" by Strategy Gaming Dojo. It was recommended in another thread "video tutorials" by Templar_12. About 7:15 into the video he starts to discuss support unit levels. He suggests you pull all the support units to OKH and then push them down before you fight a battle, but it seems in general he is constantly pulling all support units up the chain of command. He goes on to say that support units at the army level can be pushed down to a battle, although they don't show up at the corps level. The implication seems to be that support units for a given battle can be sent from OKH, army group, etc., directly to the combat. This makes sense if the HQ in question is within 5 hexes of the battle, but if it is 15 or 20 hexes to rear it seems preposterous.

The reason you "pull" the units to OKH is it makes it easier to mass assign them next turn since it's literally pulling every SU to OKH (no penalty or rail usage to assign them from OKH to anywhere on map). It has nothing to do with OKH sending support units into battle (it won't).

The comment about army level is wrong. Units can be sent into support from corps level at 5 hexes away, as well, and is the typical spot where you would keep combat support units (in fact artillery can't be pushed down to division level).

I think you misinterpreted what he was saying, I watched the video and it's the same method in WITE.

To summarize:

1. Turn 1, set all HQ's except OKH to 0 support level. Change OKH to 9.
2. Turn 2, everything has been pulled up. Now individually attach the units to corps and armies (and some to divisions if you want, but I typically hold those back until I definitely need them).
3. Make sure to lock the support level before end of turn or you'll do what I did and hit next turn and then all your time spent attaching support units was wasted since they all get pulled back to OKH again.
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ErickRepie
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by ErickRepie »

1. Any requirement to garrison city like in WITE ?? (shift K)
2. Moving air unit (in air planning phase) - Is the moved ones can participated in that current air planning phase ?
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M60A3TTS
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by M60A3TTS »

ORIGINAL: ErickRepie

1. Any requirement to garrison city like in WITE ?? (shift K)
2. Moving air unit (in air planning phase) - Is the moved ones can participated in that current air planning phase ?

1. There is a Garrison Theater Box for that. Requirements are event-driven and these can be found in the appropriate manual appendix.

2. Yes, if they have sufficient air miles available, along with fuel and possibly ammo at the base.
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Bamilus
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by Bamilus »

How can I see all construction SU's attached to cities? In commanders report I can't see anything on Unit tab to check and in Location's report the "SU" column is wrong. For example, I have 1 CC attached to Lvov repairing but in the Commanders Report it shows 0 SU's attached. Any other way to see?
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johng5155
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by johng5155 »

Thanks for the info. So, is there a reason to assign any combat support units to the army group or army levels?
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M60A3TTS
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by M60A3TTS »

There have been occasions where railroad repair support units, and I'm not talking FBDs, get assigned to these levels in order to better target the areas in which the AI repairs the lines. I'm not sure how effective that actually is though. Others can weigh in on this. Artillery, pioniers, and things that add combat value all belong at the lowest command levels.
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juv95hrn
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by juv95hrn »

ORIGINAL: johng5155

Thanks for the info. So, is there a reason to assign any combat support units to the army group or army levels?

As per WITE1, for Germany, no not really. Unless you really want some SU´s to potentially reach all subordinates, instead of fewer in corps. Or have them spread over a larger geographical area. Mostly you want to focus on corps level, since it increases the actual chance the SU will actually be used in combat at all.

But for the Soviets, most corps will be removed, and the Soviet Armies is the lowest level HQ mostly. So here is where you want to focus your Soviet SU´s. No corps means a slightly less chance for any SU´s to actually see use, but thats just one way the Red Army is weaker at the start of the war.

I doubt this logic have changed much into WITE2.
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RE: Quick Questions Thread

Post by TheFerret »

ORIGINAL: dudefan

How do transport planes count in theater boxes? Do they count to the total air day percentage? Can I move them all to the map without a penalty?

I'm curious about this too. Do they contribute to meeting the theater's freight requirement, thereby reducing its demand for trucks? Is there any benefit to sending transport air groups from the map to a theater box?
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RE: Quick Questions Thread

Post by briklebritt »

What does the value in parentheses mean when looking to to depots capacity?
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