Beveled Units Mod (v4.1) - Critters Update

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mroyer
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RE: Beveled Nato Units

Post by mroyer »

Added air units (v4.0) - download in opening post.
-Mark R.
solops
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RE: Beveled Nato Units

Post by solops »

I no longer understand how to install this mod. I had no problem with the version 2 series, but I cannot figure out how to make the version 4 NATO symbols work or why there is still a version 3. And I am using the latest beta v13.
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
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mroyer
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RE: Beveled Nato Units

Post by mroyer »

ORIGINAL: solops

I no longer understand how to install this mod. I had no problem with the version 2 series, but I cannot figure out how to make the version 4 NATO symbols work or why there is still a version 3. And I am using the latest beta v13.

When you download and open the zip file should see two folders, \Graphics and \GraphicsAlt.
Simply drag the two folders to your C:\Matrix Games\Shadow Empire folder.



Let me know if that isn't working for you.

-Mark R.

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solops
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RE: Beveled Nato Units

Post by solops »

User error. I was installing it correctly, but I forgot there is a switch in one of the menus that has to be selected to get NATO units.

Duhhhh.
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
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mroyer
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RE: Beveled Nato Units

Post by mroyer »


[:)]
Regardless, you still should have seen the beveling on the units, even without the nato symbols.
-Mark R.
solops
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RE: Beveled Nato Units

Post by solops »

Is there any reasonable way to get mech inf to show as something beside regular inf?
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
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mroyer
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RE: Beveled Nato Units

Post by mroyer »

ORIGINAL: solops

Is there any reasonable way to get mech inf to show as something beside regular inf?


So, currently, we are limited to these NATO images:
Image

Those NATO images are applied as shown in the Image File and Orig Image columns of the following table.
If I change a NATO image, it is applied to every formation that uses that image.
It's quite a puzzle - if anyone can see a better combination, I'll be happy to modify the mod!

Image
Image



Thanks to DTurtle for his excellent work listing all the formations in SE - that gave me an invaluable jump on this effort.
skausmaus
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RE: Beveled Units Mod (v4.0)

Post by skausmaus »

How do you download this mod? I have clicked the link, been forced to sign into the "box" and create an account, then attempted to download and nothing happens. I have spent a couple of hours going round in circles trying to figure this out. I have used two different email accounts to setup two accounts. Nothing works. Is it possible to place these files in an easier to download location? Please?
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mroyer
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RE: Beveled Units Mod (v4.0)

Post by mroyer »

ORIGINAL: skausmaus

How do you download this mod? I have clicked the link, been forced to sign into the "box" and create an account, then attempted to download and nothing happens. I have spent a couple of hours going round in circles trying to figure this out. I have used two different email accounts to setup two accounts. Nothing works. Is it possible to place these files in an easier to download location? Please?

Very sorry for this skausmaus!
It seems something has gone wrong with the app.box.com that I was hosting the mods on. Both this and my other terrain mod went dead there this week. I wonder if I'm being limited for number of downloads - downloads had been working fine and suddenly started failing shortly after the steam release of SE - coincidence?

In any event, I have rehosted the mods on dropbox.
Try the link in the opening post now.

-Mark R.
skausmaus
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RE: Beveled Units Mod (v4.0)

Post by skausmaus »

Thank you so much for such a quick response. Great looking mods. Can't wait to try them out, Thanks.
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mroyer
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RE: Beveled Units Mod (v4.0)

Post by mroyer »

v4.1 download in opening post.
Added full-color critter images that don't conflict with a "NATO" symbol when in NATO-Symbol mode.
Image

-Mark R.
mikehurley
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RE: Beveled Units Mod (v4.1) - Critters Update

Post by mikehurley »

These are beautiful mroyer, thank you!

Just to 2bl check... are these compatible with your combined package which includes the 2.4 terrain mod & Das Tactics icon mod? Would hate to overwrite those!

Many thanks once again!
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mroyer
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RE: Beveled Units Mod (v4.1) - Critters Update

Post by mroyer »

Thanks Mike! Indeed, this mod is totally independent of the terrain mods - either can be used separately or both together.

-Mark R.
mikehurley
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RE: Beveled Units Mod (v4.1) - Critters Update

Post by mikehurley »

Thank you so much for the speedy reply Mark, very happy to hear these can be used together!

To do so, do I need to only drag over the unit icons? Put differently, if I replace the Graphics & GraphicsAlt folders which already include my 2.4 terrain mods & DT Icons, with the Beveled Counters versions of these folders, will I lose/overwrite my terrain mods and DT icons?

Thanks again Mark, greatly appreciate your efforts, as well as you walking me through how to use both together.

All the best, MH
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mroyer
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RE: Beveled Units Mod (v4.1) - Critters Update

Post by mroyer »

if I replace the Graphics & GraphicsAlt folders which already include my 2.4 terrain mods & DT Icons, with the Beveled Counters versions of these folders, will I lose/overwrite my terrain mods and DT icons?

No you will not lose files from the first installed mod. The files in the two mods are mutually exclusive.

Simply copy the second mod's Graphics/ and GraphicsAlt/ folders right into your ShadowEmpire/ folder and the two mods will be blended.

-Mark R.
mikehurley
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RE: Beveled Units Mod (v4.1) - Critters Update

Post by mikehurley »

Confirmed - works great!! Thanks again Mark!
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