ORIGINAL: Nowi Ribak
Hi,
have a few questions, dont find a lot on the forum with the search function, so I bundled them together:
1) the right altitude for a specific air mission
offensive CAP vs defensive CAP, naval attack dive vs torpedo bombers etc - any guide out there? I test a lot but apart from the 6k feet barrier I am no wiser
2) cargo on 0 port islands
which ships can pick it up? and how?
3) guide for naval invasion
am currently playing june 42' and slowly preparing my first major offensive (to no wonder in the Solomons ...)
what to do when in which order? I am still planning and would love some guidance.
I am sure some of you veterans can help me out

.
Btw absolutely great game, best € per h value of anything relating to entertainement
Thx in advance, BR
My answers here are by no means the gospel truth, but I'll tell what I use playing Japan -
1a - defensive CAP should usually be layered, I generally use 10k, 12k, 15k, 20k but not necessarily all four. As the game progresses these will go higher, as sweeps come in at 20k, 25k, 30k. Altitude should also be adjusted for the type of incoming - 4E bombers will be higher than 2E bombers (usually).
1b - for escorting fighters I usually put them 2k above the bombers (and hopefully they fly at the same time).
1c - I fly DB at 10k, TB at 8k, search at 6k, and ASW at 2k. Nells and Betties fly higher when attacking a land target, unless that target is a secondary mission to naval attack. In China I fly ground attack bombers at 5k, since Chinese AA generally sucks.
2 - you don't say what you're trying to pick up in a level 0 port. For troop pickup the TF should be amphibious. I wouldn't bother picking up supply or resources in a level 0 port.
3 - you want to know as much about your objective as you can - fly recon on it continuously, bombard it with battleships or cruisers, bomb it from the air. If you can keep the airfield and/or port damaged, then the defenders cannot fortify. Select transports that unload the fastest - LST, APA, AKA, AP, AK, xAP, xAK, APD, AMC, etc. Have tanks, engineers, and artillery in the first wave (along with infantry, obviously) AND supply. Have one or two ships loaded with supply ONLY. Transports unload troops before supply, so in order to get some supply unloaded in the first wave have some ships that carry only supply. Have your troops prepped for the objective, especially if it is an atoll. Have air cover over your transports, and a stout naval escort. Have aviation support, more engineers, HQ, and infantry reinforcements ready to go in a second wave. That should be a good start.