Japan production oil issue/bug???

WarPlan Pacific is an operational level wargame which covers all the nations at war in the Pacific theatre from December 1941 to 1945 on a massive game scale.

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theWombat
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RE: Japan production oil issue/bug???

Post by theWombat »

Interesting discussion. I cannot comment on the mechanics too much, as I have not really done much with the game yet, but I do think that tackling the Pacific War is tough no matter how you do it. Japan had little chance of coming out of the war on top once they attacked the USA. Barring a miraculous coup de main by Japan and a total implosion of American leadership, once Tokyo brought Washington into the fray the issue was not if, only when, Japan would finally run out of steam. Given that resources were the reason for the war, more or less, and that the Japanese went to war with the Allies largely due to needing resources to prosecute the war in China, it seems relatively reasonable to make the game turn on the supplies of things like oil. The challenge is that from a game perspective, the entire situation is hardly balanced or appealing for a potential Japanese player. A game like WitP:AE can get away with it easier because it overwhelms you with minutia and detail; no matter how horribly your war effort is collapsing, there's always a ton of decisions to make and things to fiddle with. Here, with a more elegant and streamlined approach (which I find much more appealing overall, FWIW) you do run the risk of exposing the baked-in strategic imbalance pretty starkly.
FeanorX66b
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RE: Japan production oil issue/bug???

Post by FeanorX66b »

I dont mind running out of oil or ressources as historically happened.
Problem is in this game you cant move any Air Units or Fleets in February 42, which is not historical.
And the System is hard to grasp.
Example:
February 42: 1 Oil Production (or Income), Last turn it was 16.
Convoys say they ship 22 Oil, where are they ?

I dont mind fighting a historical uphill battle, thats why i play Japan. But you cant move anything in February 42, this means there will be no Solomons, no Midway, just Infantry action.....
AlbertN
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RE: Japan production oil issue/bug???

Post by AlbertN »

I believe Wombat possible underlined another issue I can forecast too already.

Somewhen there will be 'decisive naval combat'. Which will be 'I move my CV fleet in range of yours, battle happens'.
Without ulterior control from player end I suspect.

Somewhen the waves of USA resources and CVs will prevail. And then the game may boil down to a rince-repeat of 'blockade island, wait for island to run OOS and garrison wither' at operational level where Allies repeat that and the Japanese has little or nothing to do.

I may be wrong and some LBA trap can be setup too.

Anyhow I am digressing. But as we're in hot themes here...
Glad I am not the only player that feel the oil matter quite wrong.
srd5090
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RE: Japan production oil issue/bug???

Post by srd5090 »

It seems like people are chalking low oil up to a bug when they are not examining the game situation properly?

Sveint's screenshot straight up shows his oil resources have been damaged and if player's are over spending oil while not making sure they have solid shipment and generation, then they won't have much oil eventually.

I suspect this game is not meant to be an Axis fantasy land where Japan can do whatever they like. Ships and planes use a lot of oil. Play any other game like WiF and you will see the Japanese are always strapped for resources and need to do a lot with little. It is that challenge that makes Japan fun to play.

EDIT: Typo fix.
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sveint
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RE: Japan production oil issue/bug???

Post by sveint »

I'll try one last time:

My screenshot clearly shows 8 resources leaving Bandar Lampung. My total oil income for the turn is 4.
srd5090
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RE: Japan production oil issue/bug???

Post by srd5090 »

ORIGINAL: sveint

I'll try one last time:

My screenshot clearly shows 8 resources leaving Bandar Lampung. My total oil income for the turn is 4.


I'm not an expert on the game, but lacking other screenshots sounds like 8 are leaving and half are being lost on the way? You playing multiplayer or against AI? Any raiding? Enough convoys?
generalfdog
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RE: Japan production oil issue/bug???

Post by generalfdog »

The problem is Borneo, as Japan only one of the oil resources ever becomes part of the trade convoy the rest are lost, in the 41 start, 42 it works, i am sure it will be in a patch hopefully sooner rather then later
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AlvaroSousa
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RE: Japan production oil issue/bug???

Post by AlvaroSousa »

I ran 1941 till February very sloppily and got all the oil.

Someone isn't taking resources correctly.

Remember enemy control of a hex where a convoy is prevents that convoy from going through. So there are some bottle necks. This is part of the map change for the patch. But once you take NEI and Phil you are good.
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Friedrich3
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RE: Japan production oil issue/bug???

Post by Friedrich3 »

I can't see the problem, too. In the turn after the fall of NEI I got all the oil from them. It is not that much but I am carefully with my fleets and aircraft groups. In the British part of Borneo you have to invade both resources because this country has no capital and will never surrender. There is another oil resource in Burma that should be secured early.
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RE: Japan production oil issue/bug???

Post by bwheatley »

hit `s` and look at the supply, i'm betting the factories haven't been repaired.

I noticed the first few months i over did it and i was boned until they repaired.

Now i'm finally running with a surplus.

https://www.youtube.com/watch?v=9x-s1kOBojI this video gives a great overview how to use the oil system.
It might be a little different then WPP is but it should help you figure out you're just not understanding how the game is.
I don't mean that to sound like a jerk either. I was there myself, it's just conceptually took a whole different route then most wargames.

It all makes sense but there is a learning curve.
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generalfdog
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RE: Japan production oil issue/bug???

Post by generalfdog »

Alvaro I apologize, there is no issue except me, and possibly hex 47,41 which seems to always be damaged but that's probably something i am not getting either, my issue with Boreno was coastal hexes that hadn't converted. watch that and take the oil quick it all good
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AlvaroSousa
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RE: Japan production oil issue/bug???

Post by AlvaroSousa »

No apologies required.
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LeLiquid
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RE: Japan production oil issue/bug???

Post by LeLiquid »

Hello !

I tries many starts to see how fast we start to produce oil once oil productions zones conquered with japan (want to be ready for my first PBEM [;)] ) and i think there is a problem with it..

To test, i use hotseat, so no move from Allies.

In borneo. I took Sarawak. Convoys bring oil home once repaired. Logical.

I take Kuala Beleit. Still no oil after 3 turns. I take the +2 oil location North East of Kuala Beleit : Oil is bring back.
Tarakan seem's to work the same way : Alone, not getting anything. Once Balikpapan conquered, it works..


Some turns, the oil production is falling down (no sabotage). At a moment, i was productiong 23. I conquered the +30 sumatra oil. And oil produced go to 3 (while use around 30 for fleet).. For a few turns.. But my stockpill increased a little.

I'm a very confused. It seems to have a problem/bug with oil production (or maybe it's the convoys). Oil productions get variations i can't explain..



For example : I tried to play it "normaly". I have these kind of situation.

Still in hotseat, no move from Allies. I took borneo. All is repaired. But the production says : -3 oil.

And the convoys screen tells me that oil if coming homeland (even if tarakan has no convoys for example.. i wonder why)


The situation does not make any sense. I have screens but the forum does not allow me to post it..
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