Quick Questions Thread
Moderator: Joel Billings
RE: Quick Questions Thread
Anyone encountered their AOG Units losing their colour background?
Mine have all turned to a white background between T14 and T15 in the 41 campaign.
Or does this mean something?
Mine have all turned to a white background between T14 and T15 in the 41 campaign.
Or does this mean something?
RE: Quick Questions Thread
ORIGINAL: Stephan61
Anyone encountered their AOG Units losing their colour background?
Mine have all turned to a white background between T14 and T15 in the 41 campaign.
Or does this mean something?
have they changed their command allocation? If I recall some of the Soviet corps commands disband about then (in the strat air) and you can have them linked to other ground HQs than the overall strategic command. if the Corps disbands I think the AOGs then default to reporting to the air command
but that doesn't explain why they 'all' did that between turns (for either side)
RE: Quick Questions Thread
ORIGINAL: loki100
ORIGINAL: Stephan61
Anyone encountered their AOG Units losing their colour background?
Mine have all turned to a white background between T14 and T15 in the 41 campaign.
Or does this mean something?
have they changed their command allocation? If I recall some of the Soviet corps commands disband about then (in the strat air) and you can have them linked to other ground HQs than the overall strategic command. if the Corps disbands I think the AOGs then default to reporting to the air command
but that doesn't explain why they 'all' did that between turns (for either side)
No, playing Axis and AI ran the Soviet phase fine then when it came to my Air Phase the Counters (Luffflotte's) had all turned to a white background. I have not manually set colour changes, although I had to now to continue the turn as I couldn't work out who was with each Luffflotte.
RE: Quick Questions Thread
Do air command leaders pass failed leadership checks on to their front leaders, or does the buck stop with the air command leader as far as air checks go? If checks are passed on to Front Hq then presumably air command proximity to the front HQs counts?
RE: Quick Questions Thread
All fortified regions arrive on the map in refit mode. Is it best to just leave this on until they have filled out? Then is it best to change to ready once they are 100%TOE?
RE: Quick Questions Thread
ORIGINAL: squatter
All fortified regions arrive on the map in refit mode. Is it best to just leave this on until they have filled out? Then is it best to change to ready once they are 100%TOE?
yes, their TOE has a real impact on how well they build, also think of adding construction units to them
RE: Quick Questions Thread
ORIGINAL: squatter
Do air command leaders pass failed leadership checks on to their front leaders, or does the buck stop with the air command leader as far as air checks go? If checks are passed on to Front Hq then presumably air command proximity to the front HQs counts?
in theory it gets passed but ... almost all non air command leaders have a 1 rating against that score. So the axis gains in that the OKL might pick up a few failed checks the Soviets are pretty much reliant on the values of their air leaders (as the next levels are front/Stavka)
Locked HQ's and Construction BN
Wondering about Locked HQ's and Construction Units. If the HQ's are locked do you have to micro the Const BNs? And if so, do you also have to micro them to make repairs to Ports, Railyards, etc. etc.?
"None but an armed nation can dispense with a standing army" ~ Thomas Jefferson
RE: Locked HQ's and Construction BN
loudscott - construction units are not affected by an HQ's locked status. So you do not have to micromanage them for any reason if you do not wish to.
RE: Locked HQ's and Construction BN
Sweet. Thanks!
"None but an armed nation can dispense with a standing army" ~ Thomas Jefferson
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RE: Locked HQ's and Construction BN
I no longer want the same air directives I used in turn 1, is there an easy way to mass remove them in turn 2 so I don't have to go through and delete each air directive individually?
- king171717
- Posts: 298
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RE: Quick Questions Thread
ORIGINAL: geforth
hello
I have a little question: Where can I see in game, how many movement points are required to pass a specific hex?
Use the manual, at the end of the book page 515
- malyhin1517
- Posts: 2021
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RE: Locked HQ's and Construction BN
Click the button at the top to delete all aviation directives and then create new ones!ORIGINAL: therealevan
I no longer want the same air directives I used in turn 1, is there an easy way to mass remove them in turn 2 so I don't have to go through and delete each air directive individually?
Sorry, i use an online translator 

RE: Locked HQ's and Construction BN
ORIGINAL: therealevan
I no longer want the same air directives I used in turn 1, is there an easy way to mass remove them in turn 2 so I don't have to go through and delete each air directive individually?
Hit shift-d to show the Air Execution Phase Summary. At the top centre left is a clickable text button "Clear All Air Directives".
RE: Locked HQ's and Construction BN
I am playing the destruction of the southern front scenario. I have captured for severeal turns the ports of Ochakov and Kherson. Ochakov is fully repaired. The prio is 2 and 3. There is fright in Konstanta (prio 1). I fly naval patrols. But there is no fright coming to Ochakov or Kherson. What could be the reason?
RE: Locked HQ's and Construction BN
And another short one. Why did the rout? I thought I have to win at least 2:1?
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- routing.jpg (587.91 KiB) Viewed 409 times
RE: Locked HQ's and Construction BN
ORIGINAL: therealevan
I no longer want the same air directives I used in turn 1, is there an easy way to mass remove them in turn 2 so I don't have to go through and delete each air directive individually?
you'll find the option here:

edit - if you are using the AI assist no need to do this, when you start T2, it'll generate its own set either when you press F12 or the AI-assist button
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- 20210501_100923.jpg (40.29 KiB) Viewed 403 times
RE: Locked HQ's and Construction BN
ORIGINAL: James80
I am playing the destruction of the southern front scenario. I have captured for severeal turns the ports of Ochakov and Kherson. Ochakov is fully repaired. The prio is 2 and 3. There is fright in Konstanta (prio 1). I fly naval patrols. But there is no fright coming to Ochakov or Kherson. What could be the reason?
you'll need to give more info but 2 guesses:
a) they are damaged and that affects delivery
b) a shortage of shipping
but in a campaign, I'm getting freight to all that set:

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- 20210501_101226.jpg (214.25 KiB) Viewed 403 times
RE: Locked HQ's and Construction BN
ORIGINAL: James80
And another short one. Why did the rout? I thought I have to win at least 2:1?
routs can happen if the unit has a lack of combat elements at the end of the fighting - would be my guess there
RE: Locked HQ's and Construction BN
Thanks, loki.
One port is fully repaired, so I hope that this is not the reason. I have added my savegame if you want to have a look. Or tell me which info you need. Then I'll look it up.
Edit: I wanted to upload the zip.file. But it isn't supported by the forum anymore
edit2: Used wetransfer: https://we.tl/t-nVpvCkdWmi
One port is fully repaired, so I hope that this is not the reason. I have added my savegame if you want to have a look. Or tell me which info you need. Then I'll look it up.
Edit: I wanted to upload the zip.file. But it isn't supported by the forum anymore

edit2: Used wetransfer: https://we.tl/t-nVpvCkdWmi