New Rich info map UPDATED 2
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
New Rich info map UPDATED 2
Hello sirs,
here is finished new map (i use it now) which is mainly focused to give more info then Chemkids (and stock) but to keep some od its flavor.
This is the FINAL VERSION. Both stock and extended map, with les vivid colors
I understand for veterens could be cramped, so it could by usefull for some of us.
Personaly I wish this game has switch also for (and not only) for base names...
Rich info map.
Main characteristic in short:
- All bases has on map names
- Scenarios 1,2, last AndyMac Update (to 31.5.2021), stock, extended.
- based on Chemkids map,
- each terrain has its color,
- bases with HI have red square under flag, LI is blue,
- cities hex - Heavy urban dark red, Light urban orange,
- hexes with oil 80+ has black leaks, 79- brown leaks,
- navigable rivers,
- repair shipyards have R after name of base.
23.9.2021 UPDATE
- New version of the Rich info map - "1942 version"
- this version has more of 1942 maps flawor, smaller fonts
- many bugs removed (i am reworking original version of the map)
25.9.2021 UPDATE
- "1942 version" map rechecked - bugs repaired
5.2.2022 UPDATE
- "Stock version" - the most current stock map updated by Andrew Brown with all names from "rich map mod". Names of the bases are again checked and repaired. There will be Extended map as well. Many thanks to Andrew Brown and his generous support.
here is finished new map (i use it now) which is mainly focused to give more info then Chemkids (and stock) but to keep some od its flavor.
This is the FINAL VERSION. Both stock and extended map, with les vivid colors
I understand for veterens could be cramped, so it could by usefull for some of us.
Personaly I wish this game has switch also for (and not only) for base names...
Rich info map.
Main characteristic in short:
- All bases has on map names
- Scenarios 1,2, last AndyMac Update (to 31.5.2021), stock, extended.
- based on Chemkids map,
- each terrain has its color,
- bases with HI have red square under flag, LI is blue,
- cities hex - Heavy urban dark red, Light urban orange,
- hexes with oil 80+ has black leaks, 79- brown leaks,
- navigable rivers,
- repair shipyards have R after name of base.
23.9.2021 UPDATE
- New version of the Rich info map - "1942 version"
- this version has more of 1942 maps flawor, smaller fonts
- many bugs removed (i am reworking original version of the map)
25.9.2021 UPDATE
- "1942 version" map rechecked - bugs repaired
5.2.2022 UPDATE
- "Stock version" - the most current stock map updated by Andrew Brown with all names from "rich map mod". Names of the bases are again checked and repaired. There will be Extended map as well. Many thanks to Andrew Brown and his generous support.
- Attachments
-
- toshow.jpg (345.95 KiB) Viewed 3295 times
Skacee
RE: New Rich info map
Do you have it in the stock version? (not extended)
- NigelKentarus
- Posts: 207
- Joined: Fri Mar 27, 2015 8:54 pm
- Location: OH, USN 20 yrs, & FL
RE: New Rich info map
Nice
Fight like you're the 3rd monkey on the plank to Noah's ark. And brother, it's starting to rain.
RE: New Rich info map
The map looks great. My only suggestion would be to have the option of downloading the same map, but with a darker palette of colors. The current seems slightly too bright for my taste.
- HansBolter
- Posts: 7457
- Joined: Thu Jul 06, 2006 12:30 pm
- Location: United States
RE: New Rich info map
Where are the "Flags"?
I see red and blue squares that are supposed to be under the flags, but see no flags at all.
Many base names are just floating in space with no idea where the associated base is actually located.
Without icons to locate bases I am underwhelmed.
I see red and blue squares that are supposed to be under the flags, but see no flags at all.
Many base names are just floating in space with no idea where the associated base is actually located.
Without icons to locate bases I am underwhelmed.
Hans
RE: New Rich info map
Hans,
these are just map files, rest of images in art folder must be left there. Then you shouldnt have any problems with flags and other icons etc.. Sorry for not describing this more clearly.
Pliny, gervabit
I have plans to issue more variations of the map, also with different styles and colors, stock version as well. It will take some time though.
these are just map files, rest of images in art folder must be left there. Then you shouldnt have any problems with flags and other icons etc.. Sorry for not describing this more clearly.
Pliny, gervabit
I have plans to issue more variations of the map, also with different styles and colors, stock version as well. It will take some time though.
Skacee
RE: New Rich info map
Hello guys,
i have finished "The Rich info map". Many errors removed, design is changed little bit. I hope it will be helpfull for you.
I have done both versions - stock and extended.
You could download it at a website for it here.
i have finished "The Rich info map". Many errors removed, design is changed little bit. I hope it will be helpfull for you.
I have done both versions - stock and extended.
You could download it at a website for it here.
Skacee
RE: New Rich info map
Thanks for the hard work Skacee, I will give it a try soon. Downloaded.
"Chew, if only you could see what I've seen with your eyes." - Roy Batty
RE: New Rich info map
Nice. Will take a look.

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: New Rich info map
Skacee, you still around? Enjoying this version immensely, my only quibble is the modern font used to label seas. Rather anachronistic for me, but not bad.
Great work and a shameless bump to keep this in the fold for additional work and community attention/support.
Thanks!
Great work and a shameless bump to keep this in the fold for additional work and community attention/support.
Thanks!
"Chew, if only you could see what I've seen with your eyes." - Roy Batty
RE: New Rich info map
I also want to say thank you!
Downloaded the map when I restarted to play witp ae some weeks ago but switched to your map just recently.
Love the aesthetics and the information provided.
Downloaded the map when I restarted to play witp ae some weeks ago but switched to your map just recently.
Love the aesthetics and the information provided.
RE: New Rich info map
Guys very thank you, and here is something new for you!
23.9.2021 UPDATE
- New version of the Rich info map - "1942 version"
- this version has more of 1942 maps flawor, smaller fonts
- many bugs removed (i am reworking original version of the map also)
23.9.2021 UPDATE
- New version of the Rich info map - "1942 version"
- this version has more of 1942 maps flawor, smaller fonts
- many bugs removed (i am reworking original version of the map also)
- Attachments
-
- WPEH10.jpg (247.26 KiB) Viewed 3081 times
Skacee
RE: New Rich info map
I'd recommend taking the time (probably well over an hour) to load up the map and then hover the cursor over each base to get a spelling comparison between the names on the map and those in the database. On the new 1942 map, I spotted four errors, and it was far from a comprehensive check:
Hydebarad (Map) - Hyderabad (Data)
Silhar (Map) - Silchar (Data)
Taung Gui (Map) - Taung Gyi (Data)
Nakhon Si Tammarat - Nakhon Si Thammarat (Data)
Also, the F6 key show that Calcutta has a river boundary on all 6 sides, but there isn't a river graphic separating it from the three hexes on the right (Diamond Harbor up to Jessore). I talked to Andrew Brown about that (it's an issue on the standard map as well) and while he's correct that it isn't "geographically accurate", that's beside the point since it IS that way in-game, and it's misleading (and potentially catastrophic) not to add a visual cue for the player.
That said, it's kind of a visual shock when you first load up the new map, but it's very well done and has been growing on me. Nice work.
Hydebarad (Map) - Hyderabad (Data)
Silhar (Map) - Silchar (Data)
Taung Gui (Map) - Taung Gyi (Data)
Nakhon Si Tammarat - Nakhon Si Thammarat (Data)
Also, the F6 key show that Calcutta has a river boundary on all 6 sides, but there isn't a river graphic separating it from the three hexes on the right (Diamond Harbor up to Jessore). I talked to Andrew Brown about that (it's an issue on the standard map as well) and while he's correct that it isn't "geographically accurate", that's beside the point since it IS that way in-game, and it's misleading (and potentially catastrophic) not to add a visual cue for the player.
That said, it's kind of a visual shock when you first load up the new map, but it's very well done and has been growing on me. Nice work.
RE: New Rich info map
One other thing: It looks like the road network from the "Extended Map" has been used in the "Stock Map". Not a big deal (since it's only a graphics glitch), but in Malaya there's an unnecessary small road running from Kluang to Malacca, passing through the ocean hex to the west. Similar issue in the Philippines with a small road running from Clark Field to Iba also via the ocean hex to the west. And the road from Clark to Bataan is entirely in the ocean.
Edit: Speaking of roads, the graphics are missing for the road SW from Buna toward Kokoda Trail, and the opposing one running E from Port Moresby.
Edit: Speaking of roads, the graphics are missing for the road SW from Buna toward Kokoda Trail, and the opposing one running E from Port Moresby.
RE: New Rich info map
Kull,
thank you very much. Input from experienced guy is what i am waitng for. I have already checked the map against data twice, and it is not for just an hour. So any input is welcomed, my eyes simply doesnt see it so easy. I have taken a road system from Chemkid's resource files. I will repair those things soon.
thank you very much. Input from experienced guy is what i am waitng for. I have already checked the map against data twice, and it is not for just an hour. So any input is welcomed, my eyes simply doesnt see it so easy. I have taken a road system from Chemkid's resource files. I will repair those things soon.
Skacee
RE: New Rich info map
I checked the map and i repaired above mentioned errors and those new i have found. So i think is +- ok. Uploaded.
Skacee
- OnWargaming
- Posts: 108
- Joined: Mon Sep 13, 2021 3:21 pm
- Location: Italy
RE: New Rich info map
Many thanks Skacee, I am using your map for my current Guadalcanal game and I am very pleased by it!
I like your map because is easy to understand the terrain and I found very helpful the additional base infos, moreover it is nice to see as well.
Btw, do you have a version with the railroads graphically less intrusive? In the region with lots of them the map is a bit heavy to read (like Japan and India).
Of course it is just a personal opinion about aesthetic, the map works good anyway [:)]
I like your map because is easy to understand the terrain and I found very helpful the additional base infos, moreover it is nice to see as well.
Btw, do you have a version with the railroads graphically less intrusive? In the region with lots of them the map is a bit heavy to read (like Japan and India).
Of course it is just a personal opinion about aesthetic, the map works good anyway [:)]
RE: New Rich info map
Thanks for the fixes. Here's a few more to look at:
Ahmadabad (Map) - Ahmedabad (Data)
Sambalp (Map) - Sambalpur (Data)
Tannan (Map) - Taonan (Data)
Jahore Bahru (Map) - Johore Bahru (Data)
Bacalod (Map) - Bacolod (Data)
Rusell Islands (Map) - Russell Islands (Data)
Mare (Map) - Mare' (Data)
Tabiteaua (Map) - Tabiteuea (Data)
Probably missed some, but my eyes are glazing over!
Edit: I recommend that you improve the reef graphics. Some of those in the Marshalls are pretty good (although even they could be improved), but the Great Barrier Reef (and most of the rest) are almost invisible.
Ahmadabad (Map) - Ahmedabad (Data)
Sambalp (Map) - Sambalpur (Data)
Tannan (Map) - Taonan (Data)
Jahore Bahru (Map) - Johore Bahru (Data)
Bacalod (Map) - Bacolod (Data)
Rusell Islands (Map) - Russell Islands (Data)
Mare (Map) - Mare' (Data)
Tabiteaua (Map) - Tabiteuea (Data)
Probably missed some, but my eyes are glazing over!
Edit: I recommend that you improve the reef graphics. Some of those in the Marshalls are pretty good (although even they could be improved), but the Great Barrier Reef (and most of the rest) are almost invisible.
RE: New Rich info map
Skacee:
I have installed WITP:AE again and downloaded your latest map mods.
Outstanding work my man, just really nice. While I like the new "1942" version, my 57yr old eyes are enamored with the darker green theme. Love the use of fonts on it and of course the indicators and tasteful use of color on in-game buttons and the like. Can't say enough good things about it. You have upped my AE interest three-fold sir.
Cheers!
and keep up the great mods.
M.
I have installed WITP:AE again and downloaded your latest map mods.
Outstanding work my man, just really nice. While I like the new "1942" version, my 57yr old eyes are enamored with the darker green theme. Love the use of fonts on it and of course the indicators and tasteful use of color on in-game buttons and the like. Can't say enough good things about it. You have upped my AE interest three-fold sir.
Cheers!
and keep up the great mods.
M.
"Chew, if only you could see what I've seen with your eyes." - Roy Batty