Dune like planet?

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Jorge_Stanbury
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Dune like planet?

Post by Jorge_Stanbury »

I would like to setup a game in a desert planet: with minimal to no surface water, but fully breathable.
Also with some life

I have tried picking up a "Seth" class, then the "history class" option that adds life forms

the problem is that afterwards I end up in some lush forest, "green" planet

if I take out "history class" life, then I end up with some toxic, non breathable planet


So how can I improve my chances of getting a "Dune" like planet?

thanks
GazBot
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RE: Dune like planet?

Post by GazBot »

Im guessing you need, young planet, low percentage of oceans less than 5%, low rainfall, basic to no vegetation and keep re-rolling till you get a a breathable atmosphere. I find it hard to get lots of "desert" - largely i find you get more rock....

The new Morgana Class planets are pretty good - then you can get some isolated "green zones" potentially on a dune like world....
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Jorge_Stanbury
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RE: Dune like planet?

Post by Jorge_Stanbury »

but young planet = low resources (metal/ oil), am I right?

scottrossi
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RE: Dune like planet?

Post by scottrossi »

Really, you've just gotta brute force it and keep rolling until you get it. I've successfully generated Dune like worlds on Seth, Limos, Morgana and Siwa. The key on the non Seth worlds is lower temperatures, because that generally rolls low water worlds and you can get 0% water, although there may be swamps or a few hexes of open water. On Seth, you're most likely not going to get a breathable atmosphere, so you'll just have to pretend/ignore the atmosphere part. I do find those Seth worlds covered in forest with absolutely no water to be odd and I'm not sure if that's a bug or unintended consequence of the alien life history class, but I never play those. I'm hoping that we see more control over worldgen in the future so we can pop into a Dune world when we want.
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Jorge_Stanbury
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RE: Dune like planet?

Post by Jorge_Stanbury »

It will be good to have more choice, it is annoying to keep rolling until you get what you want

and in my experience, alien life "history class" will make every planet some form of forest paradise, which is beyond odd; I would like to see instead some weird life form that somehow managed to adapt to harsh Seth conditions
deoved
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RE: Dune like planet?

Post by deoved »

On Dune everyone wears an Envirosuites, so you don't need a breathable atmosphere.
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Jorge_Stanbury
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RE: Dune like planet?

Post by Jorge_Stanbury »

Dune suits are designed to preserve the body's moisture; to reduce as much as possible water loss. Dune's air is breathable

In game, I have had some success with brute force re-rolling until I get a Siwa with no water and minimal atmosphere (no life history class)
not exactly dune, but at least a mix of rocky, tundra and sand


deoved
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RE: Dune like planet?

Post by deoved »

There is no such thing as "body's moisture", in this game. And non-breathable atmosphere does not matter in this game also, as your units will have envirosuits for free.
Zanotirn
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RE: Dune like planet?

Post by Zanotirn »

The stillsuits that fremen wear on dune are probably closest to filters, except they catch stuff going out rather than in (never mind that they wouldn't work in practice because with no heat loss to evaporation the man+stillsuit would be heated to ambient temperature, which is lethal). THen again they were largely necessary for extended trips on foot, which in turn were necessary due to combination of guerilla tactics and hostile wildlife.

Something to keep in mind though is that Seth will almost never have life without history, and will generally have unbreathable atmosphere due to absence of oxygen. Which is completely realistic - oxygen reacts with a lot of materials and needs to be replentished for a long time (e.g. by life) for it to end up present in atmosphere in meaningful quantities. The book itself says that Arrakis only has enough oxygen due to worm metabolism producing it. You may have better luck taking unclassified planet with the right temperature and age of about 2 billion - this will more likely give you microbiological life, which will mean oxygen but no vegetation or regular wildlife. Then you just need to roll geology until you get no water (or a couple lava lakes) and then roll life until you get a breathable atmosphere. However since it's currently very difficult to have a breathable atmosphere on a non-siwa world, this may take a while. If you get lucky you might get imperfect atmosphere though.
zgrssd
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RE: Dune like planet?

Post by zgrssd »

ORIGINAL: deoved

There is no such thing as "body's moisture", in this game. And non-breathable atmosphere does not matter in this game also, as your units will have envirosuits for free.
There was some use of Vehicles and Closed Environments (like the Palaces, Harvesters, Carryalls) - so Environmental Suits might be a good fit overall.
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BlueTemplar
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RE: Dune like planet?

Post by BlueTemplar »

your units will have envirosuits for free
Technically, not for free. (But you can't have armor without it also being an envirosuit.)

SE simulates coldness exposure, but not hotness exposure, so, besides the oxygen issue, you'll have another problem trying to simulate Dune.
deoved
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RE: Dune like planet?

Post by deoved »

Technically, not for free. (But you can't have armor without it also being an envirosuit.)

SE simulates coldness exposure, but not hotness exposure, so, besides the oxygen issue, you'll have another problem trying to simulate Dune.
How can a human being survive +60C without Envirosuit?
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BlueTemplar
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RE: Dune like planet?

Post by BlueTemplar »

You'll have to ask Vic. [:'(]
deoved
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RE: Dune like planet?

Post by deoved »

What I mean just generate a planet with some kind of unbreathable atmosphere(+ canonic Dune characteristics), get Envirisuit, and call it Dune)
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laagamer
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RE: Dune like planet?

Post by laagamer »

The Spiiiiiiice

He knows!

The Spice Melange!
minimen456
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RE: Dune like planet?

Post by minimen456 »

Don't do that :D Everything moves slowly on sand. Furthermore building roads on sand is superexpansive. Like 3000 metals for 15 hex railroad
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