Warplan 2 wishlist
Moderator: AlvaroSousa
RE: Warplan 2 wishlist
67. Allow an event to be trigger X turns after another one
68. Add conditions for triggering a specific event
68. Add conditions for triggering a specific event
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
RE: Warplan 2 wishlist
ORIGINAL: MagicMissile
I think WP 2 will be a global one so that will open a whole new can of worms of problems and we will need to think globally.
Yes, global, please
- AlvaroSousa
- Posts: 12004
- Joined: Mon Jul 29, 2013 7:13 pm
- Contact:
RE: Warplan 2 wishlist
ORIGINAL: Lava
I would like to see an "un-buy" option as well.
This may sound silly, but when I buy a large infantry corps and fail to read the assigned name and it goes into production as a motorized corps, I would like to be able to redo that. Also sometimes I go a big crazy buying support gear and after having bought them wish I could have deleted some of those orders.
I have no problem with the "delete build" on only the turn it is bought.
There is an undo build button next to the purchase. You might have an older edition.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
RE: Warplan 2 wishlist
ORIGINAL: AlvaroSousa
There is an undo build button next to the purchase. You might have an older edition.
I learn something new every day! I was looking at the other more commonly used undo button!

- Attachments
-
- Screenshot..1215133.jpg (5.41 KiB) Viewed 705 times
RE: Warplan 2 wishlist
69. In the same naval stack, be able to stop repair on some ships while others are under repair or prioritize. Today, this is all or nothing for all the ships contained in the same naval stack.
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
RE: Warplan 2 wishlist
ORIGINAL: ncc1701e
69. In the same naval stack, be able to stop repair on some ships while others are under repair or prioritize. Today, this is all or nothing for all the ships contained in the same naval stack.
Is it?
I can prioritize a sub...say don't fix a DD...and have a CA with if you have damage and PP fix it.
Seems to work. But I may be wrong.
RE: Warplan 2 wishlist
70. Not to be to complex but I hate supply trucks working anywhere...I think they should be assigned to a supply depot and/or an HQ and only be able to supply units within a specific range. A supply truck should not be able to work in North America, Africa or Russia whenever.
71. There are a lot of "micro" here...Allow some micro but have the ability to "ignore" and let the computer decide as it does today.
72. Be able to specify repair or upgrade. I hate when my unit is crippled and I want repair but it upgrades it instead.
73. Need a 3rd naval mission. You should not be able to be in raider mode and shore bombard or blockade a port. But in fleet mode and not actively hunting enemy ships.
74. Be able to scuttle ships, even if for no cost. Won't matter if they have no logistical value though.
75. Have the ability in the game to start "earlier" to build what you want for the future rather than have units in the deployment queue. BUT allow players to skip this and let the standard apply.
RE: Warplan 2 wishlist
ORIGINAL: stjeand
ORIGINAL: ncc1701e
69. In the same naval stack, be able to stop repair on some ships while others are under repair or prioritize. Today, this is all or nothing for all the ships contained in the same naval stack.
Is it?
I can prioritize a sub...say don't fix a DD...and have a CA with if you have damage and PP fix it.
Seems to work. But I may be wrong.
Could you please show me a screenshot with this? Because I can't see how it works.
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
RE: Warplan 2 wishlist
Well you are correct regarding one piece...You can not do not upgrade and upgrade in the same fleet.
I never noticed that since I rarely do that as the ships will rarely get upgraded since I have enough other things prioritized.
I never noticed that since I rarely do that as the ships will rarely get upgraded since I have enough other things prioritized.
RE: Warplan 2 wishlist
ORIGINAL: stjeand
Well you are correct regarding one piece...You can not do not upgrade and upgrade in the same fleet.
I never noticed that since I rarely do that as the ships will rarely get upgraded since I have enough other things prioritized.
In WPP, I am upgrading navals all the time. [:)]
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
RE: Warplan 2 wishlist
I know globally the game will get "huge"...
Perhaps Globally will only be able to be played PBEM...that way it can be huge and you don't have to worry about the AI having issues.
OR you could still keep the game "split" for AI purposes...but have the two games interact with each other. Units can move from side to side but it takes a bit of time for them to get there...
Perhaps Globally will only be able to be played PBEM...that way it can be huge and you don't have to worry about the AI having issues.
OR you could still keep the game "split" for AI purposes...but have the two games interact with each other. Units can move from side to side but it takes a bit of time for them to get there...
RE: Warplan 2 wishlist
Oh yes, please remove supply trucks and make it so that only HQs can emit extra supplies (or some other simpler mechanic).
-
- Posts: 1089
- Joined: Sun May 16, 2021 12:42 pm
RE: Warplan 2 wishlist
ORIGINAL: sveint
Oh yes, please remove supply trucks and make it so that only HQs can emit extra supplies
+1
-
- Posts: 1149
- Joined: Wed Jun 23, 2004 3:20 am
RE: Warplan 2 wishlist
I am wondering if War Plan 2 will include the Pacific theater? If not I assume that there will then be a War Plan 2 Pacific. Personally, I would love to see the two theaters in one game.
RE: Warplan 2 wishlist
ORIGINAL: canuckgamer
I am wondering if War Plan 2 will include the Pacific theater? If not I assume that there will then be a War Plan 2 Pacific. Personally, I would love to see the two theaters in one game.
Our understanding is it will be global.
- AlvaroSousa
- Posts: 12004
- Joined: Mon Jul 29, 2013 7:13 pm
- Contact:
RE: Warplan 2 wishlist
Yes it will be a global game. It will be both maps combined into one with two scales. Pacific on Euro-scale doesn't work.
I am considering expanding Europe and Asia to directly link. Not sure yet.
I am considering expanding Europe and Asia to directly link. Not sure yet.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
-
- Posts: 1149
- Joined: Wed Jun 23, 2004 3:20 am
RE: Warplan 2 wishlist
That's great, count me and my friends in. 2022?
-
- Posts: 1149
- Joined: Wed Jun 23, 2004 3:20 am
RE: Warplan 2 wishlist
I like suggestions #1 and #7. The latter one would bring in interesting decisions about how many planes to put on CAP vs. strike aircraft.
RE: Warplan 2 wishlist
I wish more developers would consider a sea zone model instead of hex based. You place your naval units in sea zones where they may or may not come in contact with the enemy. It is a more realistic naval model in my opinion and also has the added benefit of perhaps simplifying the map in a global game.
- AlvaroSousa
- Posts: 12004
- Joined: Mon Jul 29, 2013 7:13 pm
- Contact:
RE: Warplan 2 wishlist
The system I have now is a hex-area affect.
Another option I am considering is something similar but a wider range. You move hex by hex but EVERYTHING is within X hexes. So if 2 fleets fall in the same radius thats a sea zone.
So you would do invasions at range and be subject to being intercepted at range. So if your fleet is 4 hexes from a coast and the range is 5 then you can invade anywhere within 5 hexes. But you can also be intercepted by any fleets within 5 hexes.
Still thinking on all options.
Another option I am considering is something similar but a wider range. You move hex by hex but EVERYTHING is within X hexes. So if 2 fleets fall in the same radius thats a sea zone.
So you would do invasions at range and be subject to being intercepted at range. So if your fleet is 4 hexes from a coast and the range is 5 then you can invade anywhere within 5 hexes. But you can also be intercepted by any fleets within 5 hexes.
Still thinking on all options.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3