Captured cities should be immediate supply depots

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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loki100
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RE: Captured cities should be immediate supply depots

Post by loki100 »

ORIGINAL: M60A3TTS

ORIGINAL: malyhin1517

ORIGINAL: MakeeLearn

Russian ponies could make do with grazing, seasonal, as a primary source of food. The higher bred German horses needed grains to supplement their grazing.


"Captured cities should be immediate supply depots" ???
A depot is more than just supplies, it is a infrastructure to manage and distribute. A investment of a AP to create the infrastructure seems justifiable.
There are no ponies in Russia! :) Our horses also love to eat grain, but they also eat hay!

Of course there are ponies in Russia! Where do you think the horses came from? [;)]

I'm still enjoying that someone else on the forum can speak Gàidhlig ...
sven6345789
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RE: Captured cities should be immediate supply depots

Post by sven6345789 »

Question

In WitW you can capture enemy depots and take them over ( at least in the torch scenario ). you also get some supplies of course

I WitE 2 you do not get the depots, only supply. You need to build new depots yourself ( which, thanks to the new AI feature, is easy)

Why the change? Was it a "technical decision" since the code had changed or was it a "Historical" decision done to resemble some of the differences regarding the different theaters?
Bougainville, November 1,2,3,4,5,6,7,8,9. It rained today.

Letter from a U.S. Marine,November 1943
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loki100
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RE: Captured cities should be immediate supply depots

Post by loki100 »

ORIGINAL: sven6345789

Question

In WitW you can capture enemy depots and take them over ( at least in the torch scenario ). you also get some supplies of course

I WitE 2 you do not get the depots, only supply. You need to build new depots yourself ( which, thanks to the new AI feature, is easy)

Why the change? Was it a "technical decision" since the code had changed or was it a "Historical" decision done to resemble some of the differences regarding the different theaters?

its not quite that. In Torch pretty much every depot is also a port, when you take a port a depot is auto-created (& this is the same in both W and E2). So if you take say Leipaja, you get a depot but clearly most depots in WiTE2 are land based and not auto-replaced.
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RE: Captured cities should be immediate supply depots

Post by sven6345789 »

yeah, that explains it :)

played Torch and Sicily, and yes, there just about every city is a port.

Thanks.

One question regarding depot priority levels.

right now, i have the following system ( for both WitW and WitE 2)

0: depots that i no longer need and want to empty and eventually disband ( or places of no importance to the east like Hamburg)

1: depots in backwater areas which i want to keep anyway

2: export ports and national supply source

3: depots no longer behind the frontline but still of importance and import ports

4: frontline depots.

I build depots about every 4-6 hexes along rail lines.

not sure about the export ports and national supply source. They could do with a 1 priority, meaning some import ports can go down to level 2. what is better?

Does that sound like an acceptable system?
Bougainville, November 1,2,3,4,5,6,7,8,9. It rained today.

Letter from a U.S. Marine,November 1943
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RE: Captured cities should be immediate supply depots

Post by loki100 »

ORIGINAL: sven6345789

yeah, that explains it :)

played Torch and Sicily, and yes, there just about every city is a port.

Thanks.

One question regarding depot priority levels.

right now, i have the following system ( for both WitW and WitE 2)

0: depots that i no longer need and want to empty and eventually disband ( or places of no importance to the east like Hamburg)

1: depots in backwater areas which i want to keep anyway

2: export ports and national supply source

3: depots no longer behind the frontline but still of importance and import ports

4: frontline depots.

I build depots about every 4-6 hexes along rail lines.

not sure about the export ports and national supply source. They could do with a 1 priority, meaning some import ports can go down to level 2. what is better?

Does that sound like an acceptable system?

I'd make some changes:

In the main as the axis don't disband depots, priority 0 removes them from the system and you may need them in 1944-45.

NSS can be at 0, should be at 0 as their main role is to send out freight and that optimises that function

export ports can usually be at 1, there is a part of the logistics phase where ports claim before railyards, so as long as they are near to the NSS (so eg the German Baltic ports), then that is all they need - in turn you can set the import ports to 2/3 and they can still send on to level 4 railyards

So that mostly leaves you priority 2/3/4 to fill out the system as needed. With the Germans in 1941 quite often I'll put a depot in pretty much every captured and connected rail yard - Carlkay has a nice analysis of why this works, especially come the autumn weather.

Soviet logic come 1943+ is a bit different, you need belts of depots reaching back 10-15 hexes, with usually those around 8 hexes back performing the bulk of the supply work

Use 4 where you are reasonably sure you can gain the freight or to double-team say with a super depot (an instance where you probably need that level of demand to use up the created capacity)
ast95
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RE: Captured cities should be immediate supply depots

Post by ast95 »

ORIGINAL: malyhin1517
I have never heard of Russian pony breeds!

That's pure terminology, in UK every horse breed under 150cm is "pony", we commonly call "pony" only midget-horses. By UK standard Mongolian breed, heavily used in RKKA, counts as "pony".
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RE: Captured cities should be immediate supply depots

Post by malyhin1517 »

ORIGINAL: M60A3TTS

ORIGINAL: malyhin1517

ORIGINAL: MakeeLearn

Russian ponies could make do with grazing, seasonal, as a primary source of food. The higher bred German horses needed grains to supplement their grazing.


"Captured cities should be immediate supply depots" ???
A depot is more than just supplies, it is a infrastructure to manage and distribute. A investment of a AP to create the infrastructure seems justifiable.
There are no ponies in Russia! :) Our horses also love to eat grain, but they also eat hay!

Of course there are ponies in Russia! Where do you think the horses came from? [;)]
These are not ponies, but foals! :)
Sorry, i use an online translator :(
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RE: Captured cities should be immediate supply depots

Post by Dreamslayer »

ORIGINAL: malyhin1517
These are not ponies, but foals! :)
Ponies, foals ... omg. What about camels in USSR? [:D]
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RE: Captured cities should be immediate supply depots

Post by loki100 »

ORIGINAL: Dreamslayer

ORIGINAL: malyhin1517
These are not ponies, but foals! :)
Ponies, foals ... omg. What about camels in USSR? [:D]
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pah, everyone has camels, its reindeer that make an airforce different [;)]

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RE: Captured cities should be immediate supply depots

Post by MakeeLearn »

And man's best friend...

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RedLancer
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RE: Captured cities should be immediate supply depots

Post by RedLancer »

The game must be truly broken without horses (and now I learn) camels and reindeer modelled. Why can't we have them converted to supplies when isolated? How many meals can you get from a camel? I'm sure Hanny knows! [:D]

We have to question what we been doing as a dev team for the last few years? [;)]
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loki100
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RE: Captured cities should be immediate supply depots

Post by loki100 »

but thats not a cat ...

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RE: Captured cities should be immediate supply depots

Post by MakeeLearn »

ORIGINAL: loki100

but thats not a cat ...

It's a Siberian Tiger.... also called Dinner.[:)]






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RE: Captured cities should be immediate supply depots

Post by malyhin1517 »

ORIGINAL: Dreamslayer

ORIGINAL: malyhin1517
These are not ponies, but foals! :)
Ponies, foals ... omg. What about camels in USSR? [:D]
Image
We have many different animals! But don't pony! :) Reindeer were widely used in the North during the war. Camels were used in the south.
Sorry, i use an online translator :(
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M60A3TTS
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RE: Captured cities should be immediate supply depots

Post by M60A3TTS »

Still waiting on a war elephant pic...
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RE: Captured cities should be immediate supply depots

Post by loki100 »

ORIGINAL: M60A3TTS

Still waiting on a war elephant pic...

would a hippo be an acceptable substitute - apparently it survived the fighting around Berlin zoo in May 45;



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carlkay58
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RE: Captured cities should be immediate supply depots

Post by carlkay58 »

It sounds like Knautshke made love not war!
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RE: Captured cities should be immediate supply depots

Post by Dreamslayer »

ORIGINAL: malyhin1517
Camels were used in the south.
I don't know but the note for that photo with camels said that it was in Stalingrad area.
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RE: Captured cities should be immediate supply depots

Post by malyhin1517 »

ORIGINAL: Dreamslayer

ORIGINAL: malyhin1517
Camels were used in the south.
I don't know but the note for that photo with camels said that it was in Stalingrad area.
So Stalingrad is in the south! There are just camels!
Sorry, i use an online translator :(
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RE: Captured cities should be immediate supply depots

Post by MaB1708 »

ORIGINAL: RedLancer

The game must be truly broken without horses (and now I learn) camels and reindeer modelled. Why can't we have them converted to supplies when isolated? How many meals can you get from a camel? I'm sure Hanny knows! [:D]

We have to question what we been doing as a dev team for the last few years? [;)]

Yes, broken :-)
At least I would have expected some (european!) swallows. And finally an answer to "What is the average air speed velocity of a laden swallow?".
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