Why no more metal mines?

A military-oriented and sci-fi wargame, set on procedural planets with customizable factions and endless choices.

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morganja
Posts: 28
Joined: Mon May 23, 2005 1:28 am

Why no more metal mines?

Post by morganja »

Is there something about Siwa class planets that means there is no metal? Except for other majors? This is getting ridiculous. Four games started, no metal mines anywhere in any of the starting or surrounding zones. But the other majors have them literally right next to their capital.
Except the latest start. 11 majors, 91 minors.....and a neighboring major capital literally three hexes from my capital city. With a metal mine right next to his city.

Can someone provide some planet generation advice that doesn't suck for new players? This is getting really old, really fast.
Are metal mines being phased out for players to create more of a challenge?
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BlueTemplar
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RE: Why no more metal mines?

Post by BlueTemplar »

Difficulty level ?

Heavy metal % in the planetary crust ?

If not playing blind, any mining industries established on the planet during the GR era that would have depleted the metal spots ?
bvoid
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Joined: Thu May 16, 2013 10:42 am

RE: Why no more metal mines?

Post by bvoid »

It's supposed to be hardcoded to always give you a metal deposit, but the neighbouring major probably started too close.

Use the "spread out" option in latest beta to avoid this.
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Jorge_Stanbury
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RE: Why no more metal mines?

Post by Jorge_Stanbury »

ORIGINAL: BlueTemplar

Heavy metal % in the planetary crust ?

where can I find the heavy metal % ?

is it possible to see it during planet creation?


To the OP: with higher difficulties, it is no longer guaranteed to have metal deposits near your city

But one or two "ruins" hexes should give you enough metal until you either expand enough to get regular mines, or research demetallization technology
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BlueTemplar
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RE: Why no more metal mines?

Post by BlueTemplar »

where can I find the heavy metal % ?
Reports => Help => The first planetary statistics.
morganja
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Joined: Mon May 23, 2005 1:28 am

RE: Why no more metal mines?

Post by morganja »

Thanks. I hadn't seen that before.
The planet had 145% heavy metals. I have found 8 oil deposits, 3 water deposits, and no metal deposits in close to 4 zones around my starting city.
The game before that, 140% heavy metals. I found 4 oil deposits, 2 water deposits and a rare metals deposit. No metal deposits.


Is that expected?
morganja
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RE: Why no more metal mines?

Post by morganja »

Double post
Maerchen
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RE: Why no more metal mines?

Post by Maerchen »

Once you researched metal soil filtration, metal mines become insignificant.

How is your Prospecting setting in the economic council, are you pushing BP into it in a sufficient ratio?
The logistics hell this game is IS the fun part! - Maerchen, 2020

The good thing is, we have all the information in the reports. The bad thing is, we have all the information. Maerchen, 2020

Came for SE. Will stay for SE.
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BlueTemplar
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RE: Why no more metal mines?

Post by BlueTemplar »

Metal Soil filtration does take a while to pay off, especially on planets with low heavy metal %.

More like : are there still any undiscovered mining spots left in your territory ?

And you still haven't answered the difficulty nor mining industries questions.
Uemon
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RE: Why no more metal mines?

Post by Uemon »

ORIGINAL: bvoid

It's supposed to be hardcoded to always give you a metal deposit, but the neighbouring major probably started too close.

Use the "spread out" option in latest beta to avoid this.

Only on easiest difficulty setting. Anything higher and you dont get a guaranteed metal deposit. AI majors always do >.< (edit: correction, now that i think about it, they dont always; i think it has to do with regime types, but sometimes AI majors dont get metal)

I actually suggested for this to be turned into map generating option.
bvoid
Posts: 126
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RE: Why no more metal mines?

Post by bvoid »

I think it's related to tech level start at well. If you choose T1 you start with basically nothing! Not get a farm but not a water mine. It's a trap for new players, and annoying for experienced ones.

At T2 you start with a few mines, try that.
morganja
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Joined: Mon May 23, 2005 1:28 am

RE: Why no more metal mines?

Post by morganja »

Difficulty was one up from easiest. Normal I think? The zones were fully prospected. No more deposits to be found. Is 145% heavy metals low? It's just all four straight games I started since coming back, I have yet to find a single metal deposit in my starting or surrounding territories. Also what seems like a crazy amount of oil.
Uemon
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RE: Why no more metal mines?

Post by Uemon »

Whenever you generate a world that has plant life, there will be plenty of oil everywhere. Thats normal.
morganja
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RE: Why no more metal mines?

Post by morganja »

So am I doing things right, just unlucky? Or do I need to do different settings to get a metal deposit?
zgrssd
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RE: Why no more metal mines?

Post by zgrssd »

The presence of free range metal mining spots depends on two things:
- how much heavy metal there is on the planet
- how much of it was mined out in the history
We once found a map with very few ruins, but most ruins were on another resource. Basically they had no time to mine it out before the cataclysm hit.
If you see a lone ruin hex in the wilderness, chances are high that used to be a mining town.

Regardless of that, Majors (including the player) do get 1 guaranteed Metal spot to work with. This is a nessesity of gameplay, as otherwise there would be no way to play the game.
Mercutio
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RE: Why no more metal mines?

Post by Mercutio »

I don't think that is true, my last game had 2 metal mines on something like 1/2 the planet. Nothing was near me at all. I had to use the scant ruins to get metal soil filtration just so I could build anything. Somehow I survived and finally thrived, but it took FOREVER.
zgrssd
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RE: Why no more metal mines?

Post by zgrssd »

ORIGINAL: Mercutio

I don't think that is true, my last game had 2 metal mines on something like 1/2 the planet. Nothing was near me at all. I had to use the scant ruins to get metal soil filtration just so I could build anything. Somehow I survived and finally thrived, but it took FOREVER.
The free metal mine for the player might be subject to difficulty settings. But I really think it should not be. Simply put, metal is way too important to be able to act at all.

In eihter case, the AI has no such issues. AI can not plan ahead, so it could never work itself out of such a hole.
eddieballgame
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RE: Why no more metal mines?

Post by eddieballgame »

dbl post
eddieballgame
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RE: Why no more metal mines?

Post by eddieballgame »

ORIGINAL: Mercutio

I don't think that is true, my last game had 2 metal mines on something like 1/2 the planet. Nothing was near me at all. I had to use the scant ruins to get metal soil filtration just so I could build anything. Somehow I survived and finally thrived, but it took FOREVER.

In order to be guaranteed a 'metal mine' at the the start, you must play on the 'Beginner Mode'.
The other settings will require some very good fortune. [:)]
[/quote]
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BlueTemplar
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RE: Why no more metal mines?

Post by BlueTemplar »

The free metal mine for the player might be subject to difficulty settings. But I really think it should not be. Simply put, metal is way too important to be able to act at all.

In eihter case, the AI has no such issues. AI can not plan ahead, so it could never work itself out of such a hole.

An experienced player knows that he can upgrade his scavenger(s) to the max possible for the city size and rush soil filtration and/or territory to acquire more ruins and/or metal mines. (And buy as much metal from the market as is viable. And use the fate stratagems giving metal.)

But maybe normal difficulty should have a guaranteed starting metal spot too, just perhaps a smaller and/or harder to extract one ?
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