Modding

Post new scenarios and mods here to share with other gamers.

Moderator: MOD_WarintheWest

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zasgard
Posts: 230
Joined: Mon Jun 04, 2007 9:39 pm

Modding

Post by zasgard »

Is it possible to replace the NATO symbols with a simple tga image file?
I'm not sure if this game has any options beyond the NATO images?
cfulbright
Posts: 2782
Joined: Tue May 06, 2003 11:12 pm

RE: Modding

Post by cfulbright »

I looked through the files in the folders in the DAT folder, and I didn't find any that looked like they're the NATO symbols, so my guess is that these are hard-coded.

Cary
zasgard
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Joined: Mon Jun 04, 2007 9:39 pm

RE: Modding

Post by zasgard »

ORIGINAL: cfulbright

I looked through the files in the folders in the DAT folder, and I didn't find any that looked like they're the NATO symbols, so my guess is that these are hard-coded.

Cary

Thanks for looking. Does that mean you cannot mod them?
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Shellshock
Posts: 568
Joined: Fri Dec 31, 2010 2:23 pm
Location: U.S.

RE: Modding

Post by Shellshock »

ORIGINAL: zasgard


Thanks for looking. Does that mean you cannot mod them?

They can be modded. But it's a LOT of work for very poor result. Part of the problem was that this game was not really designed from the ground up with images in place of counters in mind. One of the advantages of Nato symbols is that they pack vital information abstractly in a very small space. That's probably why they were originally chosen for board wargames decades ago when printing wasn't digital and 4-color printing was rather expensive. The unit counters in the game are very small, so your 3-D tank images will end up being very small and difficult to read. Images of infantry soldiers would probably fare even worse.

Another problem is unit stacking. If there is more than one unit in a hex, the tank images will end up stacked on top of each other in a not very convincing visual manner. Plus, if you take the square counters away, a lot of map text information bleeds through making for some rather jarring and confusing map reading.

Plus, because there is only one symbol for armor, you can only ever have one tank model stand in for the unit, whether that unit is composed mostly of Lynx reconnaissance tanks or King Tigers. Of course that goes for other unit types as well.

I gave it a shot....but it just doesn't look good.
Image
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WitWTanks.jpg
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zasgard
Posts: 230
Joined: Mon Jun 04, 2007 9:39 pm

RE: Modding

Post by zasgard »

ORIGINAL: Shellshock
ORIGINAL: zasgard


Thanks for looking. Does that mean you cannot mod them?

They can be modded. But it's a LOT of work for very poor result. Part of the problem was that this game was not really designed from the ground up with images in place of counters in mind. One of the advantages of Nato symbols is that they pack vital information abstractly in a very small space. That's probably why they were originally chosen for board wargames decades ago when printing wasn't digital and 4-color printing was rather expensive. The unit counters in the game are very small, so your 3-D tank images will end up being very small and difficult to read. Images of infantry soldiers would probably fare even worse.

Another problem is unit stacking. If there is more than one unit in a hex, the tank images will end up stacked on top of each other in a not very convincing visual manner. Plus, if you take the square counters away, a lot of map text information bleeds through making for some rather jarring and confusing map reading.

Plus, because there is only one symbol for armor, you can only ever have one tank model stand in for the unit, whether that unit is composed mostly of Lynx reconnaissance tanks or King Tigers. Of course that goes for other unit types as well.

I gave it a shot....but it just doesn't look good.
Image

Thank you SO much for this. It's nice to finally know that it just won't work. It kind of changes my mind about getting this game as I'm also an eye candy type of wargamer, but I'm trying to get away from that.

Might just hold off getting any wargame until Steel Tigers comes out (whenever that it).

But, this game is so damn tempting!
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Shellshock
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Joined: Fri Dec 31, 2010 2:23 pm
Location: U.S.

RE: Modding

Post by Shellshock »

I understand the appeal of eye candy. I kinda cut my teeth on computer games playing SSI's Panzer General back in the day. A lot more colorful than cardboard counters on a paper map. [:D]

While it doesn't have 3-D images, War in the West does have a mouse-over feature that shows the combined silhouettes of all the equipment in the hexagon the mouse is pointed at. This is the hex occupied by the 12 SS Panzer division prior to the Battle of the Bulge. You have to enable this feature in the game by pressing the "tab" key because it's off by default. I believe War in the East had this feature too. I don't know if the new sequel does.

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Shellshock
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RE: Modding

Post by Shellshock »

ORIGINAL: Shellshock
I don't know if the new sequel does.

I just checked. It does.
zasgard
Posts: 230
Joined: Mon Jun 04, 2007 9:39 pm

RE: Modding

Post by zasgard »

ORIGINAL: Shellshock

ORIGINAL: Shellshock
I don't know if the new sequel does.

I just checked. It does.

Really appreciate the info. Im going to bite the bullet and grab it during this summers Steam sale.
rocketman71
Posts: 489
Joined: Tue Feb 20, 2007 8:43 pm

RE: Modding

Post by rocketman71 »

It is on sale (70% off) at GOG.com now. The Torch DLC as well. No need to wait any longer [:D]
zasgard
Posts: 230
Joined: Mon Jun 04, 2007 9:39 pm

RE: Modding

Post by zasgard »

ORIGINAL: rocketman71

It is on sale (70% off) at GOG.com now. The Torch DLC as well. No need to wait any longer [:D]

yep!

$34 for both was a no brainer. Now begins the long, long road to inevitable frustration, but I'm going to take it slow and try and enjoy the process.

I've started to watch the Strategy Gaming Dojo's videos.
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