New! v01.01.03 Public Beta Available
Moderator: Joel Billings
- JosephStephenson
- Posts: 16
- Joined: Thu Jul 04, 2019 1:24 pm
New! v01.01.03 Public Beta Available
Hi Everyone!
We have a new installer version for the Public Beta, which you can find on the Store page or 'My Page' if you're logged in and have the game registered.
IMPORTANT NOTE: All save game and scenario files created with this or later versions may only be loaded with this or a later version. Versions prior to 1.01.02 may not load these newer save game or scenario files. Old saves and scenarios may be loaded with this and newer versions.
v01.01.03 – Changelog
New Features and Rule Changes
• Added in-game scaling for all right side panels (factory navigation, turn summary, Air Directive creation, right unit bar) and for supply details window. At this point, all parts of the game except for the top bar area are impacted by the display scaling percentage preference item. Note that you will see issues with these right side changes in the editor if you are running at over 100% (best to use the editor at 100%).
• The supply priority of naval units are automatically set to 4 at the start of every logistics phase.
• Reduced the effect the range of the mission has on op losses for naval patrol missions. Should significantly reduce the op losses of naval patrol missions.
• Made automatic rail repair a higher priority during the logistics phase, making it more likely that automatic rail repair units will be able to secure the needed supplies/freight to do their work.
• Improved system for airfield construction so it is more likely that construction will occur if there are available construction units. There is still a supply/freight requirement so it is not guaranteed in low supply areas.
• To be eligible to escort an air transport mission, the fighter unit must now either be within range of the target hex, or if not, be within range of the stage base while the stage base is in range of the target hex.
Bug Fixes and AI Improvements
• Multiplayer – If disconnected from the internet when attempting to upload a save, game could become unstable and
crash. Fixed.
• Bug 9103 - Naval Support Group always appears isolated - never gets resupplied . Fixed.
• Bug 9150 – With TB control on, you cannot clear the withdrawal data on the bottom left of the air unit detail screen, with it off, you can clear the data. Fixed.
• AI Bugs 9152 and 9167 – German AI, especially in late 1942 and in 1943, launches many bad hasty attacks. Fixed.
• AI bug 9170 – The pure AI (not AI assist) was corrupting the ground attack intensity air doctrine for some Luftflottes and Air Armies. Fixed.
Data and Scenario Changes
• Stalingrad to Berlin Changes:
o Corrected Soviet AI first turn script
o XXIII German Corps does not Disband on Turn 117. It does not Disband at all.
o The correct von Stuelpnagel chosen as Commander of WMBef France. There are two in the game.
o I./ZG 76 converts to I./JG 76 on Turn 88 and then converts to IV./JG 300 on Turn 98
o 614th Heavy Panzerjager Company changed from Ferdinand to Elefant Heavy Tank Destroyer
o II./JG 5 which becomes IV./JG 4 Moves to AR on Turn 114 not the Map
o XIV SS Corps which becomes X SS Corps moves to Map on Turn 114 not the AR
• Road to Minsk changes:
o 23 MC set to be a HQ, added leader and attached to Stavka
o 7th MC placed on map, added leader, attached to Stavka
o 69th Rifle Corps added leader and fixed name
o Fixed control of hex 177,156 (now Soviet)
o 109th Mech Div attached to 5 Mech Corps
o Zeroed out German pool value in ground element 221
• Velikie Luki changes:
o Corrected leader in OKH (now Zeitzler)
• Ground.dat and device.dat changes:
o New Bulgarian ground elements added (slots 505-536 and 1500)
Happy Gaming!
We have a new installer version for the Public Beta, which you can find on the Store page or 'My Page' if you're logged in and have the game registered.
IMPORTANT NOTE: All save game and scenario files created with this or later versions may only be loaded with this or a later version. Versions prior to 1.01.02 may not load these newer save game or scenario files. Old saves and scenarios may be loaded with this and newer versions.
v01.01.03 – Changelog
New Features and Rule Changes
• Added in-game scaling for all right side panels (factory navigation, turn summary, Air Directive creation, right unit bar) and for supply details window. At this point, all parts of the game except for the top bar area are impacted by the display scaling percentage preference item. Note that you will see issues with these right side changes in the editor if you are running at over 100% (best to use the editor at 100%).
• The supply priority of naval units are automatically set to 4 at the start of every logistics phase.
• Reduced the effect the range of the mission has on op losses for naval patrol missions. Should significantly reduce the op losses of naval patrol missions.
• Made automatic rail repair a higher priority during the logistics phase, making it more likely that automatic rail repair units will be able to secure the needed supplies/freight to do their work.
• Improved system for airfield construction so it is more likely that construction will occur if there are available construction units. There is still a supply/freight requirement so it is not guaranteed in low supply areas.
• To be eligible to escort an air transport mission, the fighter unit must now either be within range of the target hex, or if not, be within range of the stage base while the stage base is in range of the target hex.
Bug Fixes and AI Improvements
• Multiplayer – If disconnected from the internet when attempting to upload a save, game could become unstable and
crash. Fixed.
• Bug 9103 - Naval Support Group always appears isolated - never gets resupplied . Fixed.
• Bug 9150 – With TB control on, you cannot clear the withdrawal data on the bottom left of the air unit detail screen, with it off, you can clear the data. Fixed.
• AI Bugs 9152 and 9167 – German AI, especially in late 1942 and in 1943, launches many bad hasty attacks. Fixed.
• AI bug 9170 – The pure AI (not AI assist) was corrupting the ground attack intensity air doctrine for some Luftflottes and Air Armies. Fixed.
Data and Scenario Changes
• Stalingrad to Berlin Changes:
o Corrected Soviet AI first turn script
o XXIII German Corps does not Disband on Turn 117. It does not Disband at all.
o The correct von Stuelpnagel chosen as Commander of WMBef France. There are two in the game.
o I./ZG 76 converts to I./JG 76 on Turn 88 and then converts to IV./JG 300 on Turn 98
o 614th Heavy Panzerjager Company changed from Ferdinand to Elefant Heavy Tank Destroyer
o II./JG 5 which becomes IV./JG 4 Moves to AR on Turn 114 not the Map
o XIV SS Corps which becomes X SS Corps moves to Map on Turn 114 not the AR
• Road to Minsk changes:
o 23 MC set to be a HQ, added leader and attached to Stavka
o 7th MC placed on map, added leader, attached to Stavka
o 69th Rifle Corps added leader and fixed name
o Fixed control of hex 177,156 (now Soviet)
o 109th Mech Div attached to 5 Mech Corps
o Zeroed out German pool value in ground element 221
• Velikie Luki changes:
o Corrected leader in OKH (now Zeitzler)
• Ground.dat and device.dat changes:
o New Bulgarian ground elements added (slots 505-536 and 1500)
Happy Gaming!
- GibsonPete
- Posts: 312
- Joined: Wed Nov 05, 2014 10:53 am
RE: New! Public Beta Available
Thank you.
“Reader, suppose you were an idiot. And suppose you were a member of Congress. But I repeat myself.”
RE: New! Public Beta Available
Thank you!
- HardLuckYetAgain
- Posts: 9279
- Joined: Fri Feb 05, 2016 12:26 am
RE: New! Public Beta Available
Thank you!
German Turn 1 opening moves. https://www.matrixgames.com/forums/view ... 1&t=390004
A nice post, thank you K62.
https://forums.matrixgames.com/viewtopi ... 4#p5114154
A nice post, thank you K62.
https://forums.matrixgames.com/viewtopi ... 4#p5114154
RE: New! Public Beta Available
Installed patch - cannot load any of my MP games. Clicking on a game title - no effect, no click sound etc.
- Joel Billings
- Posts: 33495
- Joined: Wed Sep 20, 2000 8:00 am
- Location: Santa Rosa, CA
- Contact:
RE: New! Public Beta Available
How far do you get? It sounds like you are in the MP lobby but clicking on an active game doesn't do anything. Is that right? That's very odd as I think we've had testers playing MP with this version. You should go to your dat/save directory and delete your wir.pref.dat file before starting the program and see if that helps. Aside from that, make sure the main menu is showing the correct version. You can also email me the player usernames in the game and the scenario and approximate turn number and I can look for it on the server to see what it says.
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
RE: New! Public Beta Available
ORIGINAL: Joel Billings
How far do you get? It sounds like you are in the MP lobby but clicking on an active game doesn't do anything. Is that right?
Correct.
ORIGINAL: Joel Billings
You should go to your dat/save directory and delete your wir.pref.dat file before starting the program and see if that helps.
deleted - no change.

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RE: New! Public Beta Available
Actually I am facing the same issue, I get to the list of games but cannot click on ongoing games in order to take my turn.
- Joel Billings
- Posts: 33495
- Joined: Wed Sep 20, 2000 8:00 am
- Location: Santa Rosa, CA
- Contact:
RE: New! Public Beta Available
For those of you with MP issues, had you been running 1.01.02 before you installed 1.01.03? The reason I ask is there was a change in 1.01.03 that was made for a problem with MP internet connectivity. It's possible this fix is causing the problem you're seeing. I'm trying to confirm whether 1.01.03 was used successfully by any of the testers in an existing MP game. Unfortunately the programmer that made the MP change is unreachable until next Monday so all we can do in the meantime is try to figure out if this is a global issue or only happening to some users. If it's not a global issue, we may need to get some more info from the MP players with the problem, although I don't know what that info would be now. Until we get it straightened out, MP players may need to stay with 1.01.02 or go back to it. I'll let you know what we find out. Those that have successfully managed to continue an MP game with 1.01.03, please let us know (I just need one or two to say it works for them to know it's not a global issue).
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
RE: New! Public Beta Available
Yes I was with the previous test patch.
- DesertedFox
- Posts: 376
- Joined: Tue Aug 03, 2004 10:13 am
RE: New! Public Beta Available
Same here, can't access either of my two games and yes, I run every patch, beta or otherwise when they come out.
-
- Posts: 458
- Joined: Sat Jan 09, 2021 5:49 am
- Location: Canada
RE: New! Public Beta Available
ORIGINAL: Joel Billings
For those of you with MP issues, had you been running 1.01.02 before you installed 1.01.03? The reason I ask is there was a change in 1.01.03 that was made for a problem with MP internet connectivity. It's possible this fix is causing the problem you're seeing. I'm trying to confirm whether 1.01.03 was used successfully by any of the testers in an existing MP game. Unfortunately the programmer that made the MP change is unreachable until next Monday so all we can do in the meantime is try to figure out if this is a global issue or only happening to some users. If it's not a global issue, we may need to get some more info from the MP players with the problem, although I don't know what that info would be now. Until we get it straightened out, MP players may need to stay with 1.01.02 or go back to it. I'll let you know what we find out. Those that have successfully managed to continue an MP game with 1.01.03, please let us know (I just need one or two to say it works for them to know it's not a global issue).
Ran 1.01.02, I can't access my MP games now too.
RE: New! Public Beta Available
Will the fix for the location tab in the Commander's Report it is only showing 0 support units be in the next patch? It would be a handy tool when building multiple air bases to show which locations have su's.
RE: New! Public Beta Available
ORIGINAL: Rosencrantus
Ran 1.01.02, I can't access my MP games now too.
i reverted to 1.01.02 and it works fine
- Erik Rutins
- Posts: 39653
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: New! Public Beta Available
Sounds like we'll need to do another public beta soon. If you have issues with 1.01.03, feel free to revert to 1.01.02.
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: New! Public Beta Available
Can confirm installing 02 over 03 got back to allowing turns to be made.
RE: New! Public Beta Available
Sorry guys, but I'm unable to load the current game version from the "Store" or "My Page" screen. Please help, I'm a registered, long time user. Had same problem with prior update and someone did something after I referred the problem.
Thanks any help.
Thanks any help.
RE: New! Public Beta Available
Ignore above. Found my way through to update page.
RE: New! Public Beta Available
Thanks a lot! Going to replay Road to Minsk.
RE: New! v01.01.03 Public Beta Available
ORIGINAL: JosephStephenson
• To be eligible to escort an air transport mission, the fighter unit must now either be within range of the target hex, or if not, be within range of the stage base while the stage base is in range of the target hex.
This doesnt seem to be working. The units do now show up as available but they are not showing up in battle.
ORIGINAL: JosephStephenson
• Reduced the effect the range of the mission has on op losses for naval patrol missions. Should significantly reduce the op losses of naval patrol missions.
Looking much better now, thanks!
AAR WITW: Gotterdammerung 43-45
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AAR WITE: A Clash of Titans 41-45
tm.asp?m=4488465
WitE 2 Tester and Test Coordinator