the wee inset note in 17.4.2 emphasises this:

Moderator: Joel Billings
ORIGINAL: loki100
ORIGINAL: horza66
As Soviets I was seeing issues with my divisions in the SR getting enough AT guns into new and rebuilding divisions toward the end of 42. Thankfully I had a number of Fort units I could disband, and quickly had 1800 45mm At guns in the pool. However 3 (!) turns later I'm still at 1400 guns in the pool and many divisions are at ~85% or worse on their TOE because of lack of AT guns.
Weirdly I ran into much the same issue in WITE1 with artillery in the same period when I was trying to get artillery divisions in the reserve make it to 100% TOE.
Is there some routine internally where the resource allocation "reserves" a minimum number of AT or artillery, against future possible losses? I can't think of any other reason that guns in the pool are not allocated to completing TOE requirements.
the main issue for the Soviets is that there is a series of hard caps on production of certain items, esp AA/AT and artillery. You'll have a production problem for heavy artillery all game, AT and 75mm artillery eases in 1943.
check the pool and make sure you are looking at active (not transit), this can be a lot less.
to get the equipment into formations, the best is to have them in refit mode and on a large depot or in the reserve
ORIGINAL: loki100
[...] you can't manually assign an airgroup to more than one AD.
ORIGINAL: Kryger68
What is the difference between pool and depot? (trucks, etc......)
So I notice that aircraft have different weapon/device facings (which makes sense), but I can't find a list of what all the abbreviations mean.
Fwd, Side, Rear, Int, Ext, and Turret are obvious enough, but what are BT, TR, BR and SM?