Quick Questions Thread

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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morvael
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RE: Quick Questions Thread

Post by morvael »

So it's a method for making super strong units? I guess they aren't moving normally at least.
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loki100
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RE: Quick Questions Thread

Post by loki100 »

ORIGINAL: morvael

So it's a method for making super strong units? I guess they aren't moving normally at least.

they can't move normally, but will retreat/rout if that outcome is triggered by combat. But they don't have a specific defensive bonus, they don't entrench any faster, so they are not akin to the FZ units - which is why its often a good idea to have both a city fort and a FZ in the same hex
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M60A3TTS
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RE: Quick Questions Thread

Post by M60A3TTS »

Depending on the situation, these city forts can be taken down easier than you might think, especially if the fort level is reduced.
Mehring
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RE: Quick Questions Thread

Post by Mehring »

11.2.5 If a Soviet national hex south or east of 187,187 (just southeast of Lvov) is Axis controlled then all of Southern Front and related airbases will be unfrozen

It would be a strange T1 that did not see German units east of 187,187. Should this read "south and east of 187,187"?
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devoncop
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RE: Quick Questions Thread

Post by devoncop »

Deleting save games question ?

Is there a way in game to delete save games as I dont see any dustbin icon or anything similar ?

I am starting to get quite a few files building up for previous unsuccessful attempts I don't wish to be reminded of :-)
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loki100
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RE: Quick Questions Thread

Post by loki100 »

select either the individual save file or the directory and this button will clear it:

Image

alternative - and what I tend to do, is to open the relevant directory should be in dat\Save and delete using the standard windows routines.

I also (for particular reasons) just have a directory called 'misc' and pop individual save points in there - handy to come back to if you don't really want to store the entire directory ... or for picking up files to test etc
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morvael
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RE: Quick Questions Thread

Post by morvael »

Is the combat system rework mentioned in the manual consisting of combat delay and CPP or was the actual resolution of ground elements firing at each other changed as well?
carlkay58
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RE: Quick Questions Thread

Post by carlkay58 »

Howdy morvael - as I understand it there have been several changes in the combat engine deep under the hood that included changes in the resolution of ground elements firing at each other.
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morvael
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RE: Quick Questions Thread

Post by morvael »

Hello carlkay58, nice to see familiar nicknames around 😀 and nice to be just a regular player again 😀 haven't played the game yet, just going through the manual.
jockstersi
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RE: Quick Questions Thread

Post by jockstersi »

Hi, noob question so be gentle...

When setting up a manual AD how do I assign fighters to a bomber squadron?

Many thanks, Simon
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loki100
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RE: Quick Questions Thread

Post by loki100 »

ORIGINAL: jockstersi

Hi, noob question so be gentle...

When setting up a manual AD how do I assign fighters to a bomber squadron?

Many thanks, Simon

you don't as such.

you have 2 ways to assign planes. if you leave it to Auto, the AI routines will select the planes it needs (both bombers and escorts) from what is available. This is often the best solution in many cases. If you do a manual assign then allocate a bomber AOG and a fighter one, if you want the fighters to support another AD then you can split its allocation over multiple ADs

Section 17.4.2 (& the relevant one page guide) should walk you through this in detail

Roger
briklebritt
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RE: Quick Questions Thread

Post by briklebritt »

Velikie Luki scenario playing as the Germans.. there is the "8th Panzer Division" and it´s directly assigned to an army HQ, the "3rd Panzer Army". Saying it is only 3 hexes away from a corps HQ, would it be better to assign the Panzer Division to this corps HQ? Are there any positives or negatives to be assigned to army or corps HQ (when it is in range with both HQs)?

When the "8th Panzer Division" is assigned to a Corps HQ (which is assigned to an army HQ), will the "8th Panzer Division" still get the SU from army HQ when fighting (down the chain of command)?
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loki100
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RE: Quick Questions Thread

Post by loki100 »

yes, best to link it to the corps, no it only takes combat SU from the immediate commanding HQ
briklebritt
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RE: Quick Questions Thread

Post by briklebritt »

loki, could you please explain what is the benefit in this situation I descripted assigning it to a corps HQ?
dudefan
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RE: Quick Questions Thread

Post by dudefan »

One more Leadership roll
FriedrichII
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RE: Quick Questions Thread

Post by FriedrichII »

Currently I am playing the 1941 campaign and I am considering to send Divisions to the Afrika Theater Box. I have manual control over the theater boxes.

I am still on turn 1, but I have so much fun with this game as I did not have with a PC game since years!

My questions are:

1. what will happen with my Afrika Units after this Theater will have been lost? Are they all lost?

2. Are there any hints which Theater Boxes I should reinforce and with how many Divisions?

I am playing versus the AI on normal difficulty.
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loki100
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RE: Quick Questions Thread

Post by loki100 »

ORIGINAL: dudefan

One more Leadership roll

more than that - if the unit reports to an army its leadership/12, if to a corps its leadership/10 so a larger chance to pass the first test and a better command chain - see 15.5.3
carlkay58
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RE: Quick Questions Thread

Post by carlkay58 »

FriedrichII-

1. The survivors will show up in Italy with much lower TOE.

2. As the Axis the only Theater Box I would reinforce would be the Soviet Union Garrison box. You don't want to send divisions to that one - just the odd brigade/regiment - and add them slowly to not over commit. The other boxes are not going to change much and it will take a long period of time before you see any results (measured in months).
VesaAwesaka
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RE: Quick Questions Thread

Post by VesaAwesaka »

On turn 1 as the axis do you want to prioritize surrounding units and then attacking to form pockets or just attacking and trying to form pockets? My understanding is that surrounding a unit and then attacking makes them more likely to rout. When they rout they may suffer more losses but you are missing out on the turn 2 surrenders. If i had to guess the answer is that its situational.

Also where do routed units that are surrounded go? I surrounded some routed soviet units in the Courland area and occupied the ports. Do they just rout through my lines? I know if I go adjacent to them they suffer attrition and rout through lines and in WITE 1 i believe they would even rout across the gulf of Riga
FriedrichII
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RE: Quick Questions Thread

Post by FriedrichII »

Thank you Carlkay58 for your answer.
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