New! v01.01.03 Public Beta Available

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

Moderator: Joel Billings

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JosephStephenson
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New! v01.01.03 Public Beta Available

Post by JosephStephenson »

Hi Everyone!

We have a new installer version for the Public Beta, which you can find on the Store page or 'My Page' if you're logged in and have the game registered.

IMPORTANT NOTE: All save game and scenario files created with this or later versions may only be loaded with this or a later version. Versions prior to 1.01.02 may not load these newer save game or scenario files. Old saves and scenarios may be loaded with this and newer versions.

v01.01.03 – Changelog

New Features and Rule Changes
• Added in-game scaling for all right side panels (factory navigation, turn summary, Air Directive creation, right unit bar) and for supply details window. At this point, all parts of the game except for the top bar area are impacted by the display scaling percentage preference item. Note that you will see issues with these right side changes in the editor if you are running at over 100% (best to use the editor at 100%).
• The supply priority of naval units are automatically set to 4 at the start of every logistics phase.
• Reduced the effect the range of the mission has on op losses for naval patrol missions. Should significantly reduce the op losses of naval patrol missions.
• Made automatic rail repair a higher priority during the logistics phase, making it more likely that automatic rail repair units will be able to secure the needed supplies/freight to do their work.
• Improved system for airfield construction so it is more likely that construction will occur if there are available construction units. There is still a supply/freight requirement so it is not guaranteed in low supply areas.
• To be eligible to escort an air transport mission, the fighter unit must now either be within range of the target hex, or if not, be within range of the stage base while the stage base is in range of the target hex.
Bug Fixes and AI Improvements
• Multiplayer – If disconnected from the internet when attempting to upload a save, game could become unstable and
crash. Fixed.
• Bug 9103 - Naval Support Group always appears isolated - never gets resupplied . Fixed.
• Bug 9150 – With TB control on, you cannot clear the withdrawal data on the bottom left of the air unit detail screen, with it off, you can clear the data. Fixed.
• AI Bugs 9152 and 9167 – German AI, especially in late 1942 and in 1943, launches many bad hasty attacks. Fixed.
• AI bug 9170 – The pure AI (not AI assist) was corrupting the ground attack intensity air doctrine for some Luftflottes and Air Armies. Fixed.
Data and Scenario Changes
• Stalingrad to Berlin Changes:
o Corrected Soviet AI first turn script
o XXIII German Corps does not Disband on Turn 117. It does not Disband at all.
o The correct von Stuelpnagel chosen as Commander of WMBef France. There are two in the game.
o I./ZG 76 converts to I./JG 76 on Turn 88 and then converts to IV./JG 300 on Turn 98
o 614th Heavy Panzerjager Company changed from Ferdinand to Elefant Heavy Tank Destroyer
o II./JG 5 which becomes IV./JG 4 Moves to AR on Turn 114 not the Map
o XIV SS Corps which becomes X SS Corps moves to Map on Turn 114 not the AR
• Road to Minsk changes:
o 23 MC set to be a HQ, added leader and attached to Stavka
o 7th MC placed on map, added leader, attached to Stavka
o 69th Rifle Corps added leader and fixed name
o Fixed control of hex 177,156 (now Soviet)
o 109th Mech Div attached to 5 Mech Corps
o Zeroed out German pool value in ground element 221
• Velikie Luki changes:
o Corrected leader in OKH (now Zeitzler)
• Ground.dat and device.dat changes:
o New Bulgarian ground elements added (slots 505-536 and 1500)

Happy Gaming!
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GibsonPete
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RE: New! Public Beta Available

Post by GibsonPete »

Thank you.
“Reader, suppose you were an idiot. And suppose you were a member of Congress. But I repeat myself.”
AlbertN
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RE: New! Public Beta Available

Post by AlbertN »

Thank you!
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HardLuckYetAgain
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RE: New! Public Beta Available

Post by HardLuckYetAgain »

Thank you!
Gam3r
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RE: New! Public Beta Available

Post by Gam3r »

Installed patch - cannot load any of my MP games. Clicking on a game title - no effect, no click sound etc.
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Joel Billings
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RE: New! Public Beta Available

Post by Joel Billings »

How far do you get? It sounds like you are in the MP lobby but clicking on an active game doesn't do anything. Is that right? That's very odd as I think we've had testers playing MP with this version. You should go to your dat/save directory and delete your wir.pref.dat file before starting the program and see if that helps. Aside from that, make sure the main menu is showing the correct version. You can also email me the player usernames in the game and the scenario and approximate turn number and I can look for it on the server to see what it says.
All understanding comes after the fact.
-- Soren Kierkegaard
Gam3r
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RE: New! Public Beta Available

Post by Gam3r »

ORIGINAL: Joel Billings

How far do you get? It sounds like you are in the MP lobby but clicking on an active game doesn't do anything. Is that right?

Correct.
ORIGINAL: Joel Billings
You should go to your dat/save directory and delete your wir.pref.dat file before starting the program and see if that helps.

deleted - no change.


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AlbertN
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RE: New! Public Beta Available

Post by AlbertN »

Actually I am facing the same issue, I get to the list of games but cannot click on ongoing games in order to take my turn.
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Joel Billings
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RE: New! Public Beta Available

Post by Joel Billings »

For those of you with MP issues, had you been running 1.01.02 before you installed 1.01.03? The reason I ask is there was a change in 1.01.03 that was made for a problem with MP internet connectivity. It's possible this fix is causing the problem you're seeing. I'm trying to confirm whether 1.01.03 was used successfully by any of the testers in an existing MP game. Unfortunately the programmer that made the MP change is unreachable until next Monday so all we can do in the meantime is try to figure out if this is a global issue or only happening to some users. If it's not a global issue, we may need to get some more info from the MP players with the problem, although I don't know what that info would be now. Until we get it straightened out, MP players may need to stay with 1.01.02 or go back to it. I'll let you know what we find out. Those that have successfully managed to continue an MP game with 1.01.03, please let us know (I just need one or two to say it works for them to know it's not a global issue).
All understanding comes after the fact.
-- Soren Kierkegaard
AlbertN
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RE: New! Public Beta Available

Post by AlbertN »

Yes I was with the previous test patch.
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DesertedFox
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RE: New! Public Beta Available

Post by DesertedFox »

Same here, can't access either of my two games and yes, I run every patch, beta or otherwise when they come out.
Rosencrantus
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RE: New! Public Beta Available

Post by Rosencrantus »

ORIGINAL: Joel Billings

For those of you with MP issues, had you been running 1.01.02 before you installed 1.01.03? The reason I ask is there was a change in 1.01.03 that was made for a problem with MP internet connectivity. It's possible this fix is causing the problem you're seeing. I'm trying to confirm whether 1.01.03 was used successfully by any of the testers in an existing MP game. Unfortunately the programmer that made the MP change is unreachable until next Monday so all we can do in the meantime is try to figure out if this is a global issue or only happening to some users. If it's not a global issue, we may need to get some more info from the MP players with the problem, although I don't know what that info would be now. Until we get it straightened out, MP players may need to stay with 1.01.02 or go back to it. I'll let you know what we find out. Those that have successfully managed to continue an MP game with 1.01.03, please let us know (I just need one or two to say it works for them to know it's not a global issue).

Ran 1.01.02, I can't access my MP games now too.
JamesM
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RE: New! Public Beta Available

Post by JamesM »

Will the fix for the location tab in the Commander's Report it is only showing 0 support units be in the next patch? It would be a handy tool when building multiple air bases to show which locations have su's.
Gam3r
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RE: New! Public Beta Available

Post by Gam3r »

ORIGINAL: Rosencrantus

Ran 1.01.02, I can't access my MP games now too.

i reverted to 1.01.02 and it works fine
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Erik Rutins
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RE: New! Public Beta Available

Post by Erik Rutins »

Sounds like we'll need to do another public beta soon. If you have issues with 1.01.03, feel free to revert to 1.01.02.
Erik Rutins
CEO, Matrix Games LLC


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AlbertN
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RE: New! Public Beta Available

Post by AlbertN »

Can confirm installing 02 over 03 got back to allowing turns to be made.
wkuh
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Joined: Tue May 16, 2017 6:02 pm

RE: New! Public Beta Available

Post by wkuh »

Sorry guys, but I'm unable to load the current game version from the "Store" or "My Page" screen. Please help, I'm a registered, long time user. Had same problem with prior update and someone did something after I referred the problem.

Thanks any help.
wkuh
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Joined: Tue May 16, 2017 6:02 pm

RE: New! Public Beta Available

Post by wkuh »

Ignore above. Found my way through to update page.
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Catop
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RE: New! Public Beta Available

Post by Catop »

Thanks a lot! Going to replay Road to Minsk.
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xhoel
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RE: New! v01.01.03 Public Beta Available

Post by xhoel »

ORIGINAL: JosephStephenson

• To be eligible to escort an air transport mission, the fighter unit must now either be within range of the target hex, or if not, be within range of the stage base while the stage base is in range of the target hex.


This doesnt seem to be working. The units do now show up as available but they are not showing up in battle.

ORIGINAL: JosephStephenson


• Reduced the effect the range of the mission has on op losses for naval patrol missions. Should significantly reduce the op losses of naval patrol missions.



Looking much better now, thanks!
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