Tomorrow, and tomorrow and tomorrow Axis (HLYA) vs Guctony (Soviet)
Moderator: Joel Billings
- HardLuckYetAgain
- Posts: 9112
- Joined: Fri Feb 05, 2016 12:26 am
RE: Tomorrow, and tomorrow and tomorrow Axis (HLYA) vs Guctony (Soviet)
As in all my AAR's my opponent is free to post & read at all times. Again, we have a 4 turn delay but I will ask Guctony if ok to post the first turn as Germany since there are not any Soviet moves.
German Turn 1 opening moves. https://www.matrixgames.com/forums/view ... 1&t=390004
A nice post, thank you K62.
https://forums.matrixgames.com/viewtopi ... 4#p5114154
A nice post, thank you K62.
https://forums.matrixgames.com/viewtopi ... 4#p5114154
- HardLuckYetAgain
- Posts: 9112
- Joined: Fri Feb 05, 2016 12:26 am
RE: Tomorrow, and tomorrow and tomorrow Axis (HLYA) vs Guctony (Soviet)
ORIGINAL: HardLuckYetAgain
As in all my AAR's my opponent is free to post & read at all times. Again, we have a 4 turn delay but I will ask Guctony if ok to post the first turn as Germany since there are not any Soviet moves.
Addendum
Guctony has lifted the 4 turn delay on AAR posting for the game with the note that he is following the AAR. I figured that "Ultra" information would in a round about way make its way to the Soviet Union through Britain so I don't have a problem with this. I do this in all my AAR's anyway and if my opponent can use the information then that is fine. I am sure many do. Personally I would rather post to give my 2 cent commentary while fresh in my memory and maybe some of my horrid musings will play out for others to use. It is all about the journey.
Lets begin
German Turn 1 opening moves. https://www.matrixgames.com/forums/view ... 1&t=390004
A nice post, thank you K62.
https://forums.matrixgames.com/viewtopi ... 4#p5114154
A nice post, thank you K62.
https://forums.matrixgames.com/viewtopi ... 4#p5114154
RE: Tomorrow, and tomorrow and tomorrow Axis (HLYA) vs Guctony (Soviet)
ORIGINAL: HardLuckYetAgain
ORIGINAL: HardLuckYetAgain
As in all my AAR's my opponent is free to post & read at all times. Again, we have a 4 turn delay but I will ask Guctony if ok to post the first turn as Germany since there are not any Soviet moves.
Addendum
Guctony has lifted the 4 turn delay on AAR posting for the game with the note that he is following the AAR. I figured that "Ultra" information would in a round about way make its way to the Soviet Union through Britain so I don't have a problem with this. I do this in all my AAR's anyway and if my opponent can use the information then that is fine. I am sure many do. Personally I would rather post to give my 2 cent commentary while fresh in my memory and maybe some of my horrid musings will play out for others to use. It is all about the journey.
Lets begin
You need this man as your Chief Of Intelligence to run interference

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- HardLuckYetAgain
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RE: Tomorrow, and tomorrow and tomorrow Axis (HLYA) vs Guctony (Soviet)
ORIGINAL: tm1
ORIGINAL: HardLuckYetAgain
ORIGINAL: HardLuckYetAgain
As in all my AAR's my opponent is free to post & read at all times. Again, we have a 4 turn delay but I will ask Guctony if ok to post the first turn as Germany since there are not any Soviet moves.
Addendum
Guctony has lifted the 4 turn delay on AAR posting for the game with the note that he is following the AAR. I figured that "Ultra" information would in a round about way make its way to the Soviet Union through Britain so I don't have a problem with this. I do this in all my AAR's anyway and if my opponent can use the information then that is fine. I am sure many do. Personally I would rather post to give my 2 cent commentary while fresh in my memory and maybe some of my horrid musings will play out for others to use. It is all about the journey.
Lets begin
You need this man as your Chief Of Intelligence to run interference
![]()
Sorry, I don't know who this is

German Turn 1 opening moves. https://www.matrixgames.com/forums/view ... 1&t=390004
A nice post, thank you K62.
https://forums.matrixgames.com/viewtopi ... 4#p5114154
A nice post, thank you K62.
https://forums.matrixgames.com/viewtopi ... 4#p5114154
RE: Tomorrow, and tomorrow and tomorrow Axis (HLYA) vs Guctony (Soviet)
ORIGINAL: HardLuckYetAgain
ORIGINAL: tm1
ORIGINAL: HardLuckYetAgain
Addendum
Guctony has lifted the 4 turn delay on AAR posting for the game with the note that he is following the AAR. I figured that "Ultra" information would in a round about way make its way to the Soviet Union through Britain so I don't have a problem with this. I do this in all my AAR's anyway and if my opponent can use the information then that is fine. I am sure many do. Personally I would rather post to give my 2 cent commentary while fresh in my memory and maybe some of my horrid musings will play out for others to use. It is all about the journey.
Lets begin
You need this man as your Chief Of Intelligence to run interference
![]()
Sorry, I don't know who this is![]()
I just so happening to be watching the extended version of this movie and noticed your post about " Ultra " finding out about the " Ostheer's " plans for the Eastern Campaign and thought it would be fun to post a picture of one the iconic characters ( getting into the spirit of the upcoming Battle ).
Oberst Max Radl ( AKA Robert Duvall )
Alpenkorps Officer and Head of Section III Abwehr Under Admiral Wilhelm Canaris
Great film to watch
By the way you will probably have more trouble with the enemy getting there intelligence about your plans through " The Lucy Spy Ring " that operated out of Switzerland.
cheers

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- HardLuckYetAgain
- Posts: 9112
- Joined: Fri Feb 05, 2016 12:26 am
RE: Tomorrow, and tomorrow and tomorrow Axis (HLYA) vs Guctony (Soviet)
ORIGINAL: tm1
ORIGINAL: HardLuckYetAgain
ORIGINAL: tm1
You need this man as your Chief Of Intelligence to run interference
![]()
Sorry, I don't know who this is![]()
I just so happening to be watching the extended version of this movie and noticed your post about " Ultra " finding out about the " Ostheer's " plans for the Eastern Campaign and thought it would be fun to post a picture of one the iconic characters ( getting into the spirit of the upcoming Battle ).
Oberst Max Radl ( AKA Robert Duvall )
Alpenkorps Officer and Head of Section III Abwehr Under Admiral Wilhelm Canaris
Great film to watch
By the way you probably has more trouble with the enemy getting there intelligence about your plans through " The Lucy Spy Ring " that operated out of Switzerland.
cheers
![]()
Oh! Thank you for sharing. I will look it up to watch.
German Turn 1 opening moves. https://www.matrixgames.com/forums/view ... 1&t=390004
A nice post, thank you K62.
https://forums.matrixgames.com/viewtopi ... 4#p5114154
A nice post, thank you K62.
https://forums.matrixgames.com/viewtopi ... 4#p5114154
- HardLuckYetAgain
- Posts: 9112
- Joined: Fri Feb 05, 2016 12:26 am
RE: Tomorrow, and tomorrow and tomorrow Axis (HLYA) vs Guctony (Soviet)
Turn 1
Air Phase
In this game I am going back to bombing Airfields instead of just intercepting with just fighters. I really don't care what they bomb on the Soviet Airfields as long as I destroy something. I have found that bombing at 5,000ft draws no fighters over 99% of the time and take overall less losses. The only time that Soviet fighters seem to intercept is on JU-87's and still pretty rare in my tests previous to this game(I only have 1 hex with Stuka bombings). I have a twist to this too but decided not to do the twist which incorporates night bombing into the equation. BUT I had not perfected this technique prior to the start of this game thus was not going to hold up the game any longer with further testing of night bombing. You can get even less losses at a certain altitude but I was getting varying numbers. I will work on it more to figure it out later.
Anyway, here are my numbers, which I know I could have done better but this will work just fine. Also, don't know who wrote it in another post but you can 100% have more than 32 Air Directives and they will all go off if done properly. I did it here with these results. Without further ado here are just my bombing numbers, without any fighter escort, bombing at 5,000 ft for the Germans & Hungarians & 7,000 ft with the Rumanians. Again, not bad numbers but can be improved on. 37 German planes for 3,035 Soviet planes.

Air Phase
In this game I am going back to bombing Airfields instead of just intercepting with just fighters. I really don't care what they bomb on the Soviet Airfields as long as I destroy something. I have found that bombing at 5,000ft draws no fighters over 99% of the time and take overall less losses. The only time that Soviet fighters seem to intercept is on JU-87's and still pretty rare in my tests previous to this game(I only have 1 hex with Stuka bombings). I have a twist to this too but decided not to do the twist which incorporates night bombing into the equation. BUT I had not perfected this technique prior to the start of this game thus was not going to hold up the game any longer with further testing of night bombing. You can get even less losses at a certain altitude but I was getting varying numbers. I will work on it more to figure it out later.
Anyway, here are my numbers, which I know I could have done better but this will work just fine. Also, don't know who wrote it in another post but you can 100% have more than 32 Air Directives and they will all go off if done properly. I did it here with these results. Without further ado here are just my bombing numbers, without any fighter escort, bombing at 5,000 ft for the Germans & Hungarians & 7,000 ft with the Rumanians. Again, not bad numbers but can be improved on. 37 German planes for 3,035 Soviet planes.

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- Airphase.jpg (82.86 KiB) Viewed 931 times
German Turn 1 opening moves. https://www.matrixgames.com/forums/view ... 1&t=390004
A nice post, thank you K62.
https://forums.matrixgames.com/viewtopi ... 4#p5114154
A nice post, thank you K62.
https://forums.matrixgames.com/viewtopi ... 4#p5114154
- HardLuckYetAgain
- Posts: 9112
- Joined: Fri Feb 05, 2016 12:26 am
RE: Tomorrow, and tomorrow and tomorrow Axis (HLYA) vs Guctony (Soviet)
Turn 1
Air Phase
I send all the BF-110's off to retrain to fighters. Will see them on turn 8 again when I send them all to the Western Front.

Air Phase
I send all the BF-110's off to retrain to fighters. Will see them on turn 8 again when I send them all to the Western Front.

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- 110schang..fighters.jpg (63.38 KiB) Viewed 931 times
German Turn 1 opening moves. https://www.matrixgames.com/forums/view ... 1&t=390004
A nice post, thank you K62.
https://forums.matrixgames.com/viewtopi ... 4#p5114154
A nice post, thank you K62.
https://forums.matrixgames.com/viewtopi ... 4#p5114154
- HardLuckYetAgain
- Posts: 9112
- Joined: Fri Feb 05, 2016 12:26 am
RE: Tomorrow, and tomorrow and tomorrow Axis (HLYA) vs Guctony (Soviet)
Turn 1
Air Phase
I bring the two (2) RAD units from Norway for rail repair. I send from the map to Norway two construction workers and these units will be in place turn 4.

Air Phase
I bring the two (2) RAD units from Norway for rail repair. I send from the map to Norway two construction workers and these units will be in place turn 4.

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- RAD.jpg (29.66 KiB) Viewed 931 times
German Turn 1 opening moves. https://www.matrixgames.com/forums/view ... 1&t=390004
A nice post, thank you K62.
https://forums.matrixgames.com/viewtopi ... 4#p5114154
A nice post, thank you K62.
https://forums.matrixgames.com/viewtopi ... 4#p5114154
- HardLuckYetAgain
- Posts: 9112
- Joined: Fri Feb 05, 2016 12:26 am
RE: Tomorrow, and tomorrow and tomorrow Axis (HLYA) vs Guctony (Soviet)
Turn 1
Air Phase
Marked in Orange is the minimum acceptable Fuhrer 1941 objectives. This will give us a nice springboard into the rich oilfields, and to Stalingrad to occupy Stalin City to rename it Hitlergrad. The key cities of Kiev, Kharkov, Sevestopol, and Stalino being the big 4 Cities marked for occupation as quickly as possible. Voronezh & Rostov as 2 cities marked for occupation as a rest and relaxation spots for the winter since we are expecting a very mild winter and very little Russian resistance as we just have to kick in the door before it all crumbles. Should be a leisure drive in the countryside
(***Please note the above is just me roleplaying although I am not good at it***)

Air Phase
Marked in Orange is the minimum acceptable Fuhrer 1941 objectives. This will give us a nice springboard into the rich oilfields, and to Stalingrad to occupy Stalin City to rename it Hitlergrad. The key cities of Kiev, Kharkov, Sevestopol, and Stalino being the big 4 Cities marked for occupation as quickly as possible. Voronezh & Rostov as 2 cities marked for occupation as a rest and relaxation spots for the winter since we are expecting a very mild winter and very little Russian resistance as we just have to kick in the door before it all crumbles. Should be a leisure drive in the countryside

(***Please note the above is just me roleplaying although I am not good at it***)

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German Turn 1 opening moves. https://www.matrixgames.com/forums/view ... 1&t=390004
A nice post, thank you K62.
https://forums.matrixgames.com/viewtopi ... 4#p5114154
A nice post, thank you K62.
https://forums.matrixgames.com/viewtopi ... 4#p5114154
RE: Tomorrow, and tomorrow and tomorrow Axis (HLYA) vs Guctony (Soviet)
In case of bombing, isn't more efficient to use the Bf110s on T1 and send them back to retreat in T2 or so?
My opinion at least!
My opinion at least!
- HardLuckYetAgain
- Posts: 9112
- Joined: Fri Feb 05, 2016 12:26 am
RE: Tomorrow, and tomorrow and tomorrow Axis (HLYA) vs Guctony (Soviet)
ORIGINAL: AlbertN
In case of bombing, isn't more efficient to use the Bf110s on T1 and send them back to retreat in T2 or so?
My opinion at least!
Yup, 100% correct. But I messed up and converted them the 1st thing on getting the game. Only to realize later I messed up.

German Turn 1 opening moves. https://www.matrixgames.com/forums/view ... 1&t=390004
A nice post, thank you K62.
https://forums.matrixgames.com/viewtopi ... 4#p5114154
A nice post, thank you K62.
https://forums.matrixgames.com/viewtopi ... 4#p5114154
RE: Tomorrow, and tomorrow and tomorrow Axis (HLYA) vs Guctony (Soviet)
Given atm bombing post T1 is highly inefficient but in '41 to have some bombers that can survive without getting minced if unescorted & intercepted by shoddy Soviet planes is not a bad thing.
Presently certainly they're useless as bombers - but assuming that will get a 'fix' somewhen in the future my original line of thought was to retrain them as fighters through the winter. (When supposedly they're not exactly used anyhow).
Presently certainly they're useless as bombers - but assuming that will get a 'fix' somewhen in the future my original line of thought was to retrain them as fighters through the winter. (When supposedly they're not exactly used anyhow).
- GibsonPete
- Posts: 312
- Joined: Wed Nov 05, 2014 10:53 am
RE: Tomorrow, and tomorrow and tomorrow Axis (HLYA) vs Guctony (Soviet)
Your turn one air use is interesting. Much more successful than anything I have accomplished. I will have to go back and run some playtests. I am curious about your other 'tactic' you hint at.
“Reader, suppose you were an idiot. And suppose you were a member of Congress. But I repeat myself.”
- HardLuckYetAgain
- Posts: 9112
- Joined: Fri Feb 05, 2016 12:26 am
RE: Tomorrow, and tomorrow and tomorrow Axis (HLYA) vs Guctony (Soviet)
ORIGINAL: AlbertN
Given atm bombing post T1 is highly inefficient but in '41 to have some bombers that can survive without getting minced if unescorted & intercepted by shoddy Soviet planes is not a bad thing.
Presently certainly they're useless as bombers - but assuming that will get a 'fix' somewhen in the future my original line of thought was to retrain them as fighters through the winter. (When supposedly they're not exactly used anyhow).
Ya, not getting intercepted was a very nice element that I discovered. I did not see anywhere else on the forums where people mentioned it so I shared it. The night bombing on the first turn(the twist) is really neat too. Hope to have that figured out for my next game in the future.
I should be able to get over 4,000 planes for the first turn when all said and done. As for the BF-110's I use them to replace the 109's that are supposed to go to Western Europe. So the sooner they convert the better for me. The BF-110's probably would have been able to add another 100-250 Soviet Aircraft destroyed on the ground is my estimation.
German Turn 1 opening moves. https://www.matrixgames.com/forums/view ... 1&t=390004
A nice post, thank you K62.
https://forums.matrixgames.com/viewtopi ... 4#p5114154
A nice post, thank you K62.
https://forums.matrixgames.com/viewtopi ... 4#p5114154
- HardLuckYetAgain
- Posts: 9112
- Joined: Fri Feb 05, 2016 12:26 am
RE: Tomorrow, and tomorrow and tomorrow Axis (HLYA) vs Guctony (Soviet)
ORIGINAL: GibsonPete
Your turn one air use is interesting. Much more successful than anything I have accomplished. I will have to go back and run some playtests. I am curious about your other 'tactic' you hint at.
If you take out the Hungarian & Rumanian losses and the Stuka losses (which are crazy high) you will see I lost only 20 level bombers. Stuka losses are crazy high at 7 alone

The "Twist" is bombing at night on the first turn. I have been playing around with it for awhile now but just can't get it right

German Turn 1 opening moves. https://www.matrixgames.com/forums/view ... 1&t=390004
A nice post, thank you K62.
https://forums.matrixgames.com/viewtopi ... 4#p5114154
A nice post, thank you K62.
https://forums.matrixgames.com/viewtopi ... 4#p5114154
- HardLuckYetAgain
- Posts: 9112
- Joined: Fri Feb 05, 2016 12:26 am
RE: Tomorrow, and tomorrow and tomorrow Axis (HLYA) vs Guctony (Soviet)
Turn 1
Air Phase
Here were my Air Directives for bombing if you want to try them out. Please note that you may want to put 109's with the Stukas since they can get murdered. I took the off chance they would not get intercepted. Good luck and let me know how it turns out in your tests.
Picture 1 of 3

Air Phase
Here were my Air Directives for bombing if you want to try them out. Please note that you may want to put 109's with the Stukas since they can get murdered. I took the off chance they would not get intercepted. Good luck and let me know how it turns out in your tests.
Picture 1 of 3

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- ad1.jpg (135.38 KiB) Viewed 934 times
German Turn 1 opening moves. https://www.matrixgames.com/forums/view ... 1&t=390004
A nice post, thank you K62.
https://forums.matrixgames.com/viewtopi ... 4#p5114154
A nice post, thank you K62.
https://forums.matrixgames.com/viewtopi ... 4#p5114154
- HardLuckYetAgain
- Posts: 9112
- Joined: Fri Feb 05, 2016 12:26 am
RE: Tomorrow, and tomorrow and tomorrow Axis (HLYA) vs Guctony (Soviet)
Turn 1
Air Phase
Picture 2 of 3

Air Phase
Picture 2 of 3

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- ad2.jpg (130.84 KiB) Viewed 934 times
German Turn 1 opening moves. https://www.matrixgames.com/forums/view ... 1&t=390004
A nice post, thank you K62.
https://forums.matrixgames.com/viewtopi ... 4#p5114154
A nice post, thank you K62.
https://forums.matrixgames.com/viewtopi ... 4#p5114154
- HardLuckYetAgain
- Posts: 9112
- Joined: Fri Feb 05, 2016 12:26 am
RE: Tomorrow, and tomorrow and tomorrow Axis (HLYA) vs Guctony (Soviet)
Turn 1
Air Phase
Picture 3 of 3

Air Phase
Picture 3 of 3

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- ad3.jpg (131.58 KiB) Viewed 934 times
German Turn 1 opening moves. https://www.matrixgames.com/forums/view ... 1&t=390004
A nice post, thank you K62.
https://forums.matrixgames.com/viewtopi ... 4#p5114154
A nice post, thank you K62.
https://forums.matrixgames.com/viewtopi ... 4#p5114154
RE: Tomorrow, and tomorrow and tomorrow Axis (HLYA) vs Guctony (Soviet)
The Stukas are dive bombers and must reach the airspace at over 8000 in order to use their dive bombing bonuses. So your Stukas were level bombing and sitting ducks for the AAA.